A
appoooh
Guest
Unfortunately the new patch comes with a pretty significant performance penalty. Using Anand's at_c17_12.dem benchmark (available below) I've measured it at 25%.
http://images.anandtech.com/reviews/video/HalfLife2/AT_hl2_demos.zip
I tested at 1024 x 768 with 4x antialiasing and 8x anisotropic filtering. v_sync and sound were both off. I ran the timedemo 3 times and then took the average.
With mat_forcemanagedtextureintohardware set to "0"
50.19, 48.98, 50.17
average: 49.96
With mat_forcemanagedtextureintohardware set to "1"
34.60, 40.98, 38.82
average 38.13
Valve's "fix" seems pretty expensive! Are we all getting similar results?
http://images.anandtech.com/reviews/video/HalfLife2/AT_hl2_demos.zip
I tested at 1024 x 768 with 4x antialiasing and 8x anisotropic filtering. v_sync and sound were both off. I ran the timedemo 3 times and then took the average.
With mat_forcemanagedtextureintohardware set to "0"
50.19, 48.98, 50.17
average: 49.96
With mat_forcemanagedtextureintohardware set to "1"
34.60, 40.98, 38.82
average 38.13
Valve's "fix" seems pretty expensive! Are we all getting similar results?