what do you want to see in cs hl2 port

I hope all the weapons stay the way they are now! It took years of fine tuning to get the feel, fuction, and damage we have today. Sure it may not be perfect, but atleast it finally feels balanced. I just hope the team that is incharge of the source ports doesn't change things radically. The new engine and netcode probably fuctions very differently and may change the way the weapons feel as a result. Changing weapons on prupose would just make the new port feel that much more alien.
 
I want the flashbang to really have a bang. It should be the louder than any other sound in the game and make you temporarily deaf with ringing ears.
 
Just think of running ans shooting as fast as you can as voracious dinosaurs jump and leap at you at 30 or so mph.

Amazing. :)
 
i want to see a bunny hopper get instantly impaled up the @ss by a wooden stake that instantly comes out beneath him as he is landing.

Appart from that, as others have mentioned, getting damage from falling debris etc... bodies absorbing bullet energy hence they cant aim momentarily.
 
ImJacksAmygdala said:
have the flash bang make your ears ring for added effect...

how about instead of a lound noise, they mute the sound and let it fade back in. if they put a loud ringing noise it might be annoying and even damaging.
 
dassbaba said:
if cs ever gets a velociraptor i quit video games...

The 'raptors would be T's right? I bet Cliffe would be up for adding 'em. This is right up his alley.
 
Greg Coomer said:
The 'raptors would be T's right? I bet Cliffe would be up for adding 'em. This is right up his alley.
Heh, I've always said CS2 could have a compeletely different scenario behind it. There we go. 'raptors vs ...

Sounds intriguing :D
 
OCybrManO said:
If you want the old CS you should play the old CS. CS:S is a port of CS in its current state.

The shield will probably be 10x better (not better as in "stronger"... I mean implemented better with less exploits) in CS:S than it was in CS. My only complaints about the current shield are that the hit detection in CS is iffy and the Terrorists weren't given any decent anti-shield weapons/items. If they fix the hitboxes and give the T's a molotov or something I'd be fine with it.

What would you guys think if we gave the shield the boot?

Cliffe
VALVe
 
I'd rejoice. I can see why it was added, but I don't think it was ever intended to be used so that someone can cower in a corner, only venturing out when everyone else is dead.

Ditch it!
 
Yay! Boot the shield!

Edit: I should add, this is coming from someone who uses the shield often and IMO to great effect. The shield is just an awkward mess, it makes little to no sense as to why it was added, it was just thrown in and only the CT's got it. Just cut it out of the picture and be done with it. It's not shameful to be able to admit you were wrong on some things.
 
Here are just a few things that occurred to me as I was playing. I feel a few little details could make the next installment all that more refined and addictive.


Suggestion name: Blood trails
Effect:
After a player is wounded (One possible option could be if they loose something like 20hps over a short period of time) they would ooze a short trail of blood behind them.
Purpose of changing/adding:
A subtle addition of detail to the game. This would also add another level of interaction to the gameplay. Wounded players would be exposed for a short while. There would be chances for misdirection, and ambushing. Attacking players would be encouraged to pursue their targets as the blood trail would be temporary. Players would also get a greater sense of satisfaction knowing that their attack scored a definite hit on their opponent.
Other notes:
The blood trail should fade away over a short period of time.


Suggestion name: Visible footsteps
Effect:
Players footsteps are visible
Purpose of changing/adding:
Adds a level of tracking to gameplay. Also subtly changes the way in which players see their position in the game space. Adds a level of realism to the game.
Other notes:
Foots steps fade with time. Foot steps should change with the type of surface (snow lingers longer, dust is less well defined) Some surfaces could be less defined then others appearing as vague scuff marks rather then clear boot prints.


Suggestion name: Molitov cocktails
Effect:
When thrown bursts on impact adding a fiery barrier effect for a short period of time.
Purpose of changing/adding:
Adds a defensive aspect to the game. This would be ideal for a short term defensive barrier. Perfect for terrorists on CS situation maps.
Adds a level or realism to the game. The molitov cocktail is a typical terrorist device.
Other notes:
Effect is temporary. Fire can catch on wooden objects in the surrounding area (like boxes, barrels and door frames). Would be a terrorist only weapon.


