Valves Joke, explanation with proof

The code is far from the FINAL code, that is the only thing i agree on. How do you know the FBI is not already on the case? Gabe only asked for out help because the kids that do such things usually boost their egos with it and tell some of their online friends. Eventually the news gets spread and maybe someone hear hears sth. about it (it wouldn't be the first time).

But it IS actualy HL2 code. There are some old things in it, some incomplete and some brad new things in it. Looks strange? Maybe. But i think some people are just too crazy with conspiracy theories.
 
Steam is bundled with HL2 but it is not part of HL2 code!
 
Originally posted by thop
But i think some people are just too crazy with conspiracy theories.

..and some people just don't have an open mind to look at it logically.
 
So you really want me to believe that Valve leaked the code on purpose? Or that the hl2.net staff fabricated it? And then you tell me to have an open mind? :) Please.
 
Well, I have an open mind. I haven't come to any conclusions yet - I'm just scanning theories, adding and removing ideas.. but no conclusions. Denying the possibility of Valve doing something like this might be limiting..

I'm not saying believe, I'm saying to not be conclusive on anything just yet - and yes, that is being open minded.

It's just.. weird heh.
 
Guys... I've said since the first moment that the code is obviously fake. It's just a large comilation of Source code from quake games and the first HL1, modified to make it look like HL2. I can see where some of you are coming from, because for one, it's obvious there's no new info in there that we don't already know. Just names of weapons and vehicles that don't even match up with valve's descriptions and known info. For example... there's a "flaregun", but everyone who's seen the gun obviously can tell it's not a "flare"-gun... but that's what it was dubbed on these very boards. There's a group of people who made this and they're havin a huge laugh at your expense.

I have still yet to see an official statement from valve. That "Gabe" post even looks fishy. And.. tell me this, if someone had access to gabe's e-mail account, couldn't they simply request the password for this forum sent there and simply gotten his password and posted here? As far-fetched as that may be (not really though), it just doesn't sound like Gabe. I don't see Gabe saying "Well, this sucks." either. That sounds so... 12-year old-ish. This thing has blown out of proportion and it's obviously nothing special. A company as huge as valve would NOT have such inadequate security. I've set up home networks with better security. Also, how come no one mentioned the release of the SDK? A lot of this code includes ideas that I just don't see happening in HL2. I'm just going to sit back and wait until we get a REAL legitimate confirmation on this. And that doesn't mean another forum post or "I got this e-mail" from some random person.
 
It's just a large comilation of Source code from quake games and the first HL1, modified to make it look like HL2.
Sigh, how often do i have to repeat: LOOK AT THE ACTUAL SOURCE before you make claims like that. There is maybe 1% old code from HL1 in there, everything else is brand new. Why is everyone focusing on the 1% old HL1 code?
 
And no it is not just names from vehicles and guns, it is f.e. ten thousands of lines of DX8/9 shader code! Please look at the source! And if you can't read/understand then PLEASE trust someone who can!
 
Originally posted by thop
Sigh, how often do i have to repeat: LOOK AT THE ACTUAL SOURCE before you make claims like that. There is maybe 1% old code from HL1 in there, everything else is brand new. Why is everyone focusing on the 1% old HL1 code?

That's VERY arguable AND that's all part of this whole debate/speculation.
 
I give up on you guys, you are stubborn beyond reason :)
 
Ok if we drop the entire debate about the source its self, that still brings us back to the wiered valve post on the forums. No offical word nothing? whats that about?? Even if the source is real they would still release a statement or something.
 
Originally posted by Manip
Ok if we drop the entire debate about the source its self, that still brings us back to the wiered valve post on the forums. No offical word nothing? whats that about?? Even if the source is real they would still release a statement or something.

they did on the biggest half life 2 site on the internet...this site
 
The dx8 and dx9 code means NOTHING! That is freely available and many other games use it, and code from those can be made to look very similar. There are very few new enemies listed, and some of the common ones like prowlers and even the g-man are missing from it. Some of the weapons and vehicles sound very very farfetched as well. Some of them don't even fit the HL2 universe. We're not stubborn, we just don't swallow all the BS we're fed with a funnel.
 
So a complete DX9 engine is freely available? Where can i get it and make my own game from it! Post some URLs please! Thought so.

The G-Man is there: // GMan - misunderstood servant of the people

Stop making up facts and look into the source!
 
Originally posted by madcow555
The dx8 and dx9 code means NOTHING! That is freely available and many other games use it, and code from those can be made to look very similar. There are very few new enemies listed, and some of the common ones like prowlers and even the g-man are missing from it. Some of the weapons and vehicles sound very very farfetched as well. Some of them don't even fit the HL2 universe. We're not stubborn, we just don't swallow all the BS we're fed with a funnel.



you are an idiot, Valve has admitted that it was real, and so has this website, you are extremly stupid.
 
but for DX9 / 8 ?

Just a comment...
Ofcourse its shader code for DX 9/8.
DirectX 6 DOESNT SUPPORT SHADERS.
Just commenting on that question.
 
Originally posted by thop
I give up on you guys, you are stubborn beyond reason :)

Being stubborn is coming to your conclusion that this is real, it's a leak of the real HL2 source, unintended by Valve.

I'm not being stubborn, I haven't come to any conclusions but I AM taking in all information and I will base any decision I make on that information. Stubborn would be believe the exact opposite and not stating that anything you say is absolutely false.

There are three sides here. One is your side, two is the opposite, and there's me outside of the box.
 
Originally posted by PhatBoyz
you are an idiot, Valve has admitted that it was real, and so has this website, you are extremly stupid.
Let's try and be a little more constructive, please?

The argument in question is whether or not what >Valve< SAID was real and why only this website received any information.. and via the forums at that.

The debate is questioning what exactly is going on here... it's weird.


-----
Let me put my view like this. Honestly, I'm pretty much on the side that this is indeed real and that Valve's work has been comprimised.

However, thinking out side of the box won't let me stop any other sort of theories from being formed. We simply do not have all of the facts here besides a thread allegedly started by Gabe Newell. Now, the thread looks like legit and the code (arguably) looks like the real source code for HL2. By obviously putting 2 and 2 together, one would come up with acceptance that this leak is indeed really HL2. Looking further into it, things start to get fishy.

Why did Gabe only post information in THIS site and no other site, on a forum at that (I know I've repeated this, over and over). To be honest, I can't trust Munro or the admins of this site - especially after what they've attempted to do to Valve (trying to get information by posing as Valve employees). Also, it's obvious that Valve's email system is compromised.

There's the code itself which is no where near complete, uses calls to OpenGL and Quake (which is what HL1 was created with), and just generally seems whacked. Of course, there is also the fact that there appears to be legitimate HL2 coding here. Now, any normal guy (ie: not looney like me :p) would use this coupled with Gabe's thread that this is legitimate code. Now, there's the off-the wall theory that Valve might have leaked what could be old cold of HL2.

This could explain why there is legitmate looking HL2 code ... it's all mixed and matched HL1, Quake, HL2, and TF2 code and it doesn't appear to be important ... that and it's only PART of the code. Valve could've done this to do a prank which may make the forum thread real. ..and add the fact that he only posted this information at one location (this website), and you get an unprofessional, non-serious vibe going. Of course, as I said this is an off the wall theory but it can't be ruled out entirely. Open mind people :p

Just let me state that I really do believe that this is all real and something VERY serious. I would like to add that I am also keeping an open mind and not removing any theories untill it's 100% proven wrong.
My moto has always been - ya never know :p

Just lighten up guys, don't start flaming each other over this.
 
I contacted Eric Smith
Are we (everyone) going to get an official statement or press release on this half-life 2 source code that is floating around. I don't count a post by a single valve employee as an official statement on an unofficial web-site. Feel free not to respond as this is not your area of work but a response would be appreciated. Also if you do respond I might want to stick that response on a web-site, even if it is like "Valve has no plans to release a statement at this time" that would even be very helpful. :)

I'll post if he responds
 
Good idea. When we receive an official confirmation other than one post, on one unofficial HL2 website (that I can't trust anymore).. then I'll shut the hell up because I had my fun with theories.
 
Not that I want to, but WHERE are you guys downloading the source code from? Is it on a website or something?
 
As it has been said, I would like to agree that this is a spoof batch of code, it vaugly resembles quake1 source code, (go download it and you'll see structure simalarities aswell as file name simalarities.( ftp://ftp.idsoftware.com/idstuff/source/q1source.zip ) I am inclinced to beleive that this is a hl1 modified code base with some tossed in bogus code to make it look like hl2 source. There's plenty in this code base that wouldnt make sence to do. Why have references to Winquake? and glquake and what not? That would be HL1 that was based on quake1 with heavy modification. So I propose the culprit would be valve itself in this "leak". A Viral comprimise such as what was stated would not make any sence for the type of security a company as big as such could have. It would be pure idiocy to let something that stupid occur without setting up some form of hoax. So Either they released it or fed it to someone thinking they were obtaining it with a modified client. Keep in mind this is a Corp, not some home user on his silly little home computer not behind a firewall not using a corperate email server and what not. Most places block all unused ports unless they have no freaking clue what they are doing. I think they know exactly what they are doing. if they can write secure netcode they can secure their own private corp network with port blocking outgoing and incomming aswell as having a traffic server watching what may not be allowed.
But as I was saying, I do beleive this isnt the real hl2 source code, and btw for all who say "it says src aka Source the name of engine", its very common to name "SOURCE CODE" src in an archive. Ask a developer.

