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Revolver707
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thanks alot man!!
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Revolver707 said:how to save the binds ??plz help me soon!
it seems that combine troops already in a level are significantly better than those that you just spawn in.
I took a look at some combine troops in the group of houses right next to the big ass bridge and they were smart enough to backpedal while shooting and keep their distance from the zombie horde i created for them. However then combine troops that i spawned in were quickily overrun as they stood their ground.
MagicalMonkey said:If anyone wants to spawn a strider and be able to control its massive cannon, add these to the config file/type them into the console:
bind "." "give npc_strider"
bind "m" "ent_setname strider"
bind "," "ent_setname dead; ent_fire strider setcannontarget dead"
Float a little into the air using noclip, press '.' to spawn a strider, look up at it and press 'm' to name it, then look at whatever you want to make dead and press ','. It's a little temperamental, but it works well enough.
Its a bit iffy.Slime said:Although the console checks everything right, the strider doesn't fire
bgesley426 said:put them in your config.cfg or create an autoexec.cfg or userconfig.cfg
found in C:/Program Files/Steam/SteamApps/username/Half-Life2/hl2/cfg
KniFerZSuperMan said:It has already been posted.AcousticToad said:The strider in the ground prob can sometimes be fixed by going to a high place and using npc_create_aimed, the strider just stands around and doesn't move though, it shoots its gun but not the secondary beam weapon, you can kill it and use its legs to kill enemies too which is pretty funny.
I know how to make it fire the secoundary Beam weapoan :naughty: :hmph: If you ask i'll tell you
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