[Spoiler Warning] Translated article from Swedish PC GAMER (June 2004)

Incoming

Newbie
Joined
May 28, 2003
Messages
94
Reaction score
0
MAN I hope this article has not been printed somewhere else... Here it goes;
Translated by: Incoming
Taken from: Swedish PC GAMER
Issue: June 2004

WAITING FOR GORDON

It's clear that Valve's eagerly awaited actionfiest is close. Nylund (reviewer) has already built up a defence by the entrance to the office in order to quickly be able to grab the reviewcopy. Meanwhile rumors are spreading that Kraftling (staff member) is planning a strategic attack against the postcar. The rest of us have managed to keep our plans secret so far. What is it with Half-Life 2 that gets grownups (oh well) to become children again ? / Mikael Hjalmarson

"This year it's gonna happen !" Yeah, imagine how lyric you can get as a writer when the gamedevelopers throws out some crumbs like images and finalized information. As I was writing that sentence last year, it was only a couple of months left until the release. I mentally sorted out all earlier games that were released in the vicinity and put them into the category "Good, but soon Half-Life 2 will arrive". The summer of 2003 passed slowly and all shooters that were released felt weak during the wait for the holy date which everybody marked with red in their calendars. Now, as I'm sitting here, it strikes me that exactly 365 days actully has passed since I wrote about our first big preview. It is very obvious that something has gone wrong somewhere along the way, and concerning Valve's history I would be too stupid if I let myself be burned one more time. That's why I begin this article with the following waterproof statement: it will get here when it gets here !

UNCERTAINTY

You are once again wounerably standing with two empty hands. The train arrives at its station and the doors open. You and your fellow humans are strictly guided through long corridors and big stairs. The road is lined with huge TV-screens which are continously pouring propaganda. The mood is oppressive and the other peoples' bent down posture reveals that you are not the only one who feels observed. You have to be on your guard. The slightiest mistake can lead to assault with nightsticks, as best. It can also get worse if the searching robots finds their targets. Has it always been like this ?
No, life is pretty different now for Gordon Freeman, the unlikely hero who has captured all our hearts. It is up to you to find out how the unlucky researcher got himself into such a sharp situation like this. In the end of Half-Life, we got to chose between death or a new job, but the road to the oppressed' streets in City 17 is mysticle.

The introduction in Half-Life 2 shows that Valve has not lost its sting when it comes to design. You don't need any big explosions, weapons or disgusting monsters to get to your nerves. The developers have managed to transfer the claustrophobic feeling from Black Mesa's narrow hallways to the open city, but on the other hand, the artist now have much finer brushes to work with. The image being painted is not very beautiful. Gordon's new home makes Orwell's vision of Euroasia in the book "1984" pale, however we must hope that obligatory morning gymnastics is not on the timetable. The streets are continously patrolled by tortured soules which can be divided into three groups. At the bottom we have "metrocops", the aggressive police who are more than happy to practice their power upon the citizens. They are usually equipped with nightsticks which you're gonna have to taste should you ever get too intrusive. Exactly what connections these masked sadists have to the forces in the original is so far unknown. Sometimes they look almost like some new variation of the deadly assassins from the earlier games.

Hovering robots constitutes another big threat. They are scanning the small people's faces in a hunt for criminals and other people who don't want to be in this rough life. The robots give clear signals about your faith as you're being scanned. Green means a good day. Other colors means big bruises and other unpleasant things. The third weapon in the fight against rebels makes itself constantly noted. A dull pounding reveals that a strider is in the vicinity. We have all seen these tall legged robots in the movies that have been released since the game was introduced last year. These mecanical monsters are built to walk on the sea bed but they work really well as a heavy instrument against criminals. Striders comes in different sizes and the higher classes are really huge. The pilots can blow their targets away with the giant laser or use the sharp legs as bizarre spits. It gets interesting because of this since the developers are considering turning the strider into a vehicle like all the other. If they don't believe that it ruins the game balance it could be possible to climb into the seat of the strider and really let it all out on the surroundings. Otherwise your only contact with these beasts will involve huge healthrisks for your own part.