... I imagine those first two could be server variables. The Molitov thing I imagine could be quite possible in something like the source engine. I guess a few little details could add another level of interaction into the fray.

About the shield... Yeah just scrap it. It was a nice colorful addition. But I feel that it is so an unique item, that it doesn’t seem to fit in well with the rest of the game, including the CS players who don’t seem to know how to handle having it in the game.
 
cliffe said:
What would you guys think if we gave the shield the boot?

Cliffe
VALVe
I would love you. :thumbs:

Also what about the ability to move around while planting the bomb...like in the early versions?
 
Tr0n said:
I would love you. :thumbs:

Also what about the ability to move around while planting the bomb...like in the early versions?
There'd be no benefit to that really. I do think it's a little unbalanced though that the CTs just press a button to do their task on the de_ maps, where the Ts actually have to switch to an item.

It takes skill to use the shield properly, but unfortunately because it's a very difficult tool to master properly without camping in the corner, most people can't be bothered. I say it needs to go.
 
I would like to see some new maps that have to deal with urban warfare in Iraq or some other Middle Eastern countries.
 
Chris_D said:
There'd be no benefit to that really. I do think it's a little unbalanced though that the CTs just press a button to do their task on the de_ maps, where the Ts actually have to switch to an item.
Well just add it in...and if people bitch and complain about it...just take it out.So ether way it would work out for boths sides.
 
I think the sheild needs to go - unless the terrorists can buy molotov cocktails and watch the CT's scream as they run around on fire. Yeah, I could always go for that.
 
cliffe said:
What would you guys think if we gave the shield the boot?

Cliffe
VALVe
NO, dont get rid of it !!!
just make it more balanced. make it so that someshots will penetraet it, etc, and bullet holes ill appear in it. and give the t's something along the same lines. a human shield, maybe ??
like they can use dead ct's as shields.
 
a nade would sort a shield out in seconds. think of a CT runnin up to you behind his shield, u switch to HE Gren and roll it up to his feet. BOOM, he goes flying into a bunch of barrels scattering them everywhere. the burnin thing sounds cool 2 tho :)
 
yes, yes, yes, most people enjoyed the game just how it was before the arrival of the shield. but one thing that has sort of annoyed me was: how i can shoot someone 10 times with mp5 and they still survive? or just annoying 6-7 shots including 2-3 headshots?... i have been forced to either come to the conclusion that: after kevlar, 9mm do jacksquat for damage and mp5 sucks OR i can just blame the instance on the "hitboxes" and then procceed to express "BS BS BS!" verbally on mic and typing.

Just wondering if anyone else has been annoyed with such instances.

So to the point of this post: Make damage more realistic.

No one should survive after being shot 10 times.
I know it's just a game, but i dont care. 10 times? AND live?
 
I'm hoping that they did change this.

In viewing the clips of source, it appeared that the grenade explosion was quite...powerful in retrospect to the grenades we play with now.
Many have asked why sitting on a grenade doesnt kill you.
 
I just thought this would really make a great addition to CS. Random weather and time. Day, Dusk, Night, etc. And Rain, Fog to limit visability (only on certain maps obviously), and maybe your occasional "Dust Storm" Hohoho I crack myself up...
 
cliffe said:
What would you guys think if we gave the shield the boot?

