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Originally posted by Abom|nation
Probably a bug, and most probably has been fixed.
Originally posted by -JeZ-
Hmm...very interesting regnarts. And how may times did it take you to notice these glitches?
From what movie is this one?Originally posted by regnarts
one more ><
They won't be that stupid to ignore a bug like that. And, given the date of that Email, they'll probably have it fixed already.Originally posted by RoyGBiv
from the info thread, notice the "can't promise":
Shadows are on our list of items to revisit and improve before shipping. I
can't promise we'll fix this, of course, but it is something for which we
have time alloted.
Yahn
-----Original Message-----
From: supangr
Sent: Tuesday, August 05, 2003 3:45 PM
To: [email protected]
Subject: time for a q?
I (and others on halflife2.net's forums) would like to know something. In
the traptown video, Gordon pushes
a table in front of a door, but there is a problem in that objects on top of
the table cast shadows through the table
and onto the floor underneath. Will this be fixed in the final build or
would it impact cpu usage too much?
Originally posted by regnarts
LOOK!!!
those shadows were casted in different direction under THE SUN
funny
Each shelf is casting its own shadow and the case doesn't seem to be casting at all. This is a limitation of the projected texture system Valve are using.Probably a bug, and most probably has been fixed.
Originally posted by Dougy
theres a more obvious glitch
in the big movie where gordon shoots the pipe and it takes out like 4 combine then grenades the big box and it falls on 2-3 combine...
when he jumps down to their level you can see a combines body has passed through the box and is on the inside when he should be a flat gooey mess.
Originally posted by Feath
We're aware of this and, surprisingly enough, so are Valve.
They've had plenty of time to fix it. Remember that these movies are 3 months old.