Things you want in Episode 2

lloydporn said:
theres not enuff interaction with other stuff and like i said, the guns are crap compared to hl1. i want guns that do stuff not just tickle

i.e m4 from counter strike
Just how are HL2 weapons crap? There isn't much gameplay logic in making the SMG all-powerful if the Pulse Rifle is supposed to be even more so. When aimed properly the Magnum, Shotgun, and Pulse Rifle from HL2 are all capable of easily taking down enemies. Besides, it takes many hits from a HL1 SMG just to take down a Human Grunt, so how can one get the impression that it's better than HL2's SMG?
 
the weapons in hl1 felt better to use, there was also a greater range of weapons which had nice features. 5 shot crossbow

also for the comment about having good reason to cut stuff.....that's abit of a obvious thing to say, everything is done for a reason
 
Just how did the HL1 weapons felt better to use? I don't know how HL2 could have been worse in that regard. I also don't see how HL1's supposedly "greate"' range of weapons is a real improvement.

The tripmines and satchel charges were for the most part useless and redundant in SP HL. I see no harm in making the HL2 crossbow more difficult to master by making it a one-shot weapon, not everything should be easy to use. The Snarks have basically been replaced by Antlions in HL2 and Rollermines in EP1. The Hivehand is only truely useful in an enviroment without much ammo like Xen and it proved its merit there. However with HL2 enviroments always ammo infested, the Hivehand loses its value. The Tau Cannon and Gluon Gun probably could have been useful, but only if there were true boss enemies in HL2. Back in HL1, I never used those weapons expect for the Apache encounters before the RPG was found and in the Xen boss fights.

With those reasons in mind, I see no reason why we should mourn for any lost HL weapon. While I'm still here, I also think it unnecessary to mourn for cut content as well. It's not like they would have made a definate improvement to a game if they made it into the final version.
 
HL1's arsenal was ridiculous. The Egon (the blue spiralling laser) was too overpowered. And the satchel charges felt pointless.
 
Where in C17 would there by depleted uranium (for Gluon and Tau)?
 
ríomhaire said:
Where in C17 would there by depleted uranium (for Gluon and Tau)?
Apparently they have just enough for one buggy-mounted Tau Cannon. There has to be an abandoned nuclear power plant somewhere in Eastern Europe. :|
 
black op have you played half-life 2 substance?

while it may not be coherent [is that the word?, if not i am sure you'll point it out in some witty way to try and make me look more dumb] to have antlions in the train station, substance is a really good mod which proves my point [oh so i hope it does, here's another chance for you to have a dig at me and say it dussent]
one of the first things that implemented was changing the sounds of the guns, now while the pistol in hl2 feels powerful and sounds good its still a bit quite, so along with the other guns the sounds were changed and so too were the models. now playing through the game although there's more stuff to kill if really feels nice unloading a whole clip into a antlion, it feels like its doing something, this is because if it sounds like its doing something it feels better to use, therefor the gun feel in hl2 could be made to feel better to use, like the laud noisey ones of hl1.
[although not just the sounds have been changed, it just shows that the guns can be made better in hl2]

and with 156745 Downloads i think valve should take note from this mod, there must be something about which makes it good?

statistics courtesy of halflife2.filefront.com

while mentioning mods and how half-life 2 could be better, the beauty and puzzles in 'mistake of Pythagoras'
[ http://halflife2.filefront.com/file/HalfLife_2_Mistake_Of_Pythagoras_Mod;57121 ]
really make this a mod everybody should have played, that too going for people at valve. see mods arent just about shooting and guns. that's only one aspect.


-lloyd of lloydporn.com
 
lloydporn said:
[oh so i hope it does, here's another chance for you to have a dig at me and say it dussent]
If he does, I'm completely on his side. Substance is an awful, awful mod, and the opinion of anyone who honestly believes it is doing something well, competently or rightly should be regarded extremely poorly.
lloydporn said:
and with 156745 Downloads i think valve should take note from this mod, there must be something about which makes it good?
Popularity doesn't make something good. If Valve learn anything from Substance's success it is that a certain section of their demographic have absolutely no taste at all, and that therefore they shouldn't listen to the feedback of a certain section of their demographic.
 
I downloaded Substance because I was bored and wanted a new challenge. That's what Substance gave me.

As a game however, the weapons are unbalanced and the selection is ridiculous. Talk about five weapons for the same job!
 
It should be expected to have a HL demographic that seek to customize everything. I would know myself as much of my HL1 models are customized and at one point, the majority of my DoD content was custom. However just because one likes change doesn't mean VALVe should follow them. I hardly sympathize with people that whine about models and sounds because replacements always exist somewhere. One person may think a sound sucks, but that doesn't equate to automatic suckage on VALVe's part. The sound merely doesn't fit your tastes and is not the sign of a poor audio job. I'll just leave it at that.
 
something i might add to my last post

Something that halflife 2 and episode 1 really missed was assassin type units.

Yeah sure the elites were fairly tough and fun to fight, but assassins they were not. They just had more health, shot more accurately, and ocassionally fired plasma orbs that did meager damage.

