Quotidian---
Newbie
- Joined
- Sep 5, 2003
- Messages
- 471
- Reaction score
- 0
Okay this is my take on mods and games.
Games are made to be fun. Enjoyment. It seems to me that many games are created with the idea of 'noobs' in mind. Such that, most on-line mods, you run fast, you can take a considerable amount of damage, your gun automatically reloads and has superb accuracy, or none at all.. you can sprint at 15mph with your colt open wide and hit everything in site, or get lucky.
This makes a game fun for anyone, even the first timers at FPS's.
I've been a gamer all my life, and i love FPS's over anything, and i'm sick of this. Personally i think the more realism, the more 'fun' it becomes.
becuase you have more options and more realistic out-comes. I may have to sacrifice the ability to sprint across a map shooting and dodging.
but it becomes replaced with the over all need for cover fire. You can't run across a field cuase you'll get mauled. in DOD or CS i could easily pull this off.
There are plenty of 'realism' mods out there, and i myself have nothing but ideas to offer to such a mod, along with some photoshop skills which aren't very useful.
But i would like to see a complete realism mod. see how far it can be taken.
This entails: lowering speed drastically. I'll even e-mail valve and find out the real life to game ratio to see exactly how fast you should be able to run in game. But in my experience with my friends testing in servers lowering speed and speed only, once our speed was lower, we had to stick together more, we had to USE everything around us for cover, and move up in incriments.
not to be rediculous this would ential sprinting.. aiming with holding the sites up as an alt fire.
no cross hairs
longer timers on nades, i think standard is 8 seconds? i could find out easily thou.
a new damage system, which real life could be more accurately portrayed in hl2.
I dont' think it would be a WWII mod simply cuase so many are going to be attempted. Although realism would fit well into any settings.. either way, becuase reailsm is what i believe long term gamers REALLY want. and more realistic you TRY to make a game, and the less 'fun noob factor' you incorporate,
then you'll naturally create a fun game. sorta like how if you have a free form AI you don't need scripted sequences.
and you can't tell me any mod active today pulls off realism to a fraction of what it could be. with dod i could name off 10 changes without much brainstorming at all!
anyone else feel the same way?
Games are made to be fun. Enjoyment. It seems to me that many games are created with the idea of 'noobs' in mind. Such that, most on-line mods, you run fast, you can take a considerable amount of damage, your gun automatically reloads and has superb accuracy, or none at all.. you can sprint at 15mph with your colt open wide and hit everything in site, or get lucky.
This makes a game fun for anyone, even the first timers at FPS's.
I've been a gamer all my life, and i love FPS's over anything, and i'm sick of this. Personally i think the more realism, the more 'fun' it becomes.
becuase you have more options and more realistic out-comes. I may have to sacrifice the ability to sprint across a map shooting and dodging.
but it becomes replaced with the over all need for cover fire. You can't run across a field cuase you'll get mauled. in DOD or CS i could easily pull this off.
There are plenty of 'realism' mods out there, and i myself have nothing but ideas to offer to such a mod, along with some photoshop skills which aren't very useful.
But i would like to see a complete realism mod. see how far it can be taken.
This entails: lowering speed drastically. I'll even e-mail valve and find out the real life to game ratio to see exactly how fast you should be able to run in game. But in my experience with my friends testing in servers lowering speed and speed only, once our speed was lower, we had to stick together more, we had to USE everything around us for cover, and move up in incriments.
not to be rediculous this would ential sprinting.. aiming with holding the sites up as an alt fire.
no cross hairs
longer timers on nades, i think standard is 8 seconds? i could find out easily thou.
a new damage system, which real life could be more accurately portrayed in hl2.
I dont' think it would be a WWII mod simply cuase so many are going to be attempted. Although realism would fit well into any settings.. either way, becuase reailsm is what i believe long term gamers REALLY want. and more realistic you TRY to make a game, and the less 'fun noob factor' you incorporate,
then you'll naturally create a fun game. sorta like how if you have a free form AI you don't need scripted sequences.
and you can't tell me any mod active today pulls off realism to a fraction of what it could be. with dod i could name off 10 changes without much brainstorming at all!
anyone else feel the same way?