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alt+f4
Funny how extremely easy it is to regain karma to the point the system is almost worthless, just get the Mr.Handy and have him create fresh water after fresh water for you, giving fresh water to the beggars(who will always take it), greatly increases your karma.. It's ****ing retarded.Found my first Power Fist & love it.
Found my first Fatman & so of course went on a spree....
Funny how fast you can LOSE Karma....
-MRG
alt+f4
The Print Scrn button.
I'm still waiting for the 2nd patch before I start playing again. Tired of it crashing every 30 minutes.
Seeing how you all worship the game, can you explain a few glaring plotholes to me?
* Water purification - removing water from radiation is as simple as, say, filtering it through dirt. Why does the wasteland need Project Purity?
* Who commands the supermutants? WHY do they want downtown DC? WHY trenches?
* Col. Autumn is a good guy, he wants to activate the purifier and purify water. Why can't we negotiate with him or even tell the Brotherhood that he's not genocidal?
* How does Dad know the Enclave is evil? Does he cast detect alignment or what?
* Why does Anna Holt after being shot and irradiated come back to life in Raven Rock?
* Why does Fawkes refuse to go into the chamber?
* Why do we have to destroy Autumn's Enclave if they DON'T WANT TO KILL EVERYONE?
* Why does GECK behave NOTHING like in previous games and other source material?
* Why does even the GECK have to appear?
* Why are there working power stations, lightbulbs, air conditioning, vending machines, terminals and other delicate electric/electronic stuff two centuries after the war?
* Why is Fo3 black & white in it's portrayal of good and evil rather than gray?
Maybe my standards are too high, maybe I shouldn't be comparing next-generation 2008 games to the golden classics of 1997, but I'd apprecaite greatly if anyone could explain to me the above, in a plausible way that doesn't make Occam's Razor shatter into a thousand pieces.
Well I think I can answer this one:
"Water purification - removing water from radiation is as simple as, say, filtering it through dirt. Why does the wasteland need Project Purity?"
I believe they're actually removing radiation from the water rather than water from the radiation.
WATER - Keep 3 days supply of bottled water on hand at all times (1 gallon per person per day). Other sources of water in your house are: water in the drainpipes: hot water heater. Also water from underground springs and wells that already undergo a natural filtration system. Snow that you collect from at least a meter below the surface is also a safe source of water. To purify water, filter it through a coffee filter, cheese cloth or paper towel. This will remove any particles. Then you can boil it, or use household bleach (16 drops from an eyedropper per gallon of water) to sterilize it. After adding bleach, let the water stand at least 30 minutes before drinking.
Seeing how you all worship the game, can you explain a few glaring plotholes to me?
* Water purification - removing water from radiation is as simple as, say, filtering it through dirt. Why does the wasteland need Project Purity?
* Who commands the supermutants? WHY do they want downtown DC? WHY trenches?
* Col. Autumn is a good guy, he wants to activate the purifier and purify water. Why can't we negotiate with him or even tell the Brotherhood that he's not genocidal?
* How does Dad know the Enclave is evil? Does he cast detect alignment or what?
* Why does Anna Holt after being shot and irradiated come back to life in Raven Rock?
* Why does Fawkes refuse to go into the chamber?
* Why do we have to destroy Autumn's Enclave if they DON'T WANT TO KILL EVERYONE?
* Why does GECK behave NOTHING like in previous games and other source material?
* Why does even the GECK have to appear?
* Why are there working power stations, lightbulbs, air conditioning, vending machines, terminals and other delicate electric/electronic stuff two centuries after the war?
* Why is Fo3 black & white in it's portrayal of good and evil rather than gray?
Maybe my standards are too high, maybe I shouldn't be comparing next-generation 2008 games to the golden classics of 1997, but I'd apprecaite greatly if anyone could explain to me the above, in a plausible way that doesn't make Occam's Razor shatter into a thousand pieces.
Half the people in the thread are as butt-sore about the quality of the game as you are. When you say this, you only expose how utterly infirm you are, attacking a little straw-man of gaming hype that no one else has bought into.Seeing how you all worship the game
I don't like where Pes is taking this thread. We're literally minutes away from someone suggesting that the eventual existence of a Fallout 3 mod that uses the term 'DogMeat' to nauseating effect.
Oh god.
Innocent Dogs
There's far worse in that game.
Spoiled for a damn reason.
now for those questions:Seeing how you all worship the game, can you explain a few glaring plotholes to me?
1 Water purification - removing water from radiation is as simple as, say, filtering it through dirt. Why does the wasteland need Project Purity?
2 Who commands the supermutants? WHY do they want downtown DC? WHY trenches?
3 Col. Autumn is a good guy, he wants to activate the purifier and purify water. Why can't we negotiate with him or even tell the Brotherhood that he's not genocidal?
4 How does Dad know the Enclave is evil? Does he cast detect alignment or what?
5 Why does Anna Holt after being shot and irradiated come back to life in Raven Rock?
6 Why does Fawkes refuse to go into the chamber?
7 Why do we have to destroy Autumn's Enclave if they DON'T WANT TO KILL EVERYONE?
8 Why does GECK behave NOTHING like in previous games and other source material?
9 Why does even the GECK have to appear?
10 Why are there working power stations, lightbulbs, air conditioning, vending machines, terminals and other delicate electric/electronic stuff two centuries after the war?
11 Why is Fo3 black & white in it's portrayal of good and evil rather than gray?