$kelet0r
Tank
- Joined
- Dec 13, 2004
- Messages
- 4,415
- Reaction score
- 0
With thanks to many
fuel barrels, gun grenades, hand grenades, and rockets all explode the same way.
Gordon NEVER needs a nap, nor ever needs to stop moving.
You can kill a soldier by shooting him in the hand repeatedly.
The Gravity gun will launch a full fuel barrel further than it will launch a loose tiny missle.
In fact, I seem to notice that the gravity gun has reverse what it should be! It launches small things (medkits, loose grenades) LESS far than it launches barrels and axels and stuff! I tried it on the bridge! Its not air resistance cuz the missle would have less than a fuel barrel
Launching a saw blade at high velocity towards a zombie will cleave it in Half, even if you hit it's head/ legs.
Any ailment, from radiation poisoning to deadly toxins can be cured with medkits and morphine.
Weapons technology will not advance for the next ten years.
The field of robotics however, will pitch forward dramatically.
not only does the mp7 fire nades from a magical invisible grenade launcher, it fires them wrong. The grenades for the mp7 in the game are shaped like large bullets, this is normal..relatively. What isn't is the fact that the nades spin and wobble through the air. What was the point of making them shaped like bullets if they are just going to spin through the air instead of going in a straight or kinda straight line?
It's strange when you throw things or go close at metrocop, he starts following you and try to smash you with a tazer, but they suddenly stops and goes back. Shouldn't they follow you untill you are dead?
you can climb up a ladder backwards while firing a two handed weapon
And how about this? How on earth does Gordon walk on floating barrels? I'm talking about the whole elctrified water room where you have to make a bridge with barrles to get across. But how can anyone walk across, much less stand on, a floating barrel?
can grab a flat object (with E) and walk-jump high into the air, fly over buildings and get stuck outside the map.
I can take several bullets to the head and restore myself to perfect health in a second.
I can't climb over a fence or climb onto a ledge, but I can jump even higher by tossing a grenade at my feet.
If you hold an object (with E) before and while you put on your HEV suit, your gloved hands will appear as though you are inspecting them, and the object is still floating in the air.
You can run or sprint equally quickly backwards and forwards and sideways. You can run back and forth on the thinnest of ledges, and an inch-long window sill will clip and stop you in your tracks as you are running along a wall.
Your glasses never need cleaning
If you pick up a floating barrel (E) and dive then just stop, rather than it pulling you up, you start to sink.
On the coast, objects thrown into the sea don't bop up and down, or move at all.
On the coast, you can hear waves crashing into the shore, yet the water is completely still.
The clouds don't move.
When you pick something up with the big crane, you can see two shadows overlapping each other.
The SMG can launch grenades but has no launcher!
The crowbar leaves bullet marks on objects instead of.... crowbar marks!
The fire looks unreal when viewed from above.
Some NPCs don't have fingers, instead they just have a block for a hand with the fingers painted on.
The crossbow on the HUD doesn't match the crossbow in-game (someone posted a thread about this a while ago).
The airboat has two crosshairs when you get the gun for it.
The zombies are all male
Wooden fence still remains when shot with explosive barrel
The world .357 model sucks! Even the Blue Shift HD pack one is better. Here's a comparison:
The Blue Shift one has an actual trigger, while the HL2 one is just a texture. And look at the HL2 ones grip, it's sh*t. The Blue Shift one actually curves. Never thought I'd see a HL1-engine model look better than it's Source engine counterpart.
__________________
fuel barrels, gun grenades, hand grenades, and rockets all explode the same way.
Gordon NEVER needs a nap, nor ever needs to stop moving.
You can kill a soldier by shooting him in the hand repeatedly.
The Gravity gun will launch a full fuel barrel further than it will launch a loose tiny missle.
In fact, I seem to notice that the gravity gun has reverse what it should be! It launches small things (medkits, loose grenades) LESS far than it launches barrels and axels and stuff! I tried it on the bridge! Its not air resistance cuz the missle would have less than a fuel barrel
Launching a saw blade at high velocity towards a zombie will cleave it in Half, even if you hit it's head/ legs.
Any ailment, from radiation poisoning to deadly toxins can be cured with medkits and morphine.
Weapons technology will not advance for the next ten years.
The field of robotics however, will pitch forward dramatically.
not only does the mp7 fire nades from a magical invisible grenade launcher, it fires them wrong. The grenades for the mp7 in the game are shaped like large bullets, this is normal..relatively. What isn't is the fact that the nades spin and wobble through the air. What was the point of making them shaped like bullets if they are just going to spin through the air instead of going in a straight or kinda straight line?
It's strange when you throw things or go close at metrocop, he starts following you and try to smash you with a tazer, but they suddenly stops and goes back. Shouldn't they follow you untill you are dead?
you can climb up a ladder backwards while firing a two handed weapon
And how about this? How on earth does Gordon walk on floating barrels? I'm talking about the whole elctrified water room where you have to make a bridge with barrles to get across. But how can anyone walk across, much less stand on, a floating barrel?
can grab a flat object (with E) and walk-jump high into the air, fly over buildings and get stuck outside the map.
I can take several bullets to the head and restore myself to perfect health in a second.
I can't climb over a fence or climb onto a ledge, but I can jump even higher by tossing a grenade at my feet.
If you hold an object (with E) before and while you put on your HEV suit, your gloved hands will appear as though you are inspecting them, and the object is still floating in the air.
You can run or sprint equally quickly backwards and forwards and sideways. You can run back and forth on the thinnest of ledges, and an inch-long window sill will clip and stop you in your tracks as you are running along a wall.
Your glasses never need cleaning
If you pick up a floating barrel (E) and dive then just stop, rather than it pulling you up, you start to sink.
On the coast, objects thrown into the sea don't bop up and down, or move at all.
On the coast, you can hear waves crashing into the shore, yet the water is completely still.
The clouds don't move.
When you pick something up with the big crane, you can see two shadows overlapping each other.
The SMG can launch grenades but has no launcher!
The crowbar leaves bullet marks on objects instead of.... crowbar marks!
The fire looks unreal when viewed from above.
Some NPCs don't have fingers, instead they just have a block for a hand with the fingers painted on.
The crossbow on the HUD doesn't match the crossbow in-game (someone posted a thread about this a while ago).
The airboat has two crosshairs when you get the gun for it.
The zombies are all male
Wooden fence still remains when shot with explosive barrel
The world .357 model sucks! Even the Blue Shift HD pack one is better. Here's a comparison:
The Blue Shift one has an actual trigger, while the HL2 one is just a texture. And look at the HL2 ones grip, it's sh*t. The Blue Shift one actually curves. Never thought I'd see a HL1-engine model look better than it's Source engine counterpart.
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