This Is The Fallout 3 Thread

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I can't save big town with a robot because there is no robot at the scrapyard!
Explosives and small guns work though and I can complete the quest, just not in a cool way.
 
There's some solution to spawn them, but I dunno it off the top of my head. Look up "Big Town Robot Problems" or something.

I'm going to presume it's because no Vaults ever ended up using their GECK. Still, the West Coast was a damn sight better off than the Capitol Wastelands, although the Capitol Wastelands are also a lot lot smaller.
 
/EDIT Whoops double post. - ___ -
 
For anybody who has gotten the T-51b Power Armor from Fort Constantine, are there any terminals needed to hack or locks that need be picked? If so, what skill is required?
 
You know of the key requirements, right? I think they're the only things you need.
 
Fallout 3 isn't to bad, although not really my type of game.
 
My brother bought Saint's Row 2 instead of Fallout 3, I didn't care, as both looked awesome (I think SR1 is better then GTA4, so SR2 should be awesome right?), but upon playing it, it's just SR1 with like 5 new features... I want Fallout 3 now :(

His excuse was 'I didn't play the other Fallouts, so I wouldn't get it'..

I told him to **** himself.
 
I really like Fallout 3.

I tried the Unarmed combat route. I only made it to lvl5 before I went nuts from having to constantly reload a saved game due to dying every 30 seconds. The best weapon I was able to get was some spiked nuckles that did very little damage. Each fight lasted mere moments. Perhaps later with that fist weapon or with extra perks that add to the unarmed damage. However, as I didn't get that far, I couldn't say. I do know though, i'll not be going that route again anytime soon.

I noticed a feature that i'm not sure is a part of the game or my inability to track an NPC. While playing on easy, I found a few quests were not available to me, such as the one in the Water Processing Plant. However, when I played the game on Very Hard, it was once again available. That is as long as I exited Vault 101 @ the very beginning of the game on Very Hard difficulty. Do different missions cycle each time a new game is started?

The "Child At Heart" perk is useful. The more so if you do not have a high charisma or speech skill. So far I have used it on a few occasions with a 100% success rate. I can't compare it to other higher end perks, but at low level, it's well worth using, as it only needs 1 point to use & the benifits have greatly paid off.

Best Moments so far?

1) 1 hit critical kill on a charging cow with my bare fist. Wow! The other cows in the herd then proceeded to own me.
2) 5 enemies chasing me near the river when I turned around & opened fire on a wrecked car next to them. One enemy said "Oh Shit!" a split second before the car exploded, gibbing all 5 enemies & sending their body parts into the river.
3) A super mutant was attacking a female NPC with a huge club type weapon. From a long ways off, I entered VATS & took aim at the mutants arm. With a 5% chance to hit, I opened fire. All shots missed but the final one. However, the last round was a critical & so I was treated to the bullet cam as my round flew true to it's target & removed the mutants entire arm holding the club. What I wouldn't have given to have been able to record that to video.

-MRG
 
Honestly, does anyone actually consider this to be on the same level as the original Fallouts?
I certainly don't.
Oh, and the music for this game is terribly unfitting with the traditional Fallout feel.

edit: I suppose as a Fallout spin off action game it is on the ok mark, in a Halo sought of way.
 
You people are so spoiled. The music industry's ****ed, the movie industry's ****ed. What makes you think the gaming industry, which involves more money than both, is going to stay protected by ideals of past gamers and companies?
Honestly, does anyone actually consider this to be on the same level as the original Fallouts?
I certainly don't.
Oh, and the music for this game is terribly unfitting with the traditional Fallout feel.

Galaxy news radio. So many gems.
 
You people are so spoiled. The music industry's ****ed, the movie industry's ****ed. What makes you think the gaming industry, which involves more money than both, is going to stay protected by ideals of past gamers and companies?


Galaxy news radio. So many gems.

No, I actually don't like it. I actually beleive it doesn't compare.
 
You people are so spoiled. The music industry's ****ed, the movie industry's ****ed. What makes you think the gaming industry, which involves more money than both, is going to stay protected by ideals of past gamers and companies?

