Stuff I only noticed the 2nd time around

nice thread! Dont know if this is covered, but in black mesa east, after mossmen enters the room with you, eli, and alyx, you can follow her into a back room (where she is getting ready to call in the combine) She looks kind of anxious, and asks you to leave. Not really that interesting... but its something :D
 
I think it's just triggered by the player entering the room while Mossman's still in there. She later returns to Eli's lab to argue with Alyx in sequence preceding the acquisition of the grav gun. I don't know if she goes back in or not.

Has anyone ever stuck around the back lot long enough to witness the arrival of the Hunter Chopper? It initiates a missile attack on BME, which I think is the only time you can see the chopper firing missiles. I believe there's also a rarely-watched cinematic of Dog using a dumpster to crush a Combine soldier who's attacking him.
 
I think it's just triggered by the player entering the room while Mossman's still in there. She later returns to Eli's lab to argue with Alyx in sequence preceding the acquisition of the grav gun. I don't know if she goes back in or not.

Has anyone ever stuck around the back lot long enough to witness the arrival of the Hunter Chopper? It initiates a missile attack on BME, which I think is the only time you can see the chopper firing missiles. I believe there's also a rarely-watched cinematic of Dog using a dumpster to crush a Combine soldier who's attacking him.

Really? A hunter-chopper comes?

Woah, that'd be cool if there was this whole sequence that would pan out, and Gordon would invariably get killed there. :O
 
So it would seem. I've never stuck around long enough to see it for myself, but:

http://jp.youtube.com/watch?v=Y5nHrrSRWS8

The scene with Dog crushing the Combine must be a scripted event, as he has no combat AI. The chopper shows up a little later.

I hope you guys are aware that this "video" was made with GMOD10.

The player spawned a combine soldier right where DOG throws back the dumpster when Alyx tells him to drop it. It's not happening in the normal game.

Don't be fooled.
 
I hope you guys are aware that this "video" was made with GMOD10.

The player spawned a combine soldier right where DOG throws back the dumpster when Alyx tells him to drop it. It's not happening in the normal game.

Don't be fooled.


Launcher can be acquired with console cheats. As for G-Mod, I don't know. As I said before, Dog has no combat AI. He only attacks Combine in scripted sequences. Anyway, I'll check it out for myself later.
 
Hopefully the chopper will fire its missile in Episode Two, when it attacks that resistance base in the trainyard. Valve really needs to reuse more things that only get seen once (I've already mentioned the Combine binoculars), but there's also the gunship's belly cannon (never seen again), and of course those synths in the Citadel, but there seems no hope for them to come next Episode.
 
UPDATE;

Well, it would appear that Iron_Cube was right about the Combine soldier. I just replayed the scene and he didin't show up. The helicopter does, however, appear as depicted in the video.

The reason I was so convinced that the sequence with Dog crushing the Combine was real was that I knew that Dog's lack of combat AI would make it impossible to manipulate him into attacking another character. BUT, after watching the scene in-game, I figured out how the maker of the video did it. If you play through the scene again, you'll notice that Dog actually does drop the dumpster the same way that he does in the video. He's not throwing it at anyone--just dropping it. By spawning a Combine at the point of the dumpster's impact with the ground, the maker of the video created the illusion that Dog was attacking the soldier. (who, in reality, just happened to be in the way).

Sneaky monkey.
 
I decided to satisfy a long-standing curiousity today by revisiting the scenes in HL2 in which the moping couple appears (Point Insertion and Anticitizen One, respectively). I'd always figured that maybe they were the same people, but I had never got around to checking it.

I played through both scenes and took some screenies to compare. My initial reaction was that the man was not the same model. I noticed that, unlike the man in Point Insertion, he was sporting a goatee. But on further inspection, I came to believe that both scenes actually do feature the same models--look at the shape of the man's nose and eyebrows to see what I mean--and that the facial hair had been provided to age the man over the two weeks that had passed since the opening chapter.

