soulslicer
Tank
- Joined
- Mar 16, 2007
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thats the best part abt alyx. she looks like an asian, african, american mix. so that the whole world can well..enjoy her face? or accept it, you know what i mean..
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Is it not triggered by picking up the knackered doll?First, just after you pass the 2 guys talking ('well, they have no reason to come to our place'). Impossible to miss if you're wearing headphones.
Is it not triggered by picking up the knackered doll?
Hmmm... Well did Gordon spend his whole life in BM? I would have thought that somewhere in his childhood his parents MIGHT have taken him to a public park to play in the playground, but that's just me. :/
Something I noticed in HL1 a while back, after I palyed hl2, and went back to hl1 to play, I noticed that in "Forget about freeman" where the soldier tells everyone that they're pulling out, and to forget about freeman, after he goes off the line you can hear something that sounds like a combine soldier's far away garbling. :|
i know it can't be a Combine Soldier, but maybe it was something else? I dunno. just thought I'd share that.
It's just radio static. Seven hour war came quite a bit after that. Why didn't Shepherd see any Combine things? He was the last man in Black Mesa so to speak, it's because the war came much later, long after the nuking.
HL2 wasn't planned when HL1 came out! The game is called Half-Life, not Half-Life 1.
back on topic, was playing some hl2 today and noticed that in the scene near the end where the rebels tear down the breencast screen outside the station, there are a couple of guys on top of a nearby building on one of those combine sniper-point things, and when the screen comes down one of them falls down but hangs on to one of the wires then pulls himself back up. never noticed that before!
i am curious. was there any form of reference of the combine in half life 1?
Ah! I just happened to have a save file near the end of Ravenholm, so I pulled it up right quick.
It's interesting because when you go into the little room, Leon's voice becomes muffled and sounds kinda far away. Meanwhile, you see Alyx talking normally, but her voice still sounds like it's coming over a radio.
That room is actually only for the sound, Alyx on the screen is a texture.
How do you get to the room? I've noclippd it but I don't know how to get there.
Nice.
I'm currently drafting a document called "Things to Do in Half-Life 2" that's essentially a summary of stuff mentioned in this thread with some additional material thrown in. About 3/4 done now. I'll post it when it's finished.
1.How's about find ALL easter eggs (obvious).-.-
2.Find all special(?) dialogues (rebels maybe?) or messages (between combine), like the one in NP.
3.Explore all "behind the scenes" areas with "noclip".
Ya know!
Ta-daa...a