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From the preview :
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From the preview :
Anton enters a dev code and shows us a map of every living element in the game. He waves the hand of God and kills everything in one major area, then speeds up time. The level begins to fill with dots representing S.T.A.L.K.E.R.s, soldiers, and so on, which migrate from other areas. Dropping into 3D, he flies around the level as the various elements begin to clash. Hulking wolves eat a corpse, a remnant of a firefight. In another area, rebels and soldiers shoot it out. Levels never stay empty for long, says Bolshakov, and the whole A-Life premise adds massively to the replayability factor, he claims. He starts talking about "smart terrain," but we're cut short. In essence, GSC's ambition has been to create a living, breathing world to surround the overarching storyline. "Oblivion with guns" is a simplistic description, but you get the idea.