- - - - - INFO - - - - -
THE HALF-LIFE SERIES

Valve has high beliefs in future distributions via Steam and it is easy to understand why. When people pays through that service the company doesn't have to share the profits with publishers and distributioners. To increase the interest for Steam Valve is planning to release further episodes and minor games for Half-Life 2 after the H-L 2 release. With a little luck we could have a prequel about Alyx, for example, about her life before she meets our friend Gordon.
- - - - - - - - - - - -
 
OLD FRIENDS

Despite the hard-working developers refusal to reveal too much about the story, it's clear that the first part of the game is about finding familiar faces from the original. Gordon wasn't the only one who got out of the catastrophy alive and with a little luck the others might be able to give him some information about the purpose with City 17, the mythical Administrator and what plans G-Man have. It is about discovering the few links which are related to the happenings at Black Mesa, and in the same time, get solid contacts within the city. Unlike the lead man in the book "1984" many characters in City 17 refuses to submit to those in power. People are whispering about a revolution and here you'll find Barney in a central role. The former security guard from Black Mesa has obviously stopped eating donuts and the loss of weight makes it almost hard to recognize him. Barney is leading a resistance which choses the hard way. They're fighting against the oppressors and the aliens in streets and in the markets with minimal means. It is within this group you're once again given the chance to become a hero. Not entirely unexpected there are others who wants to save the humanity but with other means. Another group of rebels, lead by a (presumebly mad) scientist is planning something which can become just as dangerous for the people as the aliens.

THE WOMAN IN GORDON'S LIFE

In your camp you'll find deserted scientists like Dr. Kleiner and the now one legged Eli Vance. The last-mentioned's daughter is the first woman character in Valve's gameuniverse and from what we've seen, it points to a dignified preparation. Alyx is certainly not some shouty burden who always needs to be saved. The scriptwriter has added lots of gunpowder on her story and especially the connection to City 17. She always has a companion in the shape of a robot which she's named "DOG". It's a big, uttering figure which makes lots of comical contributions. Alyx is driven by a craving for revenge since her mother became a victim and fell in the fights in Black Mesa. With that, she has an active role in the struggle against the alien creatures. Though the main question is if the developers takes it so far that they'll make her interactive in the missions. This is something that we have seen regularly in the latest action games and sometimes it can really be refreshing to step out of the hero's shoes for a while. In Half-Life 2 it's a chance that it might destroy the feeling, the atmosphere completely. The strength in the original was in fact that the camera didn't leave Gordon's point of view. To get to experience everything from the same person adds a lot, especially if its up to you to fill out the details in the character's life. It would certainly be interesting to do some more research in an expansion when it comes to Alyx. Valve's earlier technique has been to describe the same events from different people's perspective. The heroine and Barney would in this case be strong candidates for their own adventures.

SIGHTSEEING

The opening trainride in the original H-L would be a fitting metaphor for the entire game and the most other action games we have been bombarded with since the days of Wolfenstein. All too often it becomes a fact that we are being forced through the much to clear and straight level design like a flock of sheep. The purpose with a map is to make you get from point A to point B via some kind of obstacle. What makes the illusion of freedom disappear are the obvious borders in the surroundings and the lack of interactivity. In Half-Life 2 the developers may not be able to remove the problems but the illusion of freedom is much, much stronger. An example of this is City 17. From the very beginning you can walk around and study the enviroment, as long as you don't interrupt any angry metrocop. The technology makes it possible to, for instance, play with the frightened pigeons flying around in the city. Things which aren't bolted to the ground is ofcourse free for interactivity, but it will even be funny to act passively and just watch the citizens in their oppressed weekdays. It is this kind of interaction and rich level of detail which will make this game more of a realistic experience than a hunt for the next mission.

Freedom is something that has also been aimed for in the style of game play which can be noticed in the very sparse utilization of scripted sequences. Most stuff will be handled dynamically which makes the fact that the game is built to react on different solutions of problems. The most obvious way is to blow up all resistance and combat all enemies that comes in Gordon's way. If you, on the other hand, is more set on sneaking around like a foureyed futuristic version of Garrett from the Thief-series, you have the freedom to do so. Presumably you'll get the best results if you manage to mix the two styles where one of them is more appropriate. Some enemies are not that easy to take out without a little discreet gaming.

- - - - - INFO - - - - -
HOMEWORKSHOP 2.0

For some month ago we had included the first development tools for Half-Life 2 with DVD Gamer. This is only the first step in Valve's cooperation with the modmakers and as the game is finally released there will be a whole package for everybody who's interested. The Source-engine will shurely be well received by all hobbydevelopers all over the world. The new technology not only gives a very strong foundation to create action games. Thanks to the new animations system, complete and fully interactive role playing games will no longer be a cherished dream. The developers can also enjoy Valve's well talked about service Steam which can reorganize the modscene completely. The positive thing for modmakers is that they, in the future, can sell their work through Steam. Hence it will no longer be any undeserved work but something that can make some serious money. Translator's note: "Oh God, how about actually creating mods for H-L 2 for a living. Make a good one and you've got some heavy dough pouring in !" The negative aspect is that this kind of system might ruin the seductive allure of free add-ons. The reason why many fresh ideas have its foundation in mods is because there is no longer any preassure to sell a certain number of units. If this is changed it could become as bad as programmers betting on safe cards instead of taking their huge turns like before. We'll have to wait and see how it turns out.
- - - - - - - - - - - -
 
