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ATI4EVER! said:i have 56k, and I say drop it. It will lag those who pay for broadband, and anyways, we would just lag so much that I myself wouldn't play online, so yes, drop it.
Feath said:It's a misconception that someone with a high ping on a server makes the other players ping rise.
Dump it.Should valve dump 56k support?
RakuraiTenjin said:Until recently, the only ISP available here was 56k. Just last year wireless sattelite became available. So I know how people in that boat may feel.
And as someone said- it's not pings that cause lag. I hate when people complain about something they don't know much about.
It's the latency! http://rescomp.stanford.edu/~cheshire/rants/Latency.html
Does depend on the quality of the service and such.ecchi said:Yeah. Ping is latency.
One could have a "56k" connection and play HL2 just as well as someone on a T1 - that is, a fast connection with a bandwidth cap of 56 kilobits per second. This is why satellite internet is awful for gaming: your minimum ping is around 500ms, even though your download speeds are huge.
It does lag the entire game. I have experienced this in CSS many times.Feath said:It's a misconception that someone with a high ping on a server makes the other players ping rise.
We do know what we are talking about. 56k Support = restricting game data to a low bandwidth. Less packets are sent to accomidate these players. And yes, it does affect everybodys game when somebody slow is on, as it seems the server will 'wait' for them. As I said, I have experienced the evidence of this in CSS.gamerxr72 said:You guys do not know what you are talking about. You don't "support" 56k at all. your modem is just your network connection and has nothing to do with valves software
w3rd..RFarmer said:So I think it should be a server thing, the admin selects if he wants server-side physics or not. Should be pretty simple. Broadbanders can play with server-side physics, 56k'ers can't.
f|uke said:It does lag the entire game. I have experienced this in CSS many times.
We do know what we are talking about. 56k Support = restricting game data to a low bandwidth. Less packets are sent to accomidate these players. And yes, it does affect everybodys game when somebody slow is on, as it seems the server will 'wait' for them. As I said, I have experienced the evidence of this in CSS.
Personally I think this should be a server option! This is the best way to go about this. Valve can claim to support the 56k'ers, while all the nice, fast servers shut them out so they don't interfere with a clean game.
depends on the netcodeFeath said:It's a misconception that someone with a high ping on a server makes the other players ping rise.
I vote yes. If you can afford the rig necessary to play HL2, as well as HL2, then you can afford to pay $10 more a month for DSL.