Then, on a whim, I visited the scene of the sulky couple in "Urban Flight" (Ep. 1).

Same couple!



I'm sure someone has noticed this before, but it was still news to me and, I thought, worthy of inclusion on the thread.
 
Well, needless to say, all rebels were citizens. What impressed me about the scene was that it is one of many subtle knods the game makes to continuity.

Speaking of which, I'm sure somebody has mentioned the fact that clocks featured in the gamu all display the same time. What's with that?
 
Then, on a whim, I visited the scene of the sulky couple in "Urban Flight" (Ep. 1).

Same couple!

Cool... I hope they turn up somewhere in Ep2 :p

That talk of the children sounds in the playground reminded me of something in Water Hazard. There's this fork in the canal, the right side of which is a small area with some supplies. It appears to be a small, abandoned rebel hideout with some tires heaped up at the front (I think), and when you go in there you get ambushed by headcrabs from this high ledge. Anyway... if you stop there and listen for a bit, you can hear wind chimes, very distincively IIRC. I actually spent ages looking for the source, even piled up some stuff to build a makesift staircase up to the ledge the headcrabs came from. Eventually I nocliped, but still found nothing. I aboslutely love distinctive sounds that create an atmosphere like that. HL1 was full of them.

Another thing that might be worth mentioning is a facinating easter egg I found on Wikipedia when reading about Vortigaunts. Once you open the large door after beating the Hunter chopper, follow the cliff on your left until you come to a pair of pipes sticking out. The one on the left has the grating peeling back a bit, with just enough room for you to climb in if you stand on something. Sprint through the radioactive waste and take the turning on your left...

I won't spoil it for everyone yet.
 
The clocks all stopped with the EMP released by the Combine Mothership. As did all tanks and weapons.

We died.
 
I'm the next Samon around here :naughty:

Not so fast. You were about GMod, dude.

The Combine soldier was spawned using a simple console cheat. I don't see any indication of GMod in that video.

EDIT: Whoops. Except that the author of the video tells us he used GMod in the caption for the video. My bad.

Oh well, the helicopter shows up, And the content of the scene in question doesn't differ that drastically from what's featured in the game.
 
Not so fast. You were about GMod, dude.

The Combine soldier was spawned using a simple console cheat. I don't see any indication of GMod in that video.

EDIT: Whoops. Except that the author of the video tells us he used GMod in the caption for the video. My bad.

Oh well, the helicopter shows up, And the content of the scene in question doesn't differ that drastically from what's featured in the game.

I'm sure that whole map had been edited as well... it seemed to contain bits of both Dr. Kleiner's lab and BME.

i still havent found the All-knowing Vortigaunt...:(

The pipes stick out of a cliff face that is set quite a bit back from the rest of it, IIRC. Just keep following the cliff face on your left, you'll find it. As long as you're following the right cliff face, that is. It's the one that surrounds the large building the Hunter-chopper took off from, not the one surrounding the "arena" where the fight it. Just in case you were looking in the wrong place. The grating is only peeling back a little bit, and you have to stand on something to get up there.
 
It's OK now...as soon as i posted that reply i wen't and found it.


Weird though...When you spawn a Vortigaunt in Gmod and use "e" on him, he says the same things.

Is there a difference between that one and any other Vort?
Or did the one in Gmod just happen to be the model of the "All-Knowing one"?
 
I think just because he's in a hidden place, does some chanting, and there aren't people around to tell you "get going Dr. Freeman", he's the All-Knowing Vortigaunt.
 
I think just because he's in a hidden place, does some chanting, and there aren't people around to tell you "get going Dr. Freeman", he's the All-Knowing Vortigaunt.

Yeah, I think the one who fixes the gun to your airboat says exactly the same stuff. The "All-Knowing" one just seems to cough more. Shame, really...
 
Is there a difference between that one and any other Vort?
Or did the one in Gmod just happen to be the model of the "All-Knowing one"?