Cliffe
VALVe

Fantastic idea, Cliffe. Please consider it! At the very least, fix ALL of the bugs with the shield (hitbox and otherwise) and make a server variable that can allow/disallow it.
 
dont make too many drasict changes to the game. the bigest part of this game is league play. you want to be able to maintain the current community that you have right now, things like the sheild can go because it was never used by any big leagues and is even blocked on alot of public servers.
Big changes that some people are sugesting would amke a huge impact on league play and if they are put in they must be done in the right way. for example the "Random weather and time" "footprints" and "blood trails" could all be good additions to a rater old game but they would have to be done right.
for the weather and time thing, you couldnt make it so every map change was random you would have to make it an option when you set up your server if you want to have random weather and time, just random time, just random weather or map default every time. this way pub players would be happy because the server admin could set up all different kinds of lighting and weather and league players would be happy as well because if leagues wanted to they could make every server run with map defaults as part of the rules.

all i am saying is if you add any of the changes make sure you think about it for a while. small changes can mean alot in league play, and there is no harm in making one of the changes just a cvar instead of not giving players a choice.
 
Personally I quite like the shield I just think it's too good for the money.

2 possible improvements I can think of, either it should cost twice as much to buy or it should be shorter so you can still get shot in the feet unless you crouch with it which I must admit is what I expected before it was introduced in 1.6
 
Oooh and while I'm here the most wanted improvement I'd like to see is not gameplay related but client/server based.

Why are rates configurable? I understand them pretty well and have mine set up well but the amount of people with high rate values and stupidly low updaterates is increasing recently. I know in part it's the latest excuse doing the rounds, it used to be aimbots, then wallhax, then interp now it's updaterates but here's my suggestion anyway.

Send sample data from the server to the client upon connection and a return sample too and use that to determine the connection type and ping etc then set the rates accordingly, it would stop people taking advantage of them and would probably imprve the play experience of newer players too who wouldn't have the disadvantage of having their rates badly configured..
 
meh?

Shield:

Alot of crap has been said about this, all I think it's about players not being able to adapt to change. I like the shield because it breaks those maps when all the players whore the AWP. Alot of servers "ban" the shield because it is deemed unfair. It's not true. You still can die with it. Having the shield doesn't make you immortal. You still get damage from HE grenades, knifes and a few good aimed shots from guns. All they need to do is fix the bugs that the shield has and it's gold. All those talk about allowing certain rounds (AWP duh) to penetrate it is another fact that AWP whores complaining.

I say keep the shield. Just fix the bugs.

AWP

It's a one hit kill weapon. It deserves more cons. I have a few suggestions:
1.) You can't jump when you have a sniper rifle.
2.) 2 second "black out" when you scope.

But remove the pistol delay.

Look, I like the awp. But I just plain hate it when the server of ANY map becomes a AWP map. The awp deserves to be an expert player's weapon, make the learning curve of this game be set up a notch higher. True, anybody can pick up the awp and kill with it. But make it so that only the real pros use it.

More machine guns

Hey Valve, it's lame that the machine gun section ONLY HAS ONE GUN. Where's the M60? SAW?

HE Grenade

This damn thing is still bugged. The grenade can fall on your ass and you can recieve ZERO damage from it. It's damage is extremely unrealistic (i mean inconsistent actually). How can anybody get hit by 3-4 HE grenades and NOT DIE?

Weapon damage

All of us have unloaded an entire clip of the GLock and the guy lives to turn around and give you a headshot. Fix this.

Weapon Prices

Submachine guns need to be way cheaper than assault rifles. Pistols need to be cheaper too. And dual berettas for 1k.....why would anybody blow 1 grand for it anyway? Besides looking cool, which only lasts 5 seconds before your ass get's pawned, is there any use for such weapons? Think practical. What is practical for this game?

Ability to prone

DoD has it. Allows concealment, allows more accurate fire especially form machine guns. Allows more advance squad based tactics. But do away with deployment of machine guns ect ect....CS is too fast paced for deployment stuff.
 
What do I want to see?
I want to see the shield gone and the rest as is. Counter-Strike is fun for what it is, its not realistic and its not overly complicated or simplistic. Leave the damn AWP alone and if anything, change it back to the way it was, without the pistol delay.
We don't need uber cool new guns or grenades, we just need counter-strike on a new engine.

