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Yeah MP in this game is gonna be intense. One of the main things I love is it's going to have true per-pixel hit detection, no hitboxes, so if you fire a bullet it literally has to hit the enemy model, not just near hits. That is so damn cool. They even said the bullets themselves are affected by the physics so theoretically they can be shot out of the air with other bullets. I imagine the pros will become experts at shooting rockets out of the sky right as an enemy launches them. Not to mention the lighting and the actual object physics....yes, Doom3 is going to own.
btw, what is this 'Splash Damage' you speak of. sounds like a company.
sergio, you said something about outsourcing the mapping to splash damage. Not sure what that means
and somone else said 'slash damage' was interested in the engine.
er sergio, you said both thing, lol. did you mean splash damage or slash damage and what does it mean or what is it
I thought the four player limit was because of the per-pixel hit detection and the realtime shadows.... with my computer I'm not even sure if I can have more than 4 characters on screen in single player....
but the back to basics gameplay + scariness Id are talking about just doesn't appeal to me.
I always thought puzzles were part of the 'basic' package.
Basic gameplay just doesn't seem to interest me anymore that's all....
Styloid said:Basic gameplay just doesn't seem to interest me anymore that's all....
um... what is your idea of modern gameplay?
Styloid said:um... what is your idea of modern gameplay?
mrchimp said:I wish I did hate it so I could rant on about how much I hate it.
I could make posts like "Doom3 < sloppy turd" and "Doom3 == TechDemo", maybe I could even write "Doom3 == plastic funhouse".
At least that would make threads like this more interesting instead of having 52 people all saying "I can like Doom3 and HL2".
-Although a third of the monsters shown so far are pretty cool, the other two thirds appear to be ass.
-Can't use a flashlight and a gun at once?
-Also, a lot of the 3-d shader effects are still pretty flat. They just sorta shout: "Look! I'm a realistic effect!"
-What i've heard about the gameplay appears to be a tad similar to Half-life 1, only with in-your-face physics and graphics: Navigate subterranean tunnels with the help of recruitable scientists in a sprawling base after an accident warps in aliens and creates a series of traps and puzzles amid the debris, then go to their homeworld and finish the job! Completely immersive, since there are no cutscenes or mission screens!
None of those are bad things, but it doesn't sound original.
And don't tell me that doom did those first. They only invented the warping-in plot and the tunnel-like level structure.
-Hell is lame.
-recruitable scientists?Sergio said:Actually no, the original dooms had all of this. It is actually the other way around, hl1 has many of the elements the old DooMs had. This is why Doom3 seems similar to it in some ways.
I think the easiest way to answer that is to list the enemies that I do like.Sergio said:Which are ass, in your opinion?
This is a great idea to create tension in a game that is so dark. You are the only person I have seen that has a problem with this. in real life you wouldn't be able to anyway. A pistol and a flashlight maybe, but nothing else. In hl2 the flashlight doesn't even exist in the game world, you just hit the flashlight button and a lightsource is created. In Doom3 the flashlight is a physical object you carry in your inventory, and if you want to use it you must pull it out, hence put something else away.
plus, the flashlight also serves as a meele weapon. So it's not like your are totally defensless with it out. But I think this is a great way to create the extra tension in the game. Don't forget it is a horror title.
What shader effects are you referring to?
Actually no, the original dooms had all of this. It is actually the other way around, hl1 has many of the elements the old DooMs had. This is why Doom3 seems similar to it in some ways.
We havn't seen hell yet.