I remember back in hl 1 how the assassin chicks with the suppressed pistols were some of the hardest nonboss enemies ever. They'd attack you when you weren't looking and often be gone before you turned to see. They'd backflip off of everything and easily outran you all the time.

I'd love to fight some crazy acrobatic elite combine ninja chicks
 
I agree. I loved how they were nearly impossible to kill with a mad charge (with you surviving that is) and you needed to set traps and ambush them.
 
Yeah, I don't quite know why they got rid of the Combine Assassins. Their likeness was passed onto the elites, but the assassins themselves had that whole female-clad-in-tight-leather vibe. Of course, she also had a humongous big red ****ing eye that offset that.
 
Everytime I think about play HL1 again, I shudder when I think about the assassins. I was playing on easy and I had trouble with them.
 
Black Op said:
The Hivehand is only truely useful in an enviroment without much ammo like Xen and it proved its merit there. However with HL2 enviroments always ammo infested, the Hivehand loses its value.

I used it quite a bit at black mesa.

It would be fun just to have for shooting objects around. Break up the monotony of the peashooter. Sometimes i would rather bust open supply boxes by shooting them but dont want to waste ammo. Hivehand is perfect for this.
 
Black Op said:
The Hivehand is only truely useful in an enviroment without much ammo like Xen and it proved its merit there. However with HL2 enviroments always ammo infested, the Hivehand loses its value.

I used it quite a bit at black mesa.

It would be fun just to have for shooting objects around. Break up the monotony of the peashooter. Sometimes i would rather bust open supply boxes by shooting them but dont want to waste ammo. Hivehand is perfect for this.
 
its only when going back and playing the original that i realized just how much ammo you are lugging around.

I was one of those players that instinctively was cheap with ammo. By the end of the game i think i still had enough ammo to kill the nihilanth again.

now in halflife 2 you only carry about a 3rd or less of the ammo as before. Which i think was a good move exept in the case of the magnum and the pulse rifle.
 
kag30 said:
It would be fun just to have for shooting objects around. Break up the monotony of the peashooter. Sometimes i would rather bust open supply boxes by shooting them but dont want to waste ammo. Hivehand is perfect for this.
Funny then how smart HL players never think of actually shooting crates. That's why the crowbar and Gravity Gun exist. But I expect the Hivehand will never return since Alien Grunts haven't been seen since the Nihilanth's destruction.
 
Black Op said:
Funny then how smart HL players never think of actually shooting crates. That's why the crowbar and Gravity Gun exist. But I expect the Hivehand will never return since Alien Grunts haven't been seen since the Nihilanth's destruction.

You were saying the gun was useless besides xen in hl. If your walking to a supply crate from the other side of the room and want it opened before you get there its the smartest way to do it since your not wasting ammo.

Then again i play to have fun not survive. I would speak of necessity and useless weapons if i had to do this for real.

I would think smart players would find the same task becoming monotonous when carried out the same way everytime.
 
kag30 said:
You were saying the gun was useless besides xen in hl. If your walking to a supply crate from the other side of the room and want it opened before you get there its the smartest way to do it since your not wasting ammo.

Then again i play to have fun not survive. I would speak of necessity and useless weapons if i had to do this for real.

I would think smart players would find the same task becoming monotonous when carried out the same way everytime.
Just because I implied Hivehands were not truely useful in Xen doesn't mean they're utterly useless. I just say there's less incentive to use them in ammo-rich enviroments. And I never thought once of using anything other than a crowbar to smash HL1 crates, as I'll have to drag my ass to pick up the ammo anyway. Repeating basic functions not related to combat are not supposed to be exciting anyway. Therefore, smart players like I can deal with it.
 
I used the Hivehand a damn lot in Black Mesa, I found it extremely useful, due to the fact it had unlimited ammo and guided bullets/hornets..
 
Oh well, I guess people just have different playing styles. I didn't use the Hivehand heavily until Xen. Then again, I did use it to waste away lesser creatures back in Black Mesa.
 
Black Op said:
And I never thought once of using anything other than a crowbar to smash HL1 crates, as I'll have to drag my ass to pick up the ammo anyway. Repeating basic functions not related to combat are not supposed to be exciting anyway. Therefore, smart players like I can deal with it.

You can start damaging the box before you get there so its quicker, more efficient. Creative players like me can make mundane tasks a little bit fun.
 
kag30 said:
You can start damaging the box before you get there so its quicker, more efficient. Creative players like me can make mundane tasks a little bit fun.
Removing a second in the process of destroying crates is a skill only necessary in speed runs. I was never the type of gamer that goes on speed runs.
 
camera movements? like when running or walking, the gun/hand animations have the motion but how about the cam? anyone ever play the Thief Games? it had that slight bobbing/sway to the cam as you walked.

perhaps an option to turn on or off if possible, I donno how things in games work, but it would be cool and add more feel to it.
 