Little side note is the current hitboxes are fine, just everyone doesn't realize their server sucks and their accuracy sucks. Adding stupid metamods and the like just slow the server and lower its registration. If you ever actually play on a good quality server without horrible mods, you will know the hitboxes are 100% fine. Also, the mp5, glock and awp are fine, counter-strike is NOT realistic.
 
cliffe said:
What would you guys think if we gave the shield the boot?

Cliffe
VALVe

I would say try some balancing before you took it out completely.

First off I think that when you put the shield to your side, more of your body must be exposed. I also think weapon accuracy should be less when you are using the shield (except for grenades).

I never really liked the idea of of some guns penetrating the shield, or of bullets doing damage - but less. I always thought the shield should do what it's meant todo - block bullets.

I always thought the best solution would be to apply bullet mark decals to the window. After so many shots, the window would be riddled with bullet holes making it immpossible to see through - threfore the person must have the shield at his side to see where he's going.

And what about making the shield only go down to the players thighs? This way they must crouch to get full protection?
 
Dezzo said:
Shield:

Alot of crap has been said about this, all I think it's about players not being able to adapt to change. I like the shield because it breaks those maps when all the players whore the AWP. Alot of servers "ban" the shield because it is deemed unfair. It's not true. You still can die with it. Having the shield doesn't make you immortal. You still get damage from HE grenades, knifes and a few good aimed shots from guns. All they need to do is fix the bugs that the shield has and it's gold. All those talk about allowing certain rounds (AWP duh) to penetrate it is another fact that AWP whores complaining.

I say keep the shield. Just fix the bugs.

AWP

It's a one hit kill weapon. It deserves more cons. I have a few suggestions:
1.) You can't jump when you have a sniper rifle.
2.) 2 second "black out" when you scope.

But remove the pistol delay.

Look, I like the awp. But I just plain hate it when the server of ANY map becomes a AWP map. The awp deserves to be an expert player's weapon, make the learning curve of this game be set up a notch higher. True, anybody can pick up the awp and kill with it. But make it so that only the real pros use it.

More machine guns

Hey Valve, it's lame that the machine gun section ONLY HAS ONE GUN. Where's the M60? SAW?

HE Grenade

This damn thing is still bugged. The grenade can fall on your ass and you can recieve ZERO damage from it. It's damage is extremely unrealistic (i mean inconsistent actually). How can anybody get hit by 3-4 HE grenades and NOT DIE?

Weapon damage

All of us have unloaded an entire clip of the GLock and the guy lives to turn around and give you a headshot. Fix this.

Weapon Prices

Submachine guns need to be way cheaper than assault rifles. Pistols need to be cheaper too. And dual berettas for 1k.....why would anybody blow 1 grand for it anyway? Besides looking cool, which only lasts 5 seconds before your ass get's pawned, is there any use for such weapons? Think practical. What is practical for this game?

Ability to prone

DoD has it. Allows concealment, allows more accurate fire especially form machine guns. Allows more advance squad based tactics. But do away with deployment of machine guns ect ect....CS is too fast paced for deployment stuff.

The grenade damage in CS is more burn damage as aposed to blast damage (which we see in Half-Life 2. If people died instantly from grenades then people would be spamming all day long - the way CS maps are (due to the limitations of the Half-Life engine, making them merely long corridoors intertwining.

But since in CS: Source cliffe has said that maps can be much larger (10 times larger) and that they are interested in doing jungle type maps - blast grenade damage would be much more at home.

About the glock - I don't get your logic. If all guns were realistic they'd all give instant kills. THe glock is meant to be weaker in comparison to all other guns - just buy a USP or desert eagle when you spawn.

Going prone? I don't think so. CS is much to fast paced to give people the ability to camp, so we're left to wait out the rest of the round while 2 guys camp 2 sides of a corridoor, waiting for the other to get bored and run through.

More machine guns? No they're not needed. You must be a deathmatch player - cause I thought the same thing when I first got into CS.
 
