Poll: Mouse inverted or normal?

Do you invert your mouse in FPS games?

  • No. Why would I want my gun to go up when I move down?

    Votes: 107 90.7%
  • Yes. I'm hella old-school.

    Votes: 11 9.3%

  • Total voters
    118
Even when I played old school like games.....I played normal *Then again, I used the arrow keys + Ctrl/Space/Alt/etc until Quake....*
 
Let me ask you this:

When you look up in real life, do you move your head backwards or forwards?

If you look down on your desk (I assume your head is above it) and push your mouse it's moving in the "up" direction.

It seems more natural to associate the forward movement with "up". Maybe if my monitor was embedded in my ceiling and I had to stare directly upwards to look at it it could seem more natural to invert the mouse.
 
You misunderstand.

FPS's are viewed as though you are looking through real eyes, right? the view on your screen is what you are looking at with your virtual 'head'.

In real life, to look up, you have to pivot your head back, unless you're that man-mantis freak up there. To look down, you have to pivot your head forward. Translating this movement from the mouse to the screen, moving your mouse forwards is equivalent to tilting your head forward and looking down. Common sense.

This is the reason vertical flight control surfaces are made the way they are, to mimick the movement of the pilot's head and vision.

What you're calling 'normal' is just a bad habit picked up from cursor control which only works great on a 2D plane.
 
The chin is the closest part of your head to your mouse. It moves (diagonally) forward when you tilt your head back looking up and backward when you tilt it down. Simple.
 
Normal for mouse, inverted the gamepads. Anyone trying to justify their preferences beyond "It's what feels right to me" is wasting their time, it depends on how you think, there's no right or wrong.
 
You misunderstand.

FPS's are viewed as though you are looking through real eyes, right? the view on your screen is what you are looking at with your virtual 'head'.

In real life, to look up, you have to pivot your head back, unless you're that man-mantis freak up there. To look down, you have to pivot your head forward. Translating this movement from the mouse to the screen, moving your mouse forwards is equivalent to tilting your head forward and looking down. Common sense.

This is the reason vertical flight control surfaces are made the way they are, to mimick the movement of the pilot's head and vision.

What you're calling 'normal' is just a bad habit picked up from cursor control which only works great on a 2D plane.

OK, I get your point now. Makes more sense now why you prefer inverted.
 
Normal for mouse and inverted to pads.
 
You misunderstand.

FPS's are viewed as though you are looking through real eyes, right? the view on your screen is what you are looking at with your virtual 'head'.

In real life, to look up, you have to pivot your head back, unless you're that man-mantis freak up there. To look down, you have to pivot your head forward. Translating this movement from the mouse to the screen, moving your mouse forwards is equivalent to tilting your head forward and looking down. Common sense.

This is the reason vertical flight control surfaces are made the way they are, to mimick the movement of the pilot's head and vision.

What you're calling 'normal' is just a bad habit picked up from cursor control which only works great on a 2D plane.

Exactly.
 
Normal for mouse, inverted the gamepads. Anyone trying to justify their preferences beyond "It's what feels right to me" is wasting their time, it depends on how you think, there's no right or wrong.

This. Its like saying, putting your right shoe on first is better than putting on your left one.
 
I put my right shoe on first because if I suddenly need to run then I will have more traction on my stronger leg.


Suck on that.
 
Next to inverted mouse, I also use inverted shoe axis. I'm right handed but left footed.
 
You misunderstand.

FPS's are viewed as though you are looking through real eyes, right? the view on your screen is what you are looking at with your virtual 'head'.

In real life, to look up, you have to pivot your head back, unless you're that man-mantis freak up there. To look down, you have to pivot your head forward. Translating this movement from the mouse to the screen, moving your mouse forwards is equivalent to tilting your head forward and looking down. Common sense.

This is the reason vertical flight control surfaces are made the way they are, to mimick the movement of the pilot's head and vision.

Still moving on a 2d surface to move a cursor on another 2d surface. Swapping to inverted when playing FPS is just dumb.

What you're calling 'normal' is just a bad habit picked up from cursor control which only works great on a 2D plane.

Commonly accepted control scheme. So very much normal.
 
Maybe you should go to the gym and have your legs equally as strong. Alternatively, you could get super tractioned socks and/or feet soles, eliminating this problem.
 
Allow me to address the same question in a different situation.

Penis inverted or normal?




There's your answer.
 
^Going to turn into Circumcised vs. Non-Circumcised debate ^

I like my penis cut up in a very bloody manor with some skin missing, btw.

I'd also rather my penis be circumcised.
 
^Going to turn into Circumcised vs. Non-Circumcised debate ^

I like my penis cut up in a very bloody manor with some skin missing, btw.

I'd also rather my penis be circumcised.

Bloody manor? Like a haunted mansion or something?
 
Obviously, what are you stupid, lefty?
 
I lied and said inverted because I wanted to say I was "hella old school". :eek:
 
You misunderstand.

FPS's are viewed as though you are looking through real eyes, right? the view on your screen is what you are looking at with your virtual 'head'.