It's not a matter of models, that special vortigaunt only had a wider range of scripted sentences. He still says the normal things the other vortigaunts say.
 
I didn't mean the models by looks.
But iv'e heard other Vortigaunts say the stuff he said.
Besides the normal sentences i mean.
 
He's got a higher probability of saying specific lines, from what i remember.
 
So basically he's just a modified Vortigaunt, who says more of those special lines then the others?
Other than that, he's just your ordinary Vort?
 
1.How's about find ALL easter eggs (obvious).-.-

2.Find all special(?) dialogues (rebels maybe?) or messages (between combine), like the one in NP.

3.Explore all "behind the scenes" areas with "noclip".

Ya know!

Ta-daa...a

What about secret goodie caches?!
 
I played through both scenes and took some screenies to compare. My initial reaction was that the man was not the same model. I noticed that, unlike the man in Point Insertion, he was sporting a goatee. But on further inspection, I came to believe that both scenes actually do feature the same models--look at the shape of the man's nose and eyebrows to see what I mean--and that the facial hair had been provided to age the man over the two weeks that had passed since the opening chapter.

Then, on a whim, I visited the scene of the sulky couple in "Urban Flight" (Ep. 1).

Same couple!

The couple in Point Insertion and Anticitizen One arn't the same, but the Anticitizen One and Urban fight couples are the same. I wonder if they've been moaning all this time?!!!
 
They are the same. They just have different clothes and a bit more facial hair :)
 
I decided to satisfy a long-standing curiousity today by revisiting the scenes in HL2 in which the moping couple appears (Point Insertion and Anticitizen One, respectively). I'd always figured that maybe they were the same people, but I had never got around to checking it.

I played through both scenes and took some screenies to compare. My initial reaction was that the man was not the same model. I noticed that, unlike the man in Point Insertion, he was sporting a goatee. But on further inspection, I came to believe that both scenes actually do feature the same models--look at the shape of the man's nose and eyebrows to see what I mean--and that the facial hair had been provided to age the man over the two weeks that had passed since the opening chapter.

Then, on a whim, I visited the scene of the sulky couple in "Urban Flight" (Ep. 1).

Same couple!



I'm sure someone has noticed this before, but it was still news to me and, I thought, worthy of inclusion on the thread.

What absolute losers.
 
This is only a one time thing, and I used cheats, but in the Water Hazard level where the gates shut at the plant thing and you have to open them, near the warehouse at the top my friend shot a combine ball at a soldier standing near a gate, but another soldier came out and pushed him out of the way and it hit him instead.
I called the rescued combine Dave :p .
 
Hah, Must be the umpteenth time I've played Half-Life 2, and yet I'm still constantly finding stuff I never noticed before!
 
I decided to satisfy a long-standing curiousity today by revisiting the scenes in HL2 in which the moping couple appears (Point Insertion and Anticitizen One, respectively). I'd always figured that maybe they were the same people, but I had never got around to checking it.

I played through both scenes and took some screenies to compare. My initial reaction was that the man was not the same model. I noticed that, unlike the man in Point Insertion, he was sporting a goatee. But on further inspection, I came to believe that both scenes actually do feature the same models--look at the shape of the man's nose and eyebrows to see what I mean--and that the facial hair had been provided to age the man over the two weeks that had passed since the opening chapter.

Then, on a whim, I visited the scene of the sulky couple in "Urban Flight" (Ep. 1).

Same couple!



I'm sure someone has noticed this before, but it was still news to me and, I thought, worthy of inclusion on the thread.

They are also in Episode 2, in an enclosed room within the White Forest base. They are in the exact same position, sitting on the same damn couch. But this time they are blocked off from you with a window and a locked door, thus you don't hear them moan.
At least I didn't.
 
^^^ I forgot where I saw it, but there is also a couch with two skeletons sitting just like that couple are.
 
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