THE TINY GRAY

To survive the events in City 17 will certainly be a difficult task. Valve has put together an impressive collection of terrifying opponents and the AI controlling these baddies will be one of the things that will distinguish this game from the rest. When Half-Life was released there were many people reacting positively about the soldiers' intelligent way of presenting themselves. Compared to the enemies in other games it felt like there was something extra going on inside the heads of these camouflaged killers. Of course, a lot of things has happened since then and Valve has adapted the technology to the hardware most people are gaming with. Thus the new AI will put more preassure on the processor, but on the other hand the opposition will be noticeable harder. Valves new model goes through considerable more variables from the surroundings and from you, the player. Enemies in your vicinity studies everything from what you're focusing your eyes on to what objects in the enviroment you might want to manipulate. Add a system for a hierarchic group tactic and you have considerably better soldiers to fight. The result is a strength which will do everything to smoke you out no matter how well you're barricading yourself. If you block a door, they'll try to come in through the windows and if you try to hide in hard to reach places you'll have the flying robots on your behind.

Just as in the prequels there is not always intelligence you'll be faced by in the bloody shootouts. The monsters from Xen comes in many different variations and most of them are far from ingenious. The favourite, the headcrab, is back and once they've found some poor guy to take advantage of, you'll get a bunch of zombies after you. This time, however, they'll be more difficult to deal with. If you take out the "host", the small parasite will leave the body to look for the next victim, which in most cases, will be yourself. Though much violence is required for this to happen. Headcrabs doesn't care squat about its "hosts" body and will push it to the limit of destruction. If you manage to cut the legs off of a zombie, it will stil haul its way after you. If you put the d*mned thing on fire, you'll get a walking torch at your heels. Some new disgustees were introduced in the trilogy's second title. We have already seen different kinds of "ant lions" in the movies, but now Valve presents another enemy who feels like a mix between a monkey and a zombie. These fast cratures are throwing themselves in waves towards Gordon and his friends. The challenge is to tussle with their furious attacks when there's plenty of 'em.

- - - - - INFO - - - - -
THE SOURCE OF THE GOOD

It would be easy to transform a preview of Half-Life 2 into a lesson in geek-speak. The Source-engine has been a hot topic of discussion amongst programmers and it's easy to understand why. If you're sitting on a top-of-the-line graphics card you will see some nice effects thanks to Valve's more than 1900 different shaders. Amongst other things they're using a pleasant technique which they call Radiosity Normal Mapping. If you want to dig further into this type of knowledge we recommend a search for the document "Half-Life 2/Source Shading" by Gary McTaggart from Game Developers Conference 2004.
- - - - - - - - - - - -

NEW TOYS

It is because of the game's new physics engine that the developers have managed to keep the game more free from scripted events, even if such events will be used. The physics engine makes it possible for you to start chain reactions by mistake and every gaming round will likely be a unique experience. In most other games using this kind of technology it feels more like an interesting feature, something to brag about on the back of the box. In Half-Life 2 it is such a fundamental part of the gamingexperience that you won't be able to get through the chapters without its help. In the movies that were released last year (which we have gathered on this month's DVD) we have behold the weapon which picks up stuff and throws them away at hostile targets. What we have seen is NOTHING of what will be comming. Valve recently showed a sequence where zombies got to taste cold steel. The enviroments are filled with potential projectiles which you can experiment with. In this case it was sawblades which by a little help from the weapon, turned into spinning deathtraps. When the oppressors in City 17 sends tiny flying robots after you, you can pick 'em up and bounce 'em against the walls or against soldiers. This will be the ULTIMATE toy and presumably lots of people will be sitting in this powerful sandbox named City 17. To shoot things away in high velocity maybe sounds cool but what interest players right now is the other "physics weapon" which obviously should be in there too. Its exact functions are still indistinct but rumors are spreading saying it will be more of a defensive gadget rather than a weapon. With this toy, it should be possible to build up defenses by combining objects and to improve vehicles in the game. If this is true, it will be a very interesting addition to the arsenal.

