Peabody McFee
Newbie
- Joined
- Sep 17, 2004
- Messages
- 92
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A lot of people seem to be complaining about Half-Life 2's story; that the storyline is weak or that not many questions are answered.
I think the reason for this perception is that the story of HL2 is told in a unique way. It also has a lot to do with the "quick fix" attitude of modern gamers -- we expect everything to be there for us, and if we don't see it then we miss it.
Half-Life 2's story is not told in the way most games tell their story; it doesn't use cut scenes to drip feed information to the player, and a lot of the story is told irrelevent of whether the player is viewing it or not.
The whole world of Half-Life 2 is part of the story; everything from the video screens of Dr. Breen to a simple photograph or book, telling the relationships of a character or group of characters. Therefore, if you don't SEE the photo, you miss part of the story.
Take, for example the tenaments section; you can play it as simply an action game; or, if you take the time to look around, you will find that this whole section was designed to give you the back story of what happened between Black Mesa and the "present" day. I won't post spoilers of where/what these things are but just spend some time in the tenaments and I think you'll be surprised.
I think people still see videogames more a-kin to movies rather than books, and I think that is a false analogy. With movies everything is there in front of you, the only parts that need interpritation are metaphors. Videogames are showing much more potential, and I think this transition of the players has stated with Half-Life 2.
I think the reason for this perception is that the story of HL2 is told in a unique way. It also has a lot to do with the "quick fix" attitude of modern gamers -- we expect everything to be there for us, and if we don't see it then we miss it.
Half-Life 2's story is not told in the way most games tell their story; it doesn't use cut scenes to drip feed information to the player, and a lot of the story is told irrelevent of whether the player is viewing it or not.
The whole world of Half-Life 2 is part of the story; everything from the video screens of Dr. Breen to a simple photograph or book, telling the relationships of a character or group of characters. Therefore, if you don't SEE the photo, you miss part of the story.
Take, for example the tenaments section; you can play it as simply an action game; or, if you take the time to look around, you will find that this whole section was designed to give you the back story of what happened between Black Mesa and the "present" day. I won't post spoilers of where/what these things are but just spend some time in the tenaments and I think you'll be surprised.
I think people still see videogames more a-kin to movies rather than books, and I think that is a false analogy. With movies everything is there in front of you, the only parts that need interpritation are metaphors. Videogames are showing much more potential, and I think this transition of the players has stated with Half-Life 2.