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I cant really say anything useful about it yet, but what i've seen from the bink (gordon planting a table in front of a door and a soldier first tries to open the door and eventually decides to shoot trough the window) looks not to thickheaded.guinny said:The A.I. Yes, it may sound like bitching but come on. 6 years and a magazine tells us its mediocre A.I. What the hell is that? 3 other mags completemented it. What do you guys think?
That event could have been scripted, though.Clavius said:I cant really say anything useful about it yet, but what i've seen from the bink (gordon planting a table in front of a door and a soldier first tries to open the door and eventually decides to shoot trough the window) looks not to thickheaded.
Wildhound said:All of the AI in the world, ever, is scripted. There's no such thing as an unscripted AI. It's so irritating when people use that phrase.
Wildhound said:Which mag? Quote? Link?
And if it's three to one with compliments, why does it merit a new thread? I'd say that's pretty much case closed...
That's messing with language. The difference that most people understand is that scripts are special case and AI is general case.All of the AI in the world, ever, is scripted. There's no such thing as an unscripted AI. It's so irritating when people use that phrase.
Tell me something that wasnt bad about farcry except for the graphics.slayer0 said:far cry had bad AI
Clavius said:Tell me something that wasnt bad about farcry except for the graphics.
guise said:it was out months ago :E
Wildhound said:All of the AI in the world, ever, is scripted. There's no such thing as an unscripted AI. It's so irritating when people use that phrase.
The treetop level. If the whole game was up to the quality of those two minutes then it would have been game of year. Unfortunately, much of the rest of game was mediocre at best.Clavius said:Tell me something that wasnt bad about farcry except for the graphics.
The gameplay.Clavius said:Tell me something that wasnt bad about farcry except for the graphics.
Doesn't that have to do more with the fact that nearly every game let's the player take MUCH more damage than the regular enemy, than with the stupidity of the AI?Bobcat said:I have never ever, in my entire life of gaming, come across an AI that actually bewildered me, or somehow got me stuck in a situation that I couldn't wrestle my way out of.
Bobcat said:I've never seen places where the AI would figure out a way to flank you.
Ditto.Wraith said:i recall this happening to me quite often in half life 1
Personally, I prefer that the AI remains the same on all difficulty levels. I like it best when the difference between difficulties is how good the enemies shoot. Nothing more, nothing less.Mr. Redundant said:what difficulties did each magazine play on?
I know its obvious but.. if they played on easy.. they shouldnt expect much in terms of a challenge.
on the other hand, the AI should be more proficient than running at you while you blast them on more difficult settings.
Give them some slack won't you... they just don't know any better :ERaziel-Jcd said:Im sure the A.I in hl2 will be fine. And people need to stop calling the stolen build a beta. It was NO WHERE near beta.