Ask yourself, Why is there quake1 junk and hl1 build files in a hl2 source if it's a completly new engine? Aswell, check the coppyright dates, 1999 2000 2001 2002, I think its 2003 isnt it? Those look like valid HL1 engine updates time lines to me. So I say this, Its either HL1 source mixed with unusable junk files to make it look like HL2 or, The Source engine a peice of junk based on old technology modified from the ground up still comming from quake 1, ported to cpp from ansi c just as d3 was based more on quake1's ansi c structure ported to cpp with a cpp style progs system instead of quakec; than any other engine they have modified quake1 into.


Now for the replies on what I have said. ----Infection
 
Originally posted by madcow555
Guys... I've said since the first moment that the code is obviously fake. It's just a large comilation of Source code from quake games and the first HL1, modified to make it look like HL2. I can see where some of you are coming from, because for one, it's obvious there's no new info in there that we don't already know. Just names of weapons and vehicles that don't even match up with valve's descriptions and known info. For example... there's a "flaregun", but everyone who's seen the gun obviously can tell it's not a "flare"-gun... but that's what it was dubbed on these very boards. There's a group of people who made this and they're havin a huge laugh at your expense.

I have still yet to see an official statement from valve. That "Gabe" post even looks fishy. And.. tell me this, if someone had access to gabe's e-mail account, couldn't they simply request the password for this forum sent there and simply gotten his password and posted here? As far-fetched as that may be (not really though), it just doesn't sound like Gabe. I don't see Gabe saying "Well, this sucks." either. That sounds so... 12-year old-ish. This thing has blown out of proportion and it's obviously nothing special. A company as huge as valve would NOT have such inadequate security. I've set up home networks with better security. Also, how come no one mentioned the release of the SDK? A lot of this code includes ideas that I just don't see happening in HL2. I'm just going to sit back and wait until we get a REAL legitimate confirmation on this. And that doesn't mean another forum post or "I got this e-mail" from some random person.

OMG there are intelligent users on this forum, amen brother!
 
Originally posted by Infection
As it has been said, I would like to agree that this is a spoof batch of code, it vaugly resembles quake1 source code, (go download it and you'll see structure simalarities aswell as file name simalarities.( ftp://ftp.idsoftware.com/idstuff/source/q1source.zip ) I am inclinced to beleive that this is a hl1 modified code base with some tossed in bogus code to make it look like hl2 source. There's plenty in this code base that wouldnt make sence to do. Why have references to Winquake? and glquake and what not? That would be HL1 that was based on quake1 with heavy modification. So I propose the culprit would be valve itself in this "leak". A Viral comprimise such as what was stated would not make any sence for the type of security a company as big as such could have. It would be pure idiocy to let something that stupid occur without setting up some form of hoax. So Either they released it or fed it to someone thinking they were obtaining it with a modified client. Keep in mind this is a Corp, not some home user on his silly little home computer not behind a firewall not using a corperate email server and what not. Most places block all unused ports unless they have no freaking clue what they are doing. I think they know exactly what they are doing. if they can write secure netcode they can secure their own private corp network with port blocking outgoing and incomming aswell as having a traffic server watching what may not be allowed.
But as I was saying, I do beleive this isnt the real hl2 source code, and btw for all who say "it says src aka Source the name of engine", its very common to name "SOURCE CODE" src in an archive. Ask a developer.

Ask yourself, Why is there quake1 junk and hl1 build files in a hl2 source if it's a completly new engine? Aswell, check the coppyright dates, 1999 2000 2001 2002, I think its 2003 isnt it? Those look like valid HL1 engine updates time lines to me. So I say this, Its either HL1 source mixed with unusable junk files to make it look like HL2 or, The Source engine a peice of junk based on old technology modified from the ground up still comming from quake 1, ported to cpp from ansi c just as d3 was based more on quake1's ansi c structure ported to cpp with a cpp style progs system instead of quakec; than any other engine they have modified quake1 into.


Now for the replies on what I have said. ----Infection

i totally agree, preach on!!!
 
SIGH. Check out the source before you make comments. There is like 1% HL1 Code in it, and only very few files are © 2000/2001. And if you know anything about programming you'd know why. I'm really getting tired of repeating it. Browse the source, then make some statements about it. It is not HL1 code with some " bogus code" to make it look like HL2. It is more like HL2 code with 1% HL1 code thrown in, why are people so focused on the 1% HL1 code?