The shield shouldnt go, it helps to create new tactics and varies the cs gameplay from usual running around like mad rabbits shooting anything that moves, the shield makes you think (or cry) and does its job well, all it needs is fixing and balancing, so like the awp, it isn't too widely used. When i go on servers which allow it, it isn't used often anyway.
I think the shield plastic/glass peice should be able to be shot through, making aim helpful when dealing with the shielders, rather than the lucky spraying that goes on at the moment.

The awp should keep the delay, it takes much more skill and timing to use the awp now, and cs is better because of it, afterall most players (on pubs and in leagues) prefer to use rifles, they are the most economical guns afterall.

The rest of cs is fine, cs 1.5 was brilliant, and 1.6 is also good, the bugs and glitches just need fixing, which i hope cs:source will perfect in preparation for CS2.
Cant wait, good work Cliffe!
 
cliffe said:
What would you guys think if we gave the shield the boot?

Cliffe
VALVe

It would be a great day for CS if the shield was removed. :bounce: Next on the list: reverting back to the old AWP behavior. :)
 
suggestions etc.

Hi ...

Don't enlarge maps, a map like Dust2 is the largest size a map should be, remember that CS haven't been kept alive all these years by FFA, but by communities, ergo CLANWARS, therefore maps shouldn't be huge size because there are always alot of 1on1's etc - and if a map is way to big, it would be to dull, or take forever to wait it out. Dust2 is the best size for a 'large' map - or around that anyway.

Remove the shield, yes! Nobody uses it, it's bugged, and it's lame, dosn't belong in CS, and never had. The idea behind it was okay, but it's just like it's not ment to be. :)

Faster weapon switch time (Like old times) - Would make the game more skilled like before.

Keep the AWP delay IMO, I think the AWP is perfect now its still a killing machine if u know how to work it.

When being shot at/on - You shouldn't be able to jump. Don't you all hate it when you hit someone, and they just jump so they have the time to turn around (because of their LOW SENS!:frown:) and then sprays you, HS you, whatever. It's lame! But I guess that in CS:Source Hitboxes won't be shit like in Half-Life, so it MIGHT just work without my purposal! But I would recommend it for testing!

We need new maps, YES! WE DO! But more simple ones, I THOUGH! Like the CS:CZ maps alot more than the regular CS maps, and I know alot of people do, I think those should be standard in CS, they give a more tactical aspect and more 'real'-feel to the game. But keep the maps in the same style as a map like NUKE, or DUST2, not all that 'fancy crap' as the new maps you added, they aren't very tactical as dust2 and nuke and such (The CW maps in general).

Do something about the galil and the famas, they are a bit to random, just try to improve them just a little bit.

THE BUY MENU, PLEASE CHANGE IT BACK! The new system is SO lame, everyone is still getting it wrong, buying scout, or the auto sniper ... Change it back, worst idea EVER. ;) Sry whoever thought of it :p

The Radar needs some lovin' - Make it blue (a variation of light/half-dark blue) , so its easier to take a quick look on it, and register where your teammates are.

Do some options for how good voice quality can be in CS, the quality now is way to bad.

New crosshairs, please! Especialy a DOT, just a DOT! Since the bullets are random anyway when you spray, a DOT would be prefered.

New radio commands, just for the fun of it. :)

When you turn your back on flashes, you can still be quite white, do it so you almost dont get white IMO, because you wouldn't in real life. DONT EVER ADD A FLASHBANG NOISE SOUND! It may be cool, but it's really the MOST ANNOYING thing ever, and I would endorse any HACK or whatever that would remove it, because it really gives headaches!

Do something about the pistols whom nobody ever uses, the sig sauer, the FN gun, and the duals. I'd say remove the duals, they don't really belong in CS. Improve the FN and the Sig Sauer so they are usefull. Improve the Sig Sauer so its a great deal of damage (less than deagle though, more than FN & USP), but more recoil than the USP, and a delay a bit less than deagle. The FN gun should be as fast as USP, but the damage less, recoