nokori3byo
Newbie
- Joined
- Dec 27, 2006
- Messages
- 705
- Reaction score
- 53
Recently, while watching footage of the 300ft Chimera in the E3 demos of Resistance 2, I found myself looking back on what has come before it.
The first thing to pop into my head was the Overlord in Duke Nukem 3. This tub-o-battle-armoured-lard meets the player at the conclusion of the game's second episode, firing a stream of deadly missiles from its back. While its inital appearance was startling, though, the creature's size actually worked against it as it simply created a larger target for Duke's devastator. It wasn't remarkably resilient either and definitely didn't seem so big when Duke had despatched it and defiled its corpse in memorably scatological fashion.
On to Half-Life, whose two most memorable chapters offered a bracing one-two punch of behemoths: the tentacle creature in the Blast Pit and the Garg in Power Up. The key to the tentacle creature's effectiveness lay in the fact that it couldn't be destroyed by conventional means but could still take down the player with the ease of an elephant squashing a bug. The Garg, which could in fact be killed with a combination of grenades and other explosives also had an enviromental weakness which allowed him to be overcome in a more satisfying manner.
The first garg fight in HL was ripped off pretty brazenly by the "mutan Rancor" sequence of "Star wars: Jedi Academy" (you basically avoid the beast who pursues you from one end of the level to the other, until he becomes vulnerable to a environmental device not unlike the one that felled the Garg.
I have to give a brief cursory mention to "Shadow of the Colossus" and "gears of War", neither of which I have played...
...and the Scarbs in Halo 3. I suppose they were pretty big.
What am I forgetting here?
The first thing to pop into my head was the Overlord in Duke Nukem 3. This tub-o-battle-armoured-lard meets the player at the conclusion of the game's second episode, firing a stream of deadly missiles from its back. While its inital appearance was startling, though, the creature's size actually worked against it as it simply created a larger target for Duke's devastator. It wasn't remarkably resilient either and definitely didn't seem so big when Duke had despatched it and defiled its corpse in memorably scatological fashion.
On to Half-Life, whose two most memorable chapters offered a bracing one-two punch of behemoths: the tentacle creature in the Blast Pit and the Garg in Power Up. The key to the tentacle creature's effectiveness lay in the fact that it couldn't be destroyed by conventional means but could still take down the player with the ease of an elephant squashing a bug. The Garg, which could in fact be killed with a combination of grenades and other explosives also had an enviromental weakness which allowed him to be overcome in a more satisfying manner.
The first garg fight in HL was ripped off pretty brazenly by the "mutan Rancor" sequence of "Star wars: Jedi Academy" (you basically avoid the beast who pursues you from one end of the level to the other, until he becomes vulnerable to a environmental device not unlike the one that felled the Garg.
I have to give a brief cursory mention to "Shadow of the Colossus" and "gears of War", neither of which I have played...
...and the Scarbs in Halo 3. I suppose they were pretty big.
What am I forgetting here?