does hard-edged softshadows sounds better? 
yes doom3 is mainly RT hardshadows, but the point is you get softer ones with more than one light.
but here is an screenshot of a engine with soft-soft shadows.. 
http://www.egerter.com/prx/gallery/softshadow5.jpg
is still in development , the developers says ,it will have more advanced shadows of any modern game including D3 ,which looks to be the case.. the only missing thing i observe is the lack of interaction of lights in the character.. (looks like no bumps/no speculars) the body cast shadow on it self (the way it should be) but the skin and clothes...etc.. doesnt interact with lights . look illuminated artificially.(a bit washeout) but still looks very promising the engine. maybe they are still working on it.
here is their site.. engine features..
http://www.egerter.com/prx/main.htm
here is another one advance light/shadowing engine..
soft +hard shadows.. but notice here the character good interaction with speculars ,shadows AND lights.
http://rainbow.cs.unipi.gr/~harkal/...ne&file=displayimage&album=random&cat=&pos=-4
features.. http://rainbow.cs.unipi.gr/~harkal/...ame=FAQ&myfaq=yes&id_cat=1&categories=General
and here you can get more info ,a site with TONS of info of 3dengines ,that is updated frequently with incoming engines,with diferent shadow techniques. and more..
http://www.3dengines.net/feat/?f=28
there are diferent cathegories of engines.. Lightmap / Per pixel/dynamic
...etc . but also other like ..Physics/pixelshaders..pretty good reading BTW...hope everyone find there interesting info , but i think this deserve a complete new disscusion.
yes doom3 is mainly RT hardshadows, but the point is you get softer ones with more than one light.
http://www.egerter.com/prx/gallery/softshadow5.jpg
is still in development , the developers says ,it will have more advanced shadows of any modern game including D3 ,which looks to be the case.. the only missing thing i observe is the lack of interaction of lights in the character.. (looks like no bumps/no speculars) the body cast shadow on it self (the way it should be) but the skin and clothes...etc.. doesnt interact with lights . look illuminated artificially.(a bit washeout) but still looks very promising the engine. maybe they are still working on it.
here is their site.. engine features..
http://www.egerter.com/prx/main.htm
here is another one advance light/shadowing engine..
soft +hard shadows.. but notice here the character good interaction with speculars ,shadows AND lights.
http://rainbow.cs.unipi.gr/~harkal/...ne&file=displayimage&album=random&cat=&pos=-4
features.. http://rainbow.cs.unipi.gr/~harkal/...ame=FAQ&myfaq=yes&id_cat=1&categories=General
and here you can get more info ,a site with TONS of info of 3dengines ,that is updated frequently with incoming engines,with diferent shadow techniques. and more..
http://www.3dengines.net/feat/?f=28
there are diferent cathegories of engines.. Lightmap / Per pixel/dynamic
...etc . but also other like ..Physics/pixelshaders..pretty good reading BTW...hope everyone find there interesting info , but i think this deserve a complete new disscusion.