Galaxy news radio. So many gems.

That's all licenced music, of course, but I'll agree that the in-house orchesteral music is balls. Half of it feels directly lifted (in fact I'm sure that it WAS directly lifted) from Oblivion. I replaced mine with Fallout 2 music.

"A Kiss to Build a Dream on" as the menu music fits so well.
 
That's all licenced music, of course, but I'll agree that the in-house orchesteral music is balls. Half of it feels directly lifted (in fact I'm sure that it WAS directly lifted) from Oblivion. I replaced mine with Fallout 2 music.

"A Kiss to Build a Dream on" as the menu music fits so well.


it sounds like diablo2 ost lol
 
Probably just my ineptitude or misunderstanding how VATS relates to enemy damage, but I'm getting a bit sick and tired of entering VATS, putting 3 bullets into a Mole Rat's head/leg/body; seeing the message "Mole Rat Head/Leg/Body Crippled" but this having no effect on movement, speed or attack.

Those things are just one example, because they're as annoying as the rats in Oblivion (the fact they can jump about 20,000 feet). Maybe I'm not high enough a level or skilled with any weapon enough for an enemy to be effectively crippled, but it's annoying as hell. Back to Gears 2!
 
Actually it resembles dark age style society. There would be no trade if there was considered to be an overt amount of hostility outside of your own community. I think the only implausibility is the fact that they let outsiders into their little bubbles oh so readily, like they are inviting catastrophe.

Even then they are implausible. Have you noticed any source of food or clean water around or in any of the towns? Megaton has a purifier, but that's about it. Everywhere else, there is absolutely no sustenance available. And if there's no sustenance, how can there be thriving towns like Megaton?

I find the notion of Dark Age rather illogical in Fo3, especially when we consider that 80 years after LA was destroyed the thriving community of Adytum was estabilished that set up a trade-route with the Hub, providing weapons, ammunition and armour in exchange for raw materials. And California is arguably an even more hostile place, with packs of radscorpions, molerats, raiders, 'sychos and the occassional deathclaw a regular encounter. 80 years later, North California was covered in caravan trade routes:

http://www.nma-fallout.com/forum/album_pic.php?pic_id=28

Fo3's doesn't make sense when approached with logic, that's why I consider it a psot-nuclear explorer simulation and try to stay away from towns for as long as possible.

Fact of the matter is, in Fallout's scenario of the world's end, I don't think the East Coast would be a place that was survivable outside a Vault. There wouldn't be a downtown D.C. ruins, it would just be a crater. I was surprised the freaking Washington Memorial was still standing.

Kind of shows how illogical the game world is, doesn't it? The entire game doesn't feel like 200 years after the war, more like 20-40.

Not to mention that it's hardly the world's end - humanity persists and gets back on its feet.

The invisible walls are set in place to keep you from getting your ass handed to you in Downtown D.C. also it is more realistic that the average person wouldn't be able...or willing...to climb over a mountain of crushed concrete/glass/metal for the wonderul chance to getting eaten by a Mutant on the other side. Also it's better than flash traveling to everything just because you can, miss a lot of content, and it removes the sense of immersion.

But I can clearly see how the rebar forms a convenient ladder to the top of the rubble. Not to mention that I am not an average person in the game world, I'm the VATSman!
 
Yay for sequence breaking.

http://www.youtube.com/watch?v=lifXN5rZLj4

They have the tech to build this huge persistant world but the main cities still have only like less than 20 people or so. Well, actually, Megaton has more I think. But Rivet City was a huge goddamn dissappointment.
 
If they had a brain they could've at least made the boundaries plausible, like intense radiation levels or something.
 
Yeah **** that. "YOU CANNOT ADVANCE IN THIS DIRECTION" **** you PiP-Boy. I wanted to see what would happen if I followed the power lines.
 
Good ol' Wasteland from 1988 had the message "You see miles upon miles of endless wasteland. You decide that further progress would be hazardous to your health and turn back.
 
That wouldn't have been bad, although it would still have been arbitrary. But then again, having a ridiculous high radiation zone would have been just as bad, I suppose.

