Vegeta897
Banned as all ****
- Joined
- Jan 12, 2004
- Messages
- 26,141
- Reaction score
- 471
A Source SDK update is available and will be applied automatically when Steam is restarted. The changes include:
- Simplified directory structure.
- Face Poser application added.
- VConfig added, new tool to select game configurations.
- A "Reset Game Configurations" option has been added to the SDK Launcher.
- The Hammer Options dialog now reflects the selected Current Game.
- Added default Expert compile settings in Hammer.
- Viewmodel sources for Half-Life 2 included.
- Simplified debugging under Steam - no need to copy steam.dll and make steamapp.cfg.
- Added sdk.fgd, containing the entities in the programming tutorial.
- SDK Launcher startup time is much faster.
- Fixed issue with Hammer not copying .bsp to game directory.
- The <span >buildcubemaps</span> console command should now function correctly.
- The <span >impulse 81</span> command to check cubemap placement should now function correctly.
- Fixed for various cases of path environment variables not working.
- Fixed detail props not being generated by <span >vbsp.exe</span>.
- The ability to edit Half-Life 2 levels and custom MODs.
- Includes all the game source code for Half-Life 2 and a sample multiplayer mod (Create a Mod).
- Source code for the compile tools.
- Documentation on programming for the Source Engine.
- Additional documentation on content creation.
- A number of additional sample maps.
- Sample models.
- A Source Engine model exporter for Maya.