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j1mmmy said:func_breakable are probably brush based entities rather than point based.
Well done sir you have acheived a new level of intelligence. Now for some of the others you might try checking out some hl1 tuts and stop drooling over the use of prop_physics.
You have to accept with a new popular game come a lot of new modders. Many of them with no experience.Kyo said:Well done sir you have acheived a new level of intelligence. Now for some of the others you might try checking out some hl1 tuts and stop drooling over the use of prop_physics.
1) Can't help with that.oldfaq said:bunch of questions that I would enjoy if you can answer! thanks
1) Importing your own textures into hammer?
2) How do you select individual sides so you can texture eac hside
3) also how do you change the texture of an object that has already been created?
4) Importing your own models? is it possbile at hte moment to do this?
thanks that would be great if you could answer these
oMarKs said:Is there anyway to download the SDK without using steam?
cheers
oldfaq said:2) How do you select individual sides so you can texture eac hside
3) also how do you change the texture of an object that has already been created?
thanks that would be great if you could answer these
Orgonomist said:I can't find any prop-sounding files in the actual sdk directory either, if they're supposed to be there.
Anybody have any ideas?
Orgonomist said:I'm unable to load any sort of prop in Hammer. When I place a 'prop_static' or 'prop_physics_multiplayer' in a map, and go to the 'world model' setting in preferences, clicking on the browse button does absolutely nothing. The program just sits there.
Frezz said:- I can't make func_breakable or func_breakable_surf entitis. I don't have them on my entity-list. I only have (starting on func_) func_ladderendpoint and func_usableladder?!?
Frezz said:- When im trying to run a map with prop_physics_clintside entitis. I get an error in the console saying that it can't find prop_physics_clientside, and all entitis of that type dosn't appear when i play the map. Whats wrong?
HolySdrJR said:Whenever I put a prop in, it is fullbright. Why can't I get it to be dark if there is no light shining on it?
HolySdrJR said:NOW HELP ME!!!
-Viper- said:Are you doing full compile, or just Rad with no Vis? That may be why the props are fullbright.
Hazar said:My problem was that I wasn't using any cubemaps.
Make sure you include them
-Viper- said:Yeah, I'm kinda confused why putting cubemaps would light the props... oh well, as long as it works.
Faulk_Wulf said:And if XSI does come with the SDK it will be a godsend for me-
I'm having the same problem. Also, only one texture works. All the others get replaced with a pink/black checked thing. The texture that works is brick/brickfloor001aNugget said:I've created a few prop_static entities in my map such as a computer and a bookcase. In Hammer the entities show up and i can see them perfectly, but when i load up my map in cs:s they dont show up. The bookcase is invisible and i can see its shadow and it has an invisible boundary where it should be, while where the computer should be there is nothing at all.
Aight, for both of you having problems with the props... I've had problems getting my props to show up also. Here's the deal - In the model viewer you can take a look at the prop. Then go to the last tab (bones or something) and see what kind of prop it is at "default". This is the kind of prop it was made to be, and certainly should work in the game. If not, try prop_physics_multiplayer.Ebenol said:I'm having the same problem. Also, only one texture works. All the others get replaced with a pink/black checked thing. The texture that works is brick/brickfloor001a
I need more info... Compiling a map depends entirely on processor speed (if you aren't doing anything else at the time, which I would HIGHLY recommend...) so how fast is your CPU?SidewinderX said:Question for you people ive been working on a new map for awhile now and though its not that big when i now go to run the compile it gets to the vvis.exe section and just goes on forever it gets all the way to 9... but never reachs 10, should this take hours or is there now something wrong with the map. Any advise is greatly apprieciated.
There is none, make your own.. it contains props, materials, npc's etc. no prefabs.Beserker said:Right, Am I the only one not finding any prefabs to place?
Cukel said:"No game configuration to run with."
badpigeon said:Hey, Im posting this message here, becuase I dont want to flood the forums anymore than they already are...
Anyways, I was wondering if anyone has tried adding water into their maps yet. I created a box where I want the water to be, then used right click, "tie to entity" then I selected func_water from the list. The only problem I have is, the water is water in the game, but it doesent look like water. It has the texture of a wall for its surface. Is there some way I have to add water textures to its surface? or possibly set it to render?
Any help would be appriciated. Thanks!