Wolfy Snackrib
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Will it be the old styled half-life with pretty lame designed characters or will they upgrade their looks? Also are they going to use ragdoll?
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Which pics?bliink said:I think they're updating alot of models too... you can see the crossbow looks a little different in one of the pics.. plus you get the new lighting system as well
destrukt said:no, they are porting it to the new Source engine just so it can sound cool. They don't plan on using any of the benefits of the source engine
No maps or models will be remade or improved, the only enhancements come from the engine (like shaders for the water, and physics), not the content.TST_Devgru Seal said:Heh graphics will be improved, yes. But don't forget guys, we have HL2 coming soon!
Half-Life Source: Digitally Remastered version of the original game
Yes, and there gonna replace all the guns with walkie talkies and there gonna replace the Gman with an EwokBiozeminade said:The collectors edition says it has "Half-Life Source: Digitally Remastered version of the original game".
Doesn't that mean it's the whole game?
BRODIEMAN2k4 said:Yes, and there gonna replace all the guns with walkie talkies and there gonna replace the Gman with an Ewok
As far as I'm aware, development on HL: Source is finished - it was a part of the RC that was sent to Vivendi, and to magazines for review. It won't look any better than that screenshot, as they're not re-making map geometry or textures.Drakkel said:....Keeping in mind that HL: Source is probably in early development, focus mainly being on Half Life 2 and CS Source. It's fairly certain that when the game finally comes out its gonna look better than that one screenshot they have.
Just look at the new screenshots that just came out, they blow away screenshots released 3 months ago. Also keep in mind that Half Life 2 is essentially done, all that needs to happen is Vivendi Universal tests it and gives it the green light. So really right now Valve can focus a lot more attention on HL Source, DoD Source, and CS Source...
Ritz said:That picture should'nt even been posted. Models and textures not been changed in that very old picture.
It's a mix of both. It wasn't worth redoing everything in the game, but some things have been redone. Monsters & NPCs are all ragdoll enabled, physics "works", water is the nice pretty water of Source, bullet hit fx, metal has specularity (glossy and reflective), etc. To TOTALLY remake HL1 would have both ruined it (it wasn't designed for the engine) and meant a lot of time and effort would have had to be put into it. Physics is there when it can or needs to be. Like remember that place where all those boxes are hanging from cables, and you have to hop box to box? Well now...
Is it worth it? Yea, it is. I was one of the people who worked on it (the maps) and I totally enjoyed playing through it again and again in the port. It's still a fantastic story and game, now it's just even better.
Biozeminade said:The collectors edition says it has "Half-Life Source: Digitally Remastered version of the original game".
Doesn't that mean it's the whole game?
Cyber$nake said:Not really. They say the new Starwars Trilogy movies on DVD ar "Digitaly Remastered" and they just improved effects/sound and little things here and there.
WhiteZero said:All the levels have been redesigned and the characters remodeled.
UndeadScottsman said:Actually, it's still the same levels and models; They're just run through the source engines capabilities (Ragdoll physics; water specular maps.. stuff like that)
Waldo from the Steampowered forums went into more detail about it, which you can view in this thread (More specificly in thispost.
Sincerely,
Jeremy Dunn
HL used a skeletal animation system, so it would actually be quite easy. They wouldn't have to re-model anything, though they could create simplified collision meshes for optimisation if they wanted to, but even that wouldn't take long (since it would be made out of simple shapes).rammstein said:I would imagine it would be very hard to add ragdoll physics without remoddelling everything (not nessecarilly starting from stratch though)
UndeadScottsman said:Actually, it's still the same levels and models; They're just run through the source engines capabilities (Ragdoll physics; water specular maps.. stuff like that)
Waldo from the Steampowered forums went into more detail about it, which you can view in this thread (More specificly in thispost.
Sincerely,
Jeremy Dunn
That would be the characters in HL2 compared to the HL ones. Not HL and HL:SWhiteZero said:I know I saw a screenshot posted somewhere that was a side-by-side of original and Source and they looked pretty different.
AJ Rimmer said:That would be the characters in HL2 compared to the HL ones. Not HL and HL:S