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I'm pretty sure it's a double-seater. I believe the concept art in RtB shows as much. But then, trying to rationalise a helicopter that carries thousands of times its own mass in bombs is probably futile anyway.
It can't be too hard to fly and shoot in the way that the helicopter defaults to once it's in the reservoir. An onboard computer could probably do that.Yeah, I know it has two pilots as I said it still shoots and flies after you (is it flies or flys? Whichever) One pilot, one gunner... but it still does both when one is lost. I'm not even going to begin trying to understand the weapons system, but a two-person cockpit that seems to be controllable through one person is something I can go into.
An onboard computer could probably do that.
On my fifth run through the game, I swear I heard Alyx humming a bit whilst trying to fix that teleport at Black Mesa East.
The only problem with that is that in order to check it we'll have to fight our way through Ravenholm first... I've heard that it was a texture based video, not a real one, but I'll check it out next time I'm going past the outpost.
Ah! I just happened to have a save file near the end of Ravenholm, so I pulled it up right quick.
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It's interesting because when you go into the little room, Leon's voice becomes muffled and sounds kinda far away. Meanwhile, you see Alyx talking normally, but her voice still sounds like it's coming over a radio.
You can faintly hear children laughing when you go on the playground.
For example, the dropship in EP1 citadel is actually crashing right on a strider at the end of the sequence, and there are soldier beds on some far-away walls.
The dropship is carrying a strider. When it crashes the strider crashes with it.
*sigh* I've played the game like 12 times and I have yet to hear the children laughing.
Actually, the strider it was carrying falls out of it's grasp as the wall explodes next to it, the drop ship sputters about, obviously knocked senseless, and the crashes into the 2 striders that were walking the other way. NOCLIP!
Yeah, that music that plays on the TV during G-Man's cameo is super-creepy. Kudos to Mr. Bailey for some inspired recording/sound-editing.
Also, I was pleased to see that piece being used in the intro to this vid: http://jp.youtube.com/watch?v=gojnF7RatZk
I'm pretty sure the scene is a reference to horror movie "The Birds" which is directed by Alfred Hitchcock. We all know Laidlaw is a fan of his work.
On my fifth run through the game, I swear I heard Alyx humming a bit whilst trying to fix that teleport at Black Mesa East.
Listen closely and you can hear Gordon remembering the sounds of children playing.
Ps:You hear them getting killed? I thought i heard laughter...;(
I doubt he REMEMBERS them. It's more of a creepy little extra if you bother finding it.
And he can't also remember them because he was put into stasis on xen for 20 years.
and city 17 was made (or renamed) AFTER the combine invasion, which he never knew of.
And obviously he had never been to the city, or any other city in this case, since he had to live in Black Mesa. Even though some personell there had children living in the dormitories, i doubt there was a playground Gordon could've visited during his life in Black Mesa.
So my opinion is that those sounds were an extra. Also bear in mind that Valve has always been good at making things feel creepy and downright epic.
Ps:You hear them getting killed? I thought i heard laughter...;(
Yes it is mentioned in alot of places that he did not age during the stasis.
First, just after you pass the 2 guys talking ('well, they have no reason to come to our place'). Impossible to miss if you're wearing headphones.Where is the children voice thing? Is it in the first time we come to the playground or the second time?
This is why we don't feel too bad lusting after Alyx, 'cause otherwise he'd be waaayyy too old and creepy.