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Check these ingame videoclips out how Insurgency is really ment to be played (once you understand the game).
I didn't watch it all through but that doesn't seem any different from any other game. I mean, you are supposed to cooperate in CS too, but it just not happening in a public server. What is it in this game that would force them to cooperate?
Check these ingame videoclips out how Insurgency is really ment to be played (once you understand the game).
[YOUTUBE]http://www.youtube.com/watch?v=gbR3OiEz_kY[/YOUTUBE]
[YOUTUBE]http://www.youtube.com/watch?v=Y0g3a33MWsI[/YOUTUBE]
With Hax? Have you talked to Support yet?
If the server full you need more than one person to capture an objective.
If the server full you need more than one person to capture an objective.
Check these ingame videoclips out how Insurgency is really ment to be played (once you understand the game).
It seems no thought has gone into designing the game with new players in mind and no amount of blaming their PR in the release thread will account for that.
Mr.Psycho said:I like this mod. It's very professional and has that quality which makes it a must-own mod.
But, why? Why did the developers decide to not include a mini-map or any kind of help/hints? Seriously. I was on a server and nobody had a clue what to do. Now, don't say, "OMFG NOOB, Your commander has to tell you where to go!!11!!", but what if they don't know what to do either?
You dev's really are going to have to make some sacrifices in realism if you want the mod to be more-accessible. Why do you think CSS is popular? Its because it's easy to play. It gives you hints when you spawn, it tells you clearly that you are at a bombsite, it explains what you have to do.
Look at DoD. The capture points have giant flags in the center. Is that realistic? No but it certainly helped me understand what I had to do within the first 10 minutes of playing the game.
Just my thoughts.
MrUtada said:wow man...honestly, u need to read the loading screens and the friggin MANUAL!
http://www.insmod.net/manual
it shows all the commands and the info about the different map types.
so next time when your playing a game. read the friggin manual first and then play.
it took me about the first 5 minutes to figure out the class choices. it wasnt hard though, now i always go for commander/cell leader. the only thing i dont like is the ability not able to see ur squad members. i know everyone is noob considering now, about theres a difference between people who read and people who dont.
I'd say Dystopia is best atm in terms of overall quality. The weapons are balanced and original, cyberspace is original and fun, it has a very polished team/class/weapon selection menu, it has an intuitive HUD and GUI, it has an excellent manual, the models look good and are animated well, and the maps are also well optimised and some are even well balanced. Now Dystopia wasn't like that on release, but as far as the best MP mod for Source in terms of overall quality right now, imo Dystopia wins by a mile. I don't play it because it's too repetitive, but it has got high standards of quality.I think that this is the best mp mod currently released in terms of overall quality.
I agree, because for some reason Almaden is the only map I seem to be able to play long enough on to get a feel for before the server crashes, I'm beginning to learn it. I was tempted to use a mic to get some teamwork going, but alltalk was ON (it is by default although supposedly a new patch has fixed this). There's no way I'm yelling team instructions to everyone on the map.^ Agreed. I was pretty confused at first, put after playing a few maps for a while you eventually learn where the choke points and objectives are. Becomes so much more fun then.
Actually we found out the bad performance is not related to the maps.
Actually we found out the bad performance is not related to the maps.
pretty nicely put together but I'm afraid I just don't find the realistic elements fun.