BROWSE THE SOURCE before you jump to conclusions. If you don't understand the source trust people who do!
 
Originally posted by thop
SIGH. Check out the source before you make comments. There is like 1% HL1 Code in it, and only very few files are © 2000/2001. And if you know anything about programming you'd know why. I'm really getting tired of repeating it. Browse the source, then make some statements about it. It is not HL1 code with some " bogus code" to make it look like HL2. It is more like HL2 code with 1% HL1 code thrown in, why are people so focused on the 1% HL1 code?

BROWSE THE SOURCE before you jump to conclusions. If you don't understand the source trust people who do!

Maby you should stare at the source and compare it to quake 1, I have been for the past 6 hours, aswell as I have worked with the quake 1 src before. There is still enough reference to quake1 garbage and hl1 junk to make it unethical to call this code base a "NEW ENGINE" thats "REVOLUTIONARY". It is possible they Purposly added HL2 code and "BROKE" it just to make it look close enough to the real thing. If you think this isnt a hoak, you are basicly calling valve morons for letting this happen on their own internal network.

Oh I should add, Even Tenebrae2 which is a quake1 rewrite (Near D3 in visuals) has more to the rendering system as far as completness than this apears to have.
 
I'm going to throw my lot in with the Code Release As Some Sort Of Valve Meta-Prank. If this really is a joke Valve should get their own show. Brilliant. If it's not, well that's just too dumb to contemplate.
 
Originally posted by Infection
Maby you should stare at the source and compare it to quake 1, I have been for the past 6 hours, aswell as I have worked with the quake 1 src before. There is still enough reference to quake1 garbage and hl1 junk to make it unethical to call this code base a "NEW ENGINE" thats "REVOLUTIONARY". It is possible they Purposly added HL2 code and "BROKE" it just to make it look close enough to the real thing. If you think this isnt a hoak, you are basicly calling valve morons for letting this happen on their own internal network.

Thank you! Thop has been such a turd :)P) about this for a while now, heh.

My thoughts: Still inconclusive.
 
I'm pretty sure HL1 will be added to HL2, with some beefed up engine or sth. like that. There are many HL1/HL2 shared folders. Also there is code in quite a few files that basically says sth. like this:

If i am HL1
do this
else if i am HL2
do that

So that'd explain it. I'm very sure it is a pre-E3 build.
 
I dont recall them at any point stating that Source wasnt from scratch and partialy based on HL1 and HL1 was to be bundled (code wise) with HL2 when you buy it at release......They must have forgotten to inform the media of such a outdated bonus that would only add usless bulk to their code when they could PACKAGE IT SEPERATLY AND NOT MERGE THE CODE. WHILE SAVING TIME AND MONEY OH NO......

From a developers point of view, thats freaking retarded.....lets just waste time money and system resources unnessesarily because we can.
 
It'd be stupid to build the source completely from scratch, and they never said that.
 
Originally posted by thop
It'd be stupid to build the source completely from scratch, and they never said that.

So on various sites with interviews with the devs when they say "new engine" that means old revamped engine right?
 
So is Quake2 not a new engine compare to Quake1?
 
Originally posted by thop
So is Quake2 not a new engine compare to Quake1?

Actualy its not, its revamped. Aswell as Q3 being revamped from Q2, and D3 has so many code simalarities to Q1 its not funny. But I dont recall Carmack saying D3 was from scratch, especialy since its entire build concept is cpp version of quake 1's ansi c with a new progs system that object oriented.
 
Quake 1 is a new engine. Quake 2 is modified form of Quake 1. Quake 2 the same (if not a modified form of Quake 2).
Half Life is a modified Quake 1 engine.
Half-Life 2 (source) is a completely new engine just like Quake was.
 
Originally posted by Ares
Quake 1 is a new engine. Quake 2 is modified form of Quake 1. Quake 2 the same (if not a modified form of Quake 2).
Half Life is a modified Quake 1 engine.
Half-Life 2 (source) is a completely new engine just like Quake was.

Exactly as stated by the Valve devs on interviews.
 
If HL2 engine is different from HL engine then it is by definition a NEW ENGINE. It'd be follish to not take some good basic parts out of the HL1 engine, instead of rewriting them exactly the same. And if you look at the code and see hundreds of thousands of exlusive HL2 code than that's very well a NEW ENGINE for me.
 
Half-Life 2 isn't supposed to support OpenGL. Why have it in HL2's code? Backwards compatibility? Would that even make sense development wise? I'm not the greatest coder in the world (actually, I'm very very new) but even I can see that there is something not right with this code.
 
I dotn quite mind valve trying to distract us away from fact that hl2 is delayed i mean what else can they do and im gona play along for fun i mean its not like theres anything much more to do until then.
 
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