The history of f@#* off big monsters in gaming

nokori3byo

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Recently, while watching footage of the 300ft Chimera in the E3 demos of Resistance 2, I found myself looking back on what has come before it.

The first thing to pop into my head was the Overlord in Duke Nukem 3. This tub-o-battle-armoured-lard meets the player at the conclusion of the game's second episode, firing a stream of deadly missiles from its back. While its inital appearance was startling, though, the creature's size actually worked against it as it simply created a larger target for Duke's devastator. It wasn't remarkably resilient either and definitely didn't seem so big when Duke had despatched it and defiled its corpse in memorably scatological fashion.

On to Half-Life, whose two most memorable chapters offered a bracing one-two punch of behemoths: the tentacle creature in the Blast Pit and the Garg in Power Up. The key to the tentacle creature's effectiveness lay in the fact that it couldn't be destroyed by conventional means but could still take down the player with the ease of an elephant squashing a bug. The Garg, which could in fact be killed with a combination of grenades and other explosives also had an enviromental weakness which allowed him to be overcome in a more satisfying manner.

The first garg fight in HL was ripped off pretty brazenly by the "mutan Rancor" sequence of "Star wars: Jedi Academy" (you basically avoid the beast who pursues you from one end of the level to the other, until he becomes vulnerable to a environmental device not unlike the one that felled the Garg.

I have to give a brief cursory mention to "Shadow of the Colossus" and "gears of War", neither of which I have played...

...and the Scarbs in Halo 3. I suppose they were pretty big.

What am I forgetting here?
 
there was a scarab in Halo 2, too.
 
You forgot my penis LOL.

I'm kidding, it's only 150ft.

Shadow of the Colossus was really good though.. Though they could've added more monsters in between, that was my only gripe. Other then that the monsters were the biggest and most satisfying to kill in gaming.


And also Cyber-demon in Doom 3, I suppose.
 
That lava golem in Serious Sam. My jaw just dropped when it popped out of nowhere.
 
All the colossi in Shadow of the Colossus, especially the last one.
 
Supremus from World Of Warcraft

The giant things in Dark Messiah Of Might and Magic

Every boss from God Of War
 
Shadow of The Colossus had the best 'big monsters'. I never felt remorse for killing anything like I did in that game.
 
No mention of Zelda yet? I recall the Water Temple boss in Twilight Princess to be pretty epic in size.
 
All the colossi in Shadow of the Colossus, especially the last one.

Hell yeah. I thought I had seen the biggest they could throw at me at that point and then you see that gigantic **** off thing staring down at you. Holy shit.
 
MGS had REX.
MGS2 had like 10 rays
DMC 4 has large monsters to, also very beautiful. You should google their images.
 
The first garg fight in HL was ripped off pretty brazenly by the "mutan Rancor" sequence of "Star wars: Jedi Academy" (you basically avoid the beast who pursues you from one end of the level to the other, until he becomes vulnerable to a environmental device not unlike the one that felled the Garg.

Is this supposed to be saying that HL ripped off this game from 2003?
http://en.wikipedia.org/wiki/Star_Wars_Jedi_Knight:_Jedi_Academy

Or is there an older game with a similar title that google is missing?
 
I read it like that at first too, but its saying that Jedi Academy ripped off HL, not the other way around.
 
how about that big bastid at the end of crysis
 
how about that big bastid at the end of crysis

Gah don't remind me. That ending was baaaaaaaaaaaad, most annoying boss fight ever. And the tac cannon which I thought was supposed to be a mother****ing nuke launcher was pathetic...:angry:
 
Titans from Unreal.
 
Is this supposed to be saying that HL ripped off this game from 2003?
http://en.wikipedia.org/wiki/Star_Wars_Jedi_Knight:_Jedi_Academy

Or is there an older game with a similar title that google is missing?

Wrong way round fella, he was saying that the mission from JA ripped off HL, not the other way round.

Sandworms from Emperor: Battle For Dune? Sure it was a strategy game, but its still awesome to see a massive maw rise up from under the sands and swallow your opponents army (or, when less lucky, yours)
 
If we are mentioning strategy games, then we are missing the mother games of all things massive.

Supreme Commander

Seriously, the Galactic Collosus is absolutely huuuuge (nothing like running one of those things through an enemy base)
 
in my opinions many monster you mentioned are not that big for me

the last monster of serious sam really takes the cake,is just unbeliable,just the last colosus of shadow of the colosus was comparable in size

I really will like to see more giants creatures but I mean ****ing giants
 
Hellgate London's got some pretty huge bosses.
 
Is this supposed to be saying that HL ripped off this game from 2003?
http://en.wikipedia.org/wiki/Star_Wars_Jedi_Knight:_Jedi_Academy

Or is there an older game with a similar title that google is missing?

I'd have to argue that no-one 'ripped off' anything. It's a standard game technique, and it's present very primitively in Star Wars Episode VI: Return of the Jedi with (again) a Rancor fight. It really gets under my skin when people accuse others of "RIPPING OFF LOL U NOOB". It's really quite a strong, and ignorant, statement to make.
 
. It really gets under my skin when people accuse others of "RIPPING OFF LOL U NOOB". It's really quite a strong, and ignorant, statement to make.


Nope. Those two events are unmistakeably similar, especially in the context of FPS. Other non-conventional boss takedowns like teleporting into the Shub-Niggorath's body in Quake are very different. Furthermore, that Garg fight is a failry early example of a puzzle boss in FPS history, so it can claim a certain amount of precedence.

"Ripped Off" was a strong choice of words. I'll admit. It may have been more of an homage.

(Edit: Post count is 666. Ulp.)
 
It wasn't really that similar. Jedi Academy spelt the task out for you and said "Hmm, can't kill this guy! Must find something else to kill it!". Sure, it might have had a similar idea behind it, but I can't admit that Half-Life was the first to accomplish this. The Gargantua scene in Half-Life no doubt got inspiration from another game, film or literature. The human mind can't create things on the spot. It doesn't work like that. There are so many instances in games where you could relate one scene in one game to another, but that doesn't mean it was "ripped off", or even been in "homage to". It didn't have to be a deliberate attempt at all. The person who developed the scene might have never played the game you're referring to, and yet there's such a coincidence!

I don't believe the Rancor sequence in Jedi Academy is a deliberate attempt at referencing Half-Life, but more of an attempt at getting a view on the Episode IV Rancor scene.

On that note, I played a game recently against an invulnerable boss, but I don't recall what it was... I don't think it was Deus Ex.
 
shadow_of_the_colossus2b.jpg


"ahhh bollocks"
 
I can't find any images of the last boss in Shadow of The Colossus. That ****er was huge holy shit.
 
shadow_of_the_colossus2b.jpg


"ahhh bollocks"


Hillarious! I just coughed hot tea out of my nose.

Man, if nothing else, this thread is proving my initial idea of what constitutes a "f@#* off big monster" in a game was a dramatic underestimate. Says a lot about the gaping hole in my gaming life between 2002 and 2006, actually.

But that begs the question, if so many games have fielded enemies of such massive proportions, why is everyone pooping their pants over the 300 foot beastie in Resistance 2? It seems it's been done on this scale numerous times in the past.

Possibly, it's just because the big Chimera is the first truly Colossal enemy of the 7th gen (at least until the Statue of Happiness comes to life and starts terrorising Liberty City--DLC, anyone?)
 
shadcol.jpg


Hands down my favorite boss in SotC. Something about riding your horse at full speed while shooting arrows at it while it flies, then it swoops down and, while still riding full speed, you leap off your horse and grapple onto the beast as it ascends into the sky.

So. Damn. Epic.
 
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