Apos
Tank
- Joined
- May 14, 2003
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I've already mailed Gabe asking his thoughts on this topic, but chances are he won't have time to respond, so I thought it might make for an interesting topic for us all to consider.
Basically, we are moving into new territory here: we all know how things ARE, how there is a developer, and then there is a fan community that is sort of hangers on, there are retail gamers that don't really know much about the fan community and just buy games from time to time, and then there are modders who are sort of a midway point between developers and fans: amateur developers who arise out the community to help enrich both it and the developers by essentially adding value to their games. Valve is likely to start supporting these amateur devs even more by allowing them to charge small fees for their mods, if they choose.
But what can you envision for the future? How could things change so that the divisions between Valve and the fan community vanish? How could we coordinate our efforts better to exchange helpful information, and even to help each other out in our respective goals?
If Valve were to eventually go it alone as a developer releasing its own games mostly over Steam, could the fan community come to serve as an actual and involved part of their marketing strategy: actively and successfully help advertise the game for them (since it benefits us as Valve gamers to grow the community), help provide support and good word of mouth? Are there any roles we could play that we aren't currently?
What possibilities can you see as to how our community can join up with Valve's efforts to achieve neat new things: make them a lot of money so they can continue doing what they do,a nd provide cool new experiences for fans and so on.
I think the "Source World" community project is one sort of "line crossing" example: our community could at some point come to exist partly within games that Valve creates (especially since the new GUI allows things like accessing web content and messageboards from within a game). But surely there are more general great ideas that we could come up with: revolutionary new directions that nobody has yet even imagined. New visions of partnerships between developer and fan. Network connections nobody has ever dreamed of.
Our collective brains are surely better than anyone's alone.
Anyway, this thread is for your ideas as they relate to us and HL2 and beyond, as both HL2 the game and HL2 the community both evolve and grow: and hopefully innovate strange new paths that nobody today has yet even envisioned.
Basically, we are moving into new territory here: we all know how things ARE, how there is a developer, and then there is a fan community that is sort of hangers on, there are retail gamers that don't really know much about the fan community and just buy games from time to time, and then there are modders who are sort of a midway point between developers and fans: amateur developers who arise out the community to help enrich both it and the developers by essentially adding value to their games. Valve is likely to start supporting these amateur devs even more by allowing them to charge small fees for their mods, if they choose.
But what can you envision for the future? How could things change so that the divisions between Valve and the fan community vanish? How could we coordinate our efforts better to exchange helpful information, and even to help each other out in our respective goals?
If Valve were to eventually go it alone as a developer releasing its own games mostly over Steam, could the fan community come to serve as an actual and involved part of their marketing strategy: actively and successfully help advertise the game for them (since it benefits us as Valve gamers to grow the community), help provide support and good word of mouth? Are there any roles we could play that we aren't currently?
What possibilities can you see as to how our community can join up with Valve's efforts to achieve neat new things: make them a lot of money so they can continue doing what they do,a nd provide cool new experiences for fans and so on.
I think the "Source World" community project is one sort of "line crossing" example: our community could at some point come to exist partly within games that Valve creates (especially since the new GUI allows things like accessing web content and messageboards from within a game). But surely there are more general great ideas that we could come up with: revolutionary new directions that nobody has yet even imagined. New visions of partnerships between developer and fan. Network connections nobody has ever dreamed of.
Our collective brains are surely better than anyone's alone.
Anyway, this thread is for your ideas as they relate to us and HL2 and beyond, as both HL2 the game and HL2 the community both evolve and grow: and hopefully innovate strange new paths that nobody today has yet even envisioned.