How would you block of the rest of the world from the Capital Wastelands?
 
I wouldn't make it one big map to begin with - an overhead worldmap with locations would allow to smoothly limit the play area without it feeling arbitrary.
 
Honestly though I wouldn't have minded the closeness of the map and all the other ten billion niggling quirks if they had just stumped up and hired Brilliant Writers.

They hired decent writers, and they were... well... decent. But not brilliant.

I suppose my expectations kept on rising.
 
If you turn the exploration of Fallout 3's world into a quest through the top-down fog-of-war, the game would be utterly awful. I wouldn't swap the 'I really want to see what's behind that hill' effect that a full 3D world gives you for 'less arbitrary boundaries' in the game world. That's like amputating your genitalia when you have RSI in your hand.
 
Honestly, if it were isometric like the original Fallouts, I probably wouldnt care to play it.
 
If you turn the exploration of Fallout 3's world into a quest through the top-down fog-of-war, the game would be utterly awful. I wouldn't swap the 'I really want to see what's behind that hill' effect that a full 3D world gives you for 'less arbitrary boundaries' in the game world. That's like amputating your genitalia when you have RSI in your hand.

It doesn't even need to be isometric - render a cell complete with a small amount of terrain surrounding it, then, whenever the player oversteps the boundaries, he get kicked off to the World Map.

I'd prefer isometric, turn-based combat with a first-person exploration camera.

Oh yeah, Jintor, I wouldn't call the writers decent even. Just look at the confrontation with the President. Worst. Writing. Ever.
 
I haven't loaded up FO3 in a day or so, I just can't bring myself to click on the icon on my desktop. It's an okay game, but other than that...

I suppose it's the extremely lackluster story that essentially killed my interest. Man, what I would give to have another VTM-esque game in my hands right now. Honestly the only part of the game I truly enjoyed was the evil path of Tranquillity Lane. And that had more to do with the actual objectives of the mission than the details of the story behind it.
 
The NPCs really kill the thing. It's really cool if you find a bunker with some bones and some set pieces around so that you can use your imagination to reconstruct what happened, but if an NPC runs in and opens their big mouth everything immediately fails.

Really Fallout 3 is best when you're just by your lonesome wandering the landscape and making stories up in your head (companion AI is shite).
 
Not to mention the photorealistic graphics:

hideousmutantyj8.jpg
 
So I could end the survival guide quests after chapter 1 by talking to Moira and convincing her to stop.
It would give me some XP and a free perk that half's the chance of enemies getting a critical against me.
But I don't really wanna, I would like to do the quest. So what do you folks think would be the best.
 
Do the quests. They're lulz, and you get to see more of the Wasteland.

The hair really bothers me. I hope they mod that properly.

It looks so... molded.
 
I am stuck

I am looking for "the family" or something like that to recue some kid

a rotten dude told me to go trough a tunnel,I got tot he tunnel but the tunnel ends and I dont see any more way except outside

where are those?
 
They're living in the tunnels. Go in metro, and look around.
 
They're living in the tunnels. Go in metro, and look around.

where? I entered into a manhole where the drug seller rottendude is,from there reached some tunnels that have some exits but I dont see other place
 
After you go down that man hole, and come out to the train tunnels with the traps, you need to take the very first left. It looks like its blocked by crashed train cars, but you can get around them. From there you can figure it out.
 
Okay I have another question (still dont have the game)

If I wear the Enclave armor, can I trick the soldiers in thinking I'm friendly?

Or is there anyway I can make friends with them?
 
Okay I have another question (still dont have the game)

If I wear the Enclave armor, can I trick the soldiers in thinking I'm friendly?

Or is there anyway I can make friends with them?
The BoS doesn't shoot at you, so I assume the Enclave wouldn't treat you any differently either. I would be impressed if the Enclave can be tricked, though.
 
the radio galaxy dude is aksing in the radio for me to come to his place

he is rivet city right?

the road to rivet city is full of big dangers and such things right?

I once found 2 guys whit the armor of the cover,but where black and red,they where walking whit a robot around,I follow them a bit,do they ever reach a place or they just wander ramdonly?
 
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