I
Ileman
Guest
kupoartist said:There's one in the Trailer for the second episode, so your wish won't be granted
That's some kind of a mini-strider? Just as long as it isn't that annoying.
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kupoartist said:There's one in the Trailer for the second episode, so your wish won't be granted
No, there is clearly a normal strider walking with the mini-striders at one point.Ileman said:That's some kind of a mini-strider? Just as long as it isn't that annoying.
Ileman said:***EXTRA-SMALL SPOILERS***
***EXTRA-SMALL SPOILERS***
This text is really about what I liked in Episode one and what should be in the episode two.
I prefer close-quarters and mid-range combat with the combine. But not like
it was in nova prospekt when the place was over-flowed with combine soldiers. Something between tactical and pure firepower would be nice. The pulse rifle, SMG and shotgun are the weapons of my choice in the game. Good combine battles and pulse rifle and the game has my attention.
I really liked the first two chapters of Episode one because the atmosphere was perfect and the environment was so unique. I wish all the episodes were like "Undue Alarm" and "Direct Intervention". All the way from the beginning to shutting down the core were one of the most well-made events in the game. The gravity gun puzzles were excellent. I'd like to see more gravity gun puzzles in the future.
The third chapter was fun it it's own way but the flashlight goes out too quickly, there should be more energy to use for running and flashlight.
"Zombines" were a fun addition to the game. I liked the blocking the antlion burrows.
"Urban Flight" was a alright but the last chapter with ciziten herding wasn't my cup of tea. The citizens can't really help themselves and they can't follow my lead. The last chapter was all about protecting the citizens across the yard and I think the last chapter was the part I liked the least. And then there was the strider. If it is up to me: no striders. I don't really like battling against them.
Episode one was more my style than Half-Life 2 itself. No too long drives with vehicles like the Hydro or scout car. Yes I don't really like driving the vehicles at least not for too long. I am more like HL1 style player. HL1 style play mixed with gravity gun puzzles and environment/character interaction makes the HL game I like to play.
Good sides: combine battles, g-gun puzzles, environment/character interaction, pulse rifle, shotgun, SMG, revolver...
Bad sides: striders, some minor problems like in the above text
Best chapters: Undue Alarm, Direct Intervention
The chapter I liked the least: Exit City 17
I'm sure there's a lot more to say but I can't think of anything else right now.
Ileman said:If it is up to me: no striders.
Victor2 said:A human made assault rifle, the HK-G41 would be great; Molotovs, The Combine sniper rifle, snarks (heehehhe I miss them), the Tau Cannon; new skins for the rebels, like more backpacks, more ammo pouches, to make them look like that they are carrying all they can away from City 17; more Xen wildlife and more details about the combine.
Redneck said:Yep want all that too. Oh yeah and make the crowbar beefier :cheese:
kupoartist said:No, there is clearly a normal strider walking with the mini-striders at one point.
xirow said:No Striders?? I want more Striders. I absolutely love them. But the Strider battle in Episode One sucked.
Samon said:The Strider battle in Episode 1 is my favourite so far.
xirow said:I don’t get it. Why? The train yard was one of the worst pieces of level-design I ever saw in a Half-Life game. And the Strider just stood there.
It was nothing compared to the Strider battles in Half-Life 2.
What we need to happen is have some citizen, after fighting with you and the shotgun for a bit, come up and say "hey Gordon, you realise that if you flip that switch (point towards you, then have one of those use (whatever) button to switch fire mode kinda thing come up), you can set the gun to semi-auto..."Victor2 said:And a new secondary function for the Shotgun, we all know that the shotgun is modeled after the SPAS12, and that the SPAS12 has both semi-auto and manual firing modes.
Canadian Gunner said:What we need to happen is have some citizen, after fighting with you and the shotgun for a bit, come up and say "hey Gordon, you realise that if you flip that switch (point towards you, then have one of those use (whatever) button to switch fire mode kinda thing come up), you can set the gun to semi-auto..."
Dr_Crowbar said:- GMan sends Adrian Shephard after Gordon. Shephard is killed, Gordon takes of his mask so we can see his face. And can take his combine sniper rifle.
- Dog actually fights alongside with Gordon.
- Odessa Cubbage talking about how he gunned down the first gunship without knowing that Gordon is nearby
- Kleiner or Barney mentions Rosenberg
- Two striders fighting each other for some reason.
pomegranate said:Just in answer to the original post - why would you want to play with old stuff again - admittedly, all those elements of HL1 were great, but don't you want something new and cool when you stump up your cash over and over again? Don't you want a different experience? That is what sequels should offer, in my opinion.
Previously, I wanted to see Shepard appear again in some future installment, but I think the developments in Ep 1 and the trailer for Ep 2 should show us that it would be a sad limitation of Valve's talents not to expand the HL universe by retreading old territory. Obviously we want some old plot points resolved, but things like Shepard's fate, or Cubbage, or playing against old enemies seem kinda trivial as the HL saga grows and continually becomes more epic...
capteeni said:i want alyx to tell gordon, she loves him...definetly (no pron no pro...Hey wait! i didnt do anything wrong!...what dream?)
Black Op said:5. Freeman should get sent on his merry way to the Project's location by EP2's end.
Planeforger said:Preferably onboard the Borealis? With Cubbage captaining it!
Redneck said:Whenever I hear of Artic bases I think of "The Thing". I'm sure the scientists that actually work in Artic outposts feel very warm and fuzzy there .
Ludah said:You know... we might actually be getting Houndeyes in Episode 2. Just not as we knew them.
http://en.wikipedia.org/wiki/Houndeye
Obviously it's all speculation. Would be interesting though.