In real life, to look up, you have to pivot your head back, unless you're that man-mantis freak up there. To look down, you have to pivot your head forward. Translating this movement from the mouse to the screen, moving your mouse forwards is equivalent to tilting your head forward and looking down. Common sense.

This is the reason vertical flight control surfaces are made the way they are, to mimick the movement of the pilot's head and vision.

What you're calling 'normal' is just a bad habit picked up from cursor control which only works great on a 2D plane.

touche
:cheers:
 
WRONG, You're all WRONG.

What's all this bollox about 2D plain + 2D plain = down is down up is up?

WRONG WRONG WRONG WRONG WRONG.

Your monitor is 90 degrees to your mouse's plain of movement, therefore there is no relation between the mousemat and the top and bottom of your monitor, unless you THINK there is.
Truth.
What works best for you is how you relate the controls to in-game movement.
Maybe someone relates moving the mouse forward as looking up because when aiming up with a gun your forward arm would come away from your body compared with aiming down. Or maybe they relate it to aiming down because the head moves forward. Or maybe they just didn't change default and got used to it...

I don't invert my mouse when I play. I have tried it though and got used to it enough to be effective within a week. But I went back to normal. With the FPS games I have played I mainly aimed in one place (shoulders/head) and there were not many platforms/levels.
With joysticks I invert look and camera controls but not direction movement (forward/back).
 
What's all this bollox about 2D plain + 2D plain = down is down up is up?

Because if I were to put my mouse on the god damn screen, that's what would make sense.

You're agreeing to this logic by saying it's rotated 90 degrees. You're right, it's the same thing but rotated 90 degrees, still facing us. So why should it be inverted?

Allow my awesome drawing to illustrate:

rotatebu9.gif


It is you who are a fool!
 
A reflection?

A REFLECTION ARE YOU USING A MIRROR AS A MOUSEPAD TOASTER HMMM?
 
I remember using inverted in Dungeon Keeper.
Yeah they didn't give you a choice. And then there was that bonus mission where it was basically a mini FPS.
Really screwed me over for a while next time I played a real FPS.

In real life, to look up, you have to pivot your head back, unless you're that man-mantis freak up there. To look down, you have to pivot your head forward.
I generally look with my eyes and if need be then my head follows. From that point of view "normal" mouse (mouse == eyes) makes just as much sense as Inverted (mouse == head).

This is the reason vertical flight control surfaces are made the way they are, to mimick the movement of the pilot's head and vision.
I have a feeling that has more to do with a feeling of pushing the nose of the aircraft down. You forget that a Joystick/aircraft controls actually move in 3 dimensions, when moved all the way forward it leans downwards reinforcing the notion that you are pushing the nose of the aircraft down and thus making that convention more intuitive. This might also be why inverted is more common on analogue console controllers.

With a mouse on a strict 2D plane disconnected from what you are experiencing I doubt that one would be more intuitive than the other except that in an OS's GUI moving the mouse up to move mouse cursor up is more intuitive. It is then natural to bring that mouse cursor == crosshair control system over to FPSs.

I'm interested to know if anyone, while learning FPSs started out with Inverted/Normal and made a switch because it didn't feel right.
I'm pretty sure that if my first FPS defaulted to Inverted I could very well be one of the 10% who use it now.
 
You misunderstand.

FPS's are viewed as though you are looking through real eyes, right? the view on your screen is what you are looking at with your virtual 'head'.

In real life, to look up, you have to pivot your head back, unless you're that man-mantis freak up there. To look down, you have to pivot your head forward. Translating this movement from the mouse to the screen, moving your mouse forwards is equivalent to tilting your head forward and looking down. Common sense.

This is the reason vertical flight control surfaces are made the way they are, to mimick the movement of the pilot's head and vision.

What you're calling 'normal' is just a bad habit picked up from cursor control which only works great on a 2D plane.

I agree with this, Inverted with makes sense in my head. Imagen you in fact have your hand on the top of your head, when I push forwards I look down. Inverted is logical IMHO.
 
I'm interested to know if anyone, while learning FPSs started out with Inverted/Normal and made a switch because it didn't feel right.

.o/

Started with non-inverted, later tried inverted, switched back and forth a few times and liked inverted better.
 
You're agreeing to this logic by saying it's rotated 90 degrees. You're right, it's the same thing but rotated 90 degrees, still facing us. So why should it be inverted?


Because 2D is not 3D and a crosshair is not a cursor.
Nice drawing btw.
 
The way I saw it when i used to play old fps, was that when i pull my mouse towards me, i look up, you know, kinda like neck movments. I donnu... I just kind of used to it. I can as i said, play with both and i usually play whats there by defult.
 
Normal. Can't stand it on controller's either. Can only work flying.
 
I figured the breakdown for mouse inversion would be something like this. I'd like to think that at one time, around Quake 1 or 2, we outnumbered the Non-Inverters. Don't have much to base that off of though, aside from my own friends.
 
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