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I worked on this game (a fact of which I am not proud). I'm not here to defend it; I agree with all these reviews...
There was a ton of work put into this game. The problem is that is was a ton of undirected work, or work on things that were just stupid. The Executive Producer for the game, Chris Parker (also an owner of the company), seemed to think he was the world's greatest designer ever, and created all these absolutely shitty systems and wouldn't listen to any of the real designers or devs about things that just didn't work. And you can't exactly argue with one of the owners of the company when he doesn't want to listen. He basically took over the game and dictated exactly how everything would work (or not work, as the case may be). The other producers realized this early on and just gave up, leaving Parker to micromanage all the designers and programmers directly...
This game was just an absolute failure of production, and it's no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian's other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.
Sega should have canceled AP instead of Aliens...
It was a review of Alpha Protocol, why should he be reviewing Deus Ex in the same article?Excusing Deus Ex's flaws while pointing out those of Alpha Protocol is what I'm getting at.
Most reviewers apparently were still soiling their diapers and learning to speak back when Deus Ex came out, so they don't know how RPG-shooters are supposed to work.
Deus Ex is a ten year old game.Excusing Deus Ex's flaws while pointing out those of Alpha Protocol is what I'm getting at.
Deus Ex is a ten year old game.
And yet this ten year old game still wipes the floor with most modern games in terms of complexity, gameplay variety and richness of setting.
The only similarity I see to Deus Ex is in the way you suck at everything until you advance your skills, which was easily my least favourite part. It's just as silly for a cyborg as for a secret agent to be so bloody inept at the simple act of aiming a gun, newbie or not. I'm sure it goes deeper than that, but I only have videos to go on, so.And yet this ten year old game still wipes the floor with most modern games in terms of complexity, gameplay variety and richness of setting.
Alpha Protocol is basically Deus Ex, but set in 201*, not 2052. I've been playing it for 12 hours straight and am anxious for more. Sure, on their own, the elements feel a bit subpar, but the mix is excellent.
I like the varied cast of characters and impact my decisions have on the game. This is how C&C should be handled.
The only similarity I see to Deus Ex is in the way you suck at everything until you advance your skills, which was easily my least favourite part. It's just as silly for a cyborg as for a secret agent to be so bloody inept at the simple act of aiming a gun, newbie or not. I'm sure it goes deeper than that, but I only have videos to go on, so.
In any case, comparisons to Mass Effect seem just as justified given the obvious elements it shares. Speaking of, I'm curious to hear what you think about the dialog wheel in AP, since you weren't so keen on it in ME.
Having played through both ME1/2 and playing now through AP, I think it's a nice alternative, but an alternative only - nothing beats classic dialogue trees.
I think Rome is the best character-wise. Just wait for the lunch sequence.
I'm in Rome now (just transferred from Taipei), so we shall see. I hope it is superior character-wise, as I have been engrossed so far!
OT: in the world of text adventures, where written text and prose is the only gameplay element, there is an ongoing research for something new and different about dialogues. Trees are usually seen as something from the past but, yes, I think that in graphical games they actually work. I like classic dialogue trees and I liked the ME1/2 take on those. You are sort of an expert of storytelling in games, so I may use your help when I'll start working on a new text adventure
unless it actually is good, and what's so good about it anyway
Choices and their consequences
hacking minigame
I like the game too but I hope youre joking about this one.
*labyrinthine.labryinthine(sp?)
*labyrinthine.
I have nothing else to add. I just really enjoy spelling that word.