UNFORSEEN POSSABILITIES

Valve has shown additional areas of use for the game's advanced physical calculations. In one sequence Gordon is chased by soldiers and is forced to klimb up a gigantic crane. It is possible to shoot the stalkers with ordinary guns since the game holds lots of those. The crane's functions though, are better to use as it saves ammunition. Gordon lifts his jeep with the crane and swings it in a pendulum-movement. As the substantially swinging car gains a high speed it can be used to wollop the soldiers like a massive fly swatter. Ofcourse there are other solutions. The player can lift the car up high and drop it on the soldiers, or why not use the containers to crush 'em ? You are free to experiment but the best thing might be to keep the jeep somewhat undamaged. We will surely se a lot of different lifting devices and other machinery in the game world. They can be used to remove obstacles or to create new ones which will make the enviroments more interactive. Of course there'll be limitations on what you can change, but it is already spoken about scenes which can be burnt down if the player happens to start a fire in the right places. It is this type of dynamics that the genre needs after all these years with stiff and boring enviroments.

- - - - - INFO - - - - -
THE TOOLBOX IS COMPLETE

Plans of a third title in the series are already far progressed. According to Gabe Newell it is the Source technology we've been waiting for so long. During the larger part of the time gone by since the original was released Valve has been working on the engine and on Steam. Before the third title, the technology is already in place. It may need some small adjustments to put preassure on the upcoming graphic cards, but the rest of it is ready for use. Thus theoretically, we shouldn't have to wait that long before we get to meet Gordon again.
- - - - - - - - - - - -

STATUS: PLEASE HOLD
Valve's Gabe Newell has revealed that it wasn't the leak that were causing the huge delay. It was bad planning and wishful thinking which got the scheduel to collapse. In this case it was really unfortunate since the developers managed to hide the project so well during all these years. If they had managed to follow their plans the release would have left a huge shock in the genre which had been difficult for the competitors to deal with. It had also been a more refreshing gaming experience for the gamers since we now have been provided with so much info. Sometimes it can be better to be happy not knowing. The delay has also removed the huge lead that they had on the visual level. Now we've had the chance to go sunbathing in Far Cry's exquisite world and thanks to something that from the beginning was meant to be a technology demo, the developers have broken everybody with surreal graphics.

Half-Life 2 of course, has lots of eyecandy which is missing in other titles and most important, the realistic milieus. Valve has always succeeded incredibly well with natural lighting and here they surpass themselves. It would be very stupid to just look at the graphical aspect. The delayed release doesn't change the fact that this game has all possabilities to become a well produced action game of rarely seen proportions. Also it carries a gaming technology which will bring countless hours of entertainment thanks to all mods. Hopefully this will be the last big preview that we'll have of this game before it's time for a serious test. If not, I can calmly count on yet enother article in about 365 days. PCG
 
Good work, so you guys have a Pre-view of the SDK ?
 
Thank you for Posting that.

I'm glad that some of the sentences were a little confused, cause then I can remain confused about some of the new information, hence keeping some of the surprise element!
 
thanks for the translation :D They confused Otis with Barney


and Striders were meant to walk on water?! really?
 
bAbYhEaDcRaB said:
They confused Otis with Barney otherwise cool preview


and Striders were meant to walk on water?! really?

Thank you very much - and please forgive me for not adding a spoiler warning - I was thinking about it the whole time, except from when posting (dumb*ss mutha'... :sniper: ) I'll try to remember better the next time I post a translation !

As for striders, they were apparently designed to walk on the sea bed, hence on the "ground" in the water - maybe thereof the tall and "skinny" legs. Cool fact though which I didn't know !

Thank you again and please have mercy on the lacking warning. If any MODERATOR reads this, please add a spoiler thing on or in the thread - if you want.
 
Thanks for the article, it was a nice read. some real new info, but yeah i think they were talking about the striders walking on the seabed or in semi-shallow water.

And maybe they were talking about otis? maybe he's in HL2 too, and they mixed him with Barney? maybe not, though, but that would be kinda cool...
 
wow suddenly alot about striders / combine is makeing more sense... they walked on the sea-bed :O
 
I bet you the size has to do with how deep of water they have to traverse :p

Picture this... a lake strider, tall... a river strider, smaller... a *PUDDLE CROSSING* strider, teeeeny :LOL:

Sorry, it just seems funny in my head picturing baby striders running around with robotic chips instead of people inside. ehehehe.
 
Raziaar said:
Sorry, it just seems funny in my head picturing baby striders running around with robotic chips instead of people inside. ehehehe.

Lol - it kinda tickles as they're firing their gun at your toes. Seeing those tiny things running around in the streets and on the sidewalks chasing rats and stuff. Wouldda been a nice little touch to the game ! :LOL:
 
It should of had a spoiler warning, some of that information i didn't want to hear about.
 
