soo umm Doom 3

mrchimp said:
At least that would make threads like this more interesting instead of haveing 52 people all saying "I can like Doom3 and HL2".

If you aren't interested in it, why do you continue to read it?
 
csmighty1 said:
You know, I just can't help but chuckle at the people who are giving the who "Doom 3 looks like plastic" speech. Honestly, this game looks just great and the official E3 trailor for the game look equally impressive. For one thing, you can't tell how good a games graphics are until you see it in motion. How can you judge a games graphics by a still screenshot? It's not posible.
(....)
Trust me, when your crouched in a corner in a level in Doom 3 and you start to see a couple of those human spider heads running towards you, I don't think you'll be saying "those spiders look like pastic!" ...I think you'll be more concerned about getting a new pair of boxers.

I was basing my opinions on the trailer video, as well as the screens. Although putting the graphics in motion helped for the animated monsters, I think that it downgraded the look of the level textures. In the dark areas it was fine and good, but some of the well-lit areas looked so cluttered with bumped textures that it was offputting.

It's not so much the plastic look as it is that many of the textures lack detail outside of the various maps. Lots of things look too clean, like it's all straight from the box, never-before been used.

The perfection of the lighting effects goes down to the shadows too. Everything seemed to be either in the light or pitch black.

The areas we have seen with dirtier textures and less harsh lighting do look very good though.

I can't attest to how frightening the spider-heads are in the game itself, but I hope that they can trancend their uninspired concept and good-ish textures with some cool AI. Currently, though, they look like the lower-end priority of the development scale.
 
Mechagodzilla said:
I was basing my opinions on the trailer video, as well as the screens. Although putting the graphics in motion helped for the animated monsters, I think that it downgraded the look of the level textures. In the dark areas it was fine and good, but some of the well-lit areas looked so cluttered with bumped textures that it was offputting.

It's not so much the plastic look as it is that many of the textures lack detail outside of the various maps. Lots of things look too clean, like it's all straight from the box, never-before been used.

The perfection of the lighting effects goes down to the shadows too. Everything seemed to be either in the light or pitch black.

The areas we have seen with dirtier textures and less harsh lighting do look very good though.

I can't attest to how frightening the spider-heads are in the game itself, but I hope that they can trancend their uninspired concept and good-ish textures with some cool AI. Currently, though, they look like the lower-end priority of the development scale.

I'd just like to point out something about the "plastic" look of D3. I believe it results from the Id artists using rather basic textures and relying on the specular and bump maps to add the needed details. Thus they look a bit too smooth and can give an appearance of being somewhat "plastic". However, I think this is entirely a result of the artists' styles. Definitely not an engine limitation in my opinion. I think mods will be able to create totally different looks for the game. So if a person really hates that plastic look, just wait for a mod to come along and change it.
 
Neutrino said:
I'd just like to point out something about the "plastic" look of D3. I believe it results from the Id artists using rather basic textures and relying on the specular and bump maps to add the needed details. Thus they look a bit too smooth and can give an appearance of being somewhat "plastic". However, I think this is entirely a result of the artists' styles. Definitely not an engine limitation in my opinion. I think mods will be able to create totally different looks for the game. So if a person really hates that plastic look, just wait for a mod to come along and change it.

Exactly my thoughts.
My concerns are actually exclusively about the SP game's design choices, not the engine.
 
You guys sure know a lot about Doom3. This discussion is interesting to follow, you've pointed out some really interesting aspects of Doom3
 
Yeah, because if you don't like that screenshot it means your sexual preference doesn't include normal maps.
 
i hear that there wont be any cut scenes (movies., and if theres a pause event like people talking for the story to develop, thats it is in real time. :D

i have no problem with normal maps, im kinda impressed because it looks like a very high poly model and not distorted like far cry characters with normal mapping.
 
umop said:
If you aren't interested in it, why do you continue to read it?

CBD


J/K


It's interesting now the post disection has started.
 
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