Silent_night
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i am not dissing hl2 so relax b4 u start flaming , it is just a question what is diffrent from hl2's physic system then far cry , max payne 2 , utk4.........etc.
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Well, out of those three games having only played MP2, I can tell you that it's going to be just like MP2, only less buckets falling down on the floor and hacking in very small movements on the floor and; it will apply for 'almost' everything that isn't screwed to the ground with big long bolts that go deep, deep into the ground.Silent_night said:i am not dissing hl2 so relax b4 u start flaming , it is just a question what is diffrent from hl2's physic system then far cry , max payne 2 , utk4.........etc.
And striders.malice said:I know what mean ..... if HL2 had made its September 30th date then the physics system would have blown me away but now ive seen it in action by playing other games, it suddenly doesnt seem as impressive.
On the other hand i dont think games such as UT2k4 and painkiller etc use it as effectively as HL2 will :thumbs:. Ah well i suppose i can look forward to the new facial features
Silent_night said:i am not dissing hl2 so relax b4 u start flaming , it is just a question what is diffrent from hl2's physic system then far cry , max payne 2 , utk4.........etc.
Letters said:Half-Life 2 looks to fully integrate it into gameplay... it's not just there to look cool.
Thief didn't really have many physics interactions. I guess you could push objects over, but it was a little haphazard (I got into a situation where I had to load the game because I got myself trapped behind a chair), couldn't throw any non-character object though. Also the death animations were on the whole fiarly good, but you could get some really strange situations where a falling body would hit something like a hand-rail and stop moving, just lean against it at a really unrealistic angle in a very stupid-looking position. Oh well.Dead-Inside said:I rather like the physics in Theif: Deadly Shadows myself, but I mean... if I throw a body down a staircase, it'll "SLIDE" down it slightly bouncing on the steps, not very realistic I'd say. And when I club or (especilly) pierce someone with an arrow, not only does my arrow not actually pierce them but they simply play a fall-to-the-floor animation.
The whole purpose of a game is to have fun, and different games have different ways of ensuring that games are fun for the players.songwriter said:Now someone answer this thread question WITHOUT using the words ''use'' and ''gameplay''.
One shiny apple is waiting for the winner.
malice said:I know what mean ..... if HL2 had made its September 30th date then the physics system would have blown me away but now ive seen it in action by playing other games, it suddenly doesnt seem as impressive.
On the other hand i dont think games such as UT2k4 and painkiller etc use it as effectively as HL2 will :thumbs:. Ah well i suppose i can look forward to the new facial features
halflife2111 said:hi wuts up guys?
The Mullinator said:HL2 is the first game to have physics as a necessity of its style of gameplay, not as a gimmick like the way games have used physics up until now.
Crusader said:The first good game to have physics as a necessity