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Adabiviak said:Um... I've been playing a Serious Sam II demo for quite some time now. Months? What was I playing? A beta release?
Murray_H said:Serious Sam the Second Encounter perhaps? If so, that's not Serious Sam 2
PriNcE oF SpAcE said:omg this game totally ****ing blow!
total waste of time to download...just as bad as the first one...just prettier at the cost of choppy framerates...
lets see what do we have....a ton of weapons that are all boring and do 1 thing..blow shit up...the weapons are even more lame than the quake series, since all they do is get bigger and better, perhaps a little scarce on ammo for some of them, but lets face it who the hell is going to switch back to the dual machineguns when you get the minigun that runs on the same ammo? also I was grossly dissapointed when I scrolled thru the controls to find a secondary fire button....only to find out that all it does in game is toss out a ****ing ugly and lame grenade that, well you guessed it... BLOW SHIT UP! ok so some of the weapons looks fun and creative but gameplay wise there is absolutely nothing new or creative about them....no specific clever way to employ them either(such as an actual secondary fire function) no no no...you just point, shoot and blow shit up.
ok as you might have noticed I use the phrase "blow shit up" alot...that's because that's basically the only thing this game got to offer....it probably wouldn't be so bad if it was actually fun to blow shit up....but it isn't not at all it's just lame and repetive...the none existing AI, lame ass weapons, lame ass monsters and lame ass animations make sure of that.
lets see the AI...well it's not really there...if anything it should be called AS(artificial stupidity) since this game seems to use AS with alot more "success" than the game that originally toted this(escape or try dying(which was horrible aswell)) the AI is more basic than the first quake(heck it's more basic than a super mario game)...they run at you and shoot...well except for the stationary ones, who as you might have guessed simply stand still and shoot at you.
the monsters follow the same principal as the weapons...they might look cool and creative, but really all they do is shoot shit at you either while running blindly at you or standing still...there's no real trick to take them down, you point and shoot and blow them up(I didn't notice any difference wether I shoot them in the head or toes)...the bigger they are the more hits they need and the harder they hit...woooo! oh and as the games trade mark to make up for their lackluster tactics you are simply swarmed by these mindless monsters...problem is that it still doesn't make it fun, it just makes it tediouse(sp?) and dwindles your framerate further...especially with the monsters simply spawning out of nowhere.
another thing that makes tremendously boring to blow monsters up is the animations or rather the lack of animations. for the most part monsters simply blow up in in a cloud of blood and gibs that leaves no trace what so ever and look...well boring to say least(halflife 1 gibs had more going for it) and if they don't, you're simply greeted with a subpar death animation(no ragdoll or anything)
all in all I think it's a pretty horrible and mindless game I give it a -34891472892378 rating...just about everything is lame. oh and lets face it if you really want a mindless game about blowing shit up while it looks pretty...Painkiller is a much better alternative in pretty much every way; the weapons are creative and fun to use, the monsters are creative and have some fun things going for them and there's also swarms of them...the levels are fun and interactive(much more destructible) and the list goes on...
Woah where the hell did you get the stupid misconception that Serious Sam 2 was going to be ANY ****ING DIFFERENT FROM SERIOUS SAM 1!?!PriNcE oF SpAcE said:all in all I think it's a pretty horrible and mindless game I give it a -34891472892378 rating...just about everything is lame. oh and lets face it if you really want a mindless game about blowing shit up while it looks pretty...Painkiller is a much better alternative in pretty much every way; the weapons are creative and fun to use, the monsters are creative and have some fun things going for them and there's also swarms of them...the levels are fun and interactive(much more destructible) and the list goes on...
Did you get pleasure from jamming on the numbers there?PriNcE oF SpAcE said:-34891472892378
seriously (pun intended)Llama said:Serious Sam owns :E
Go away you silly little boy :|
Code:
if (vendor == NVidia)
start("Serious Sam 2");
else
start("Solitaire");
Icarusintel said:movement felt a little slower though, anoyone else feel that?
dekstar said:Woah where the hell did you get the stupid misconception that Serious Sam 2 was going to be ANY ****ING DIFFERENT FROM SERIOUS SAM 1!?!
That's just lame.
i looked for a setting to improve it, but sadly it doesn;t exist, really kinda takes away from the circle strafe gameplay if you can;t go fast enough to dodge their bulletsLoke said:Yeah, I'm with you.
Icarusintel said:seriously (pun intended)
maybe he missed the first one or something, either that or he doesn;t get it
If they were to change it from mindless gameplay, it would cease to be Serious Sam. Look at any sequel, the basis of its predecessor is always presentPriNcE oF SpAcE said:with that said I don't see anything stupid in expecting that a sequel will expand and improve over its predecesor....I mean, why else would you bother to make a sequel or for that matter buy it?
Shamrock said:All I have to say is wow. That was definetly a fun demo. Seems like the game is worth it.. I just loved the guns and the enemies and the flying. Definetly cool. I might have to pick this one up.
A True Canadian said:Ahhhhhhhhh!!!
Serious Sam II has been consolized!! ;(
What happened? The menu interface looks like it was made for a console and then ported to the PC. For the longest time, I couldn't even find the menu for control customization. The movement is slower and the mouse look is out of whack. This combines to make shooting harder and movement less responsive (jumping puzzles are much, much harder than they used to be).
For me the sound was brutal. I had to continuously change the sliders in the menu because movie voulme, music volume, and sound effects volume would either be too loud or too silent in certain areas of the game. I was also getting some distortion with the sound.
The level was also much, much shorter than expected. It seems like we were only given 1/5 of what that level will look like in the final game, which is good I guess. Also additional things like HDR, proper ragdolls and parallax mapping will hopefully be added to the final game.
I really hope these problem will be ironed out for the final release. I would really hate for Serious Sam II to end up like Deus Ex 2.
Also, for a neat preview of the final game: look at the credits in the extras menu.
Ya I remember those bulls, those were fun to play against. :smoking:AmishSlayer said:It was kinda fun. I played with a friend through it but it was way too short and using my shotgun to blow everybody got old. I liked Serious Sam 1 where you had to dodge huge bulls as they charged you and whatnot.