NoisyMonk
Newbie
- Joined
- Nov 11, 2003
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Hello everyone...
My friend and I have come up with a very simple mod, which requires low amounts of editing, but is still very unique and fun. Our idea sort of resembles something of a medieval mod… but with a modern twist.
Basically, you are in a scrap/junk yard (hence the mod name) and you have this giant metal/wood contraption (a catapult) and your objective is to destroy the enemies strategic points and eventually their catapult. Instead of using the gravity gun, as it looks abit bulky, I was thinking that we could use some sort of “power glove”. Basically just a futuristic looking glove that does the exact same thing as the Gravity gun, but looks different. So overall, there is a very small amount of modeling that needs to be done, just the catapult, maybe a watch tower and maybe some extra junk/scraps that don’t come with HL2 and the “Power Glove”.
Objectives -
Destroy the enemy’s strategic points by hurling junk from your catapult while also protecting you strategic points by building walls out of junk. Once all the enemy’s points are destroyed, you will have to destroy their catapult.
Maps -
The maps are extremely basic in nature (usually just a giant rectangle), but filled with scraps/junk/cars/barrels and any other piece of junk you could find in a scrap yard. The 2 sides of the map will be separated by an impassible junk pile but you will have "watch towers" in your base that will allow you to see into your opponents base. Maps could grow in complexity, like 3 teams or unique shapes and objectives.
The Catapult -
The catapult will be in a fixed position in the map, but on a giant gear that rotates. It will take more than one person to rotate the catapult, someone in a watch tower to tell you how far to go and someone to crank it back to fire it. However, it will still be playable with just 2 players per team, just much more difficult.
Junk -
Almost everything in the map will be move-able and throw-able.
Ideas -
“Build Time” An allotted amount of time in order for you and your team to build up your defenses before the game starts, and possibly move extremely large objects that you won’t be able to move during the game.
More complex maps
Power Glove
I'm a mapper/moddeler (not extraordinary at either) and my friend, Eradicator is a coder. What we would need help with is some more mapping, modeling, skinning and coding. I've already started work on the first map, but am sort of limited until the full sdk is out, but the maps are not hard to make, so very little skill is required in order to help out. As far as modeling goes, if you can model anything in your house, a chair, tv, computer or a sink, then you'd be able to help out. The more junk we can get, the better. The coding, I'm guessing, won't be that difficult.. no new weapons or physics or anything crazy.. just the code required to destroy strategic points. Skinners wouldn't have to do much, probably just some piece of junk and the power glove.
My friend and I have come up with a very simple mod, which requires low amounts of editing, but is still very unique and fun. Our idea sort of resembles something of a medieval mod… but with a modern twist.
Basically, you are in a scrap/junk yard (hence the mod name) and you have this giant metal/wood contraption (a catapult) and your objective is to destroy the enemies strategic points and eventually their catapult. Instead of using the gravity gun, as it looks abit bulky, I was thinking that we could use some sort of “power glove”. Basically just a futuristic looking glove that does the exact same thing as the Gravity gun, but looks different. So overall, there is a very small amount of modeling that needs to be done, just the catapult, maybe a watch tower and maybe some extra junk/scraps that don’t come with HL2 and the “Power Glove”.
Objectives -
Destroy the enemy’s strategic points by hurling junk from your catapult while also protecting you strategic points by building walls out of junk. Once all the enemy’s points are destroyed, you will have to destroy their catapult.
Maps -
The maps are extremely basic in nature (usually just a giant rectangle), but filled with scraps/junk/cars/barrels and any other piece of junk you could find in a scrap yard. The 2 sides of the map will be separated by an impassible junk pile but you will have "watch towers" in your base that will allow you to see into your opponents base. Maps could grow in complexity, like 3 teams or unique shapes and objectives.
The Catapult -
The catapult will be in a fixed position in the map, but on a giant gear that rotates. It will take more than one person to rotate the catapult, someone in a watch tower to tell you how far to go and someone to crank it back to fire it. However, it will still be playable with just 2 players per team, just much more difficult.
Junk -
Almost everything in the map will be move-able and throw-able.
Ideas -
“Build Time” An allotted amount of time in order for you and your team to build up your defenses before the game starts, and possibly move extremely large objects that you won’t be able to move during the game.
More complex maps
Power Glove
I'm a mapper/moddeler (not extraordinary at either) and my friend, Eradicator is a coder. What we would need help with is some more mapping, modeling, skinning and coding. I've already started work on the first map, but am sort of limited until the full sdk is out, but the maps are not hard to make, so very little skill is required in order to help out. As far as modeling goes, if you can model anything in your house, a chair, tv, computer or a sink, then you'd be able to help out. The more junk we can get, the better. The coding, I'm guessing, won't be that difficult.. no new weapons or physics or anything crazy.. just the code required to destroy strategic points. Skinners wouldn't have to do much, probably just some piece of junk and the power glove.