Black Op said:
Funny then how smart HL players never think of actually shooting crates. That's why the crowbar and Gravity Gun exist. But I expect the Hivehand will never return since Alien Grunts haven't been seen since the Nihilanth's destruction.

oh look, there's you lording your supreme being over everybody else, you clever clever hl2 god
Black Op said:
smart players like I can deal with it.
**** me in the ass you really love yourself, its not real life, we all dont have to do it a set right way. **** i'd hate to be in a clan with you, not that you need a clan i bet your a one man army.

Black Op said:
Removing a second in the process of destroying crates is a skill only necessary in speed runs. I was never the type of gamer that goes on speed runs.
dam it i must have been doing a speed run, i dident relise i was but as you say, 'Removing a second in the process of destroying crates is a skill only necessary in speed runs' so it must have been a speed run i did, i wonder how good it was, probbly crap compared to one of your runs. not that you did them ;)
 
lloydporn said:
oh look, there's you lording your supreme being over everybody else, you clever clever hl2 god

**** me in the ass you really love yourself, its not real life, we all dont have to do it a set right way. **** i'd hate to be in a clan with you, not that you need a clan i bet your a one man army.

dam it i must have been doing a speed run, i dident relise i was but as you say, 'Removing a second in the process of destroying crates is a skill only necessary in speed runs' so it must have been a speed run i did, i wonder how good it was, probbly crap compared to one of your runs. not that you did them ;)
Well I guess some people are entitled to different ways of playing through HL. I just don't agree that bashing crates can be so boring that one has to use a Hivehand at times. I also think having a weapon dedicated to destroying crates is a poor excuse to bring the Hivehand back, as been suggested.
 
Hmm..I want new enemies but not HL1 ones. Other than the headcrab and Ichyosaur, I really did not like the designs or attacks.

HL2 has the best artistic direction of any game I've played and it'd be a shame just to see such old and less talentedly designed creatures.
 
Well I admit that Houndeyes and Bullsquids were easy to dispatch back in HL1. That doesn't mean they can't be improved upon either by making them smarter or using better enemy placement. As for their designs, I have no problem with them as they were in HL1. However they could get a makeover like the Vortigaunts did in HL2 if that should appease you.
 
without seeing if already mentioned, how about we kick the white coat Zombies and make them instead have citizen like shirts/jackets, I get really annoyed at seeing the same many damn zombies everywhere, come on, spice it up a bit for these guys. and what, are head crabs scared of women, what about female zombies?
 
Damn it, if I see yet another type of zombie I'm gonna puke:frown: .
 
It just adds to the reality. How come only scientists and combine soldiers get zombified? What are scientists doing wandering around in sewers to get attacked by headcrabs?
 
cojawfee said:
It just adds to the reality. How come only scientists and combine soldiers get zombified? What are scientists doing wandering around in sewers to get attacked by headcrabs?
They aren't scientists. They are zombified forms of a specific type of HL2 citizen. Compare the The Zombie with the model used in the game and also in Concerned's "We Still go to Ravenholm" arc. Note the Green cuffs around the sleeves and the blue trousers.

I struggle to remember where you see them in the game. I think they're actually costumes worn solely be City 17 Refugees: along the railroad, in Black Mesa East, which makes sense because the citizens all have the blue-uniform, and where you'd expect to find more City 17 Refugees, you also find more zombies. It would have made a lot of sense though to have some blue-uniformed zombies around someplace, just for a little variety. Just that one edition would have probably stopped the Zombie clone griefers and wouldn't have made too much of an impact on performance either.

Strange that HL2 did have Blue-uniformed Zombies circa 2003. When they redid the models to make them look a lot better, blue got dropped altogether. Also there were both Zombie assassins (Zombie versions of the female assassins that never made it into the game) and Fast Zombies (which appear to wear what was the old-style combine uniform). I guess the two got merged into one and the model got compeletly redone, because one or the other was redundant. At least with Fast and Poison Zombies you don't really get this debate, because they have either no clothes or poorly visibl clothes.
 
A small thing but please can we have :

-Rebels screaming and shouting "STRIDER" and "HUNTERS, GET THE HELL OUT OF HERE".

Thankyou carry on
 
I'd also like to see Bullsquids and Houndeyes... (maybe Alien Grunts too?) though I'd like to see the concept of the Antlion King and Crematers make it make in... how about instead of a Tentacle, they could use the Hydra that was going to be in HL2 but was cut out? That sounded like a really cool enemy. We need to see the Crab and Mortar Synth's too! I'd also like to find out more about G-Man, and exactly what happened to Dr. Breen. New weapons, and new vehicles would be nice too. So yeah, that's pretty much it. :p
 
Stop looking back.

Bullsquid and houndeyes would be fun for about a second then you realise you've seen them before (Not new)

Anyway If the story in pcgamer is true can the two people living in the forest be of substance, stories to tell of whats been happening outside city17, appear in future episodes.
 
prob101 said:
Bullsquid and houndeyes would be fun for about a second then you realise you've seen them before (Not new).
Why were the Headcrabs and Barnacles brought back then? I think many people will enjoy having more wildlife to fight aganist, and there's lots of potential for Bullsquids and Houndeyes in the Source engine.
 
Back
Top