Interesting about the resistance groups though, one led by Barney and one led by someone else... man I cant wait for this game!
 
Yeah Razor - I apologize for my mistake. However, some friendly Mod has now added a warning in the title. (Sorry you got here first though.)

Thanks !
 
Incoming said:
Yeah Razor - I apologize for my mistake. However, some friendly Mod has now added a warning in the title. (Sorry you got here first though.)

Thanks !


It is quite alright, i will have to act surprised about the 3 Striders, etc.
 
Interesting... News to me that the Striders come in different sizes...

Ah, but it's PC Gamer, so they still persist with that misinterpretation that the Striders will be drivable vehicles...
 
Nice translation. In what store did you find it? Or perhaps it's already released? I don't go out much :E
 
Nice stuff, thanks for posting it!

I wonder if the Striders that we've seen are the biggest :)
 
Wading Striders? I wonder if they'll get destroyed by an ironclad :)
 
Somehow this strider ranking reminds me on Star Wars' AT-AT and AT-ST and AT-PT. And what supposed to be a spoiler here? I didn't notice anything special here except about mffhngngfmg (me slaps myself on the mouth :dork:).
 
Alec_85 said:
Nice translation. In what store did you find it? Or perhaps it's already released? I don't go out much :E

Hehe, I found it in a local ICA store - it's been out for quite some time. The thing is that I thought I'd already bought that issue, but it turned out that it was another mag I had purchased. Man, you shoudda seen my feetsurfin' speed over there once I found out :E

--- SPOILER - (but not for you who has already read the article) ---

That "new" monkey zombie leaping kinda creature thing he mentioned - thinking about FC's Trigens anyone ?? :E
 
I'm thinking more of the corpse-zombie with the "deadcrab"/skinny headcrab that we've seen in that screenie. And maybe the 2004 demos... I dunno, I've only got one.
 
Incoming said:
That "new" monkey zombie leaping kinda creature thing he mentioned - thinking about FC's Trigens anyone ?? :E
Isnt that just the thing out of the E3 2004 videos? So its not really a spoiler..
 
RipperRoo said:
Isnt that just the thing out of the E3 2004 videos? So its not really a spoiler..

I don't know - I'm just being REALLY careful from now on ! :p
 
Incoming said:
Striders comes in different sizes and the higher classes are really huge. The pilots can blow their targets away with the giant laser or use the sharp legs as bizarre spits. It gets interesting because of this since the developers are considering turning the strider into a vehicle like all the other. If they don't believe that it ruins the game balance it could be possible to climb into the seat of the strider and really let it all out on the surroundings. Otherwise your only contact with these beasts will involve huge healthrisks for your own part.
-[/B]


HAHAHAH! I TOLD YOU ALL!!!

i told you from the start the strider was a vehicle, with a pilot, but did you listen? NOOOOOOOoooOOOoooOoOoOOOo

Girlie mocking voice:"its a biomechanical alien mr.reaperman!"
 
They could be guessing.... like every other article out there. :p


Just a thought, you could very well be right though. We will have to wait and see for sure. :)
 
Reaperman said:
HAHAHAH! I TOLD YOU ALL!!!

i told you from the start the strider was a vehicle, with a pilot, but did you listen? NOOOOOOOoooOOOoooOoOoOOOo

Girlie mocking voice:"its a biomechanical alien mr.reaperman!"

many people still believe that gaming magazines are confusing a quote from gabe in which he said that they made the strider a driveable vehicle just to play around with and to see if it was possible. it was never ment to be in the game. it just shows that it may be possible in a mod.
 
rofl, can you really see a strider on water? they would look like huge pond skatters :cheese:
 
kaf11 said:
many people still believe that gaming magazines are confusing a quote from gabe in which he said that they made the strider a driveable vehicle just to play around with and to see if it was possible. it was never ment to be in the game. it just shows that it may be possible in a mod.

thats not where i got my information from...
 
Reaperman said:
thats not where i got my information from...

WE ARE NOT GOING TO DRIVE THEM. Everyone from Valve has said this. YAH, it's farking possible, that doesn't mean we will be doing it in the game. :)
 
I've read. It didn't told me anything I didn't alredy knew.
 
Reaperman, dude, you can see it's a bloomin' biomech from the latest shot that Greg gave us. I'm 99% sure that the "Drivable vehicle" thing is a misinterpretation by PC Gamer of one of HL2.net's very own Info Thread E-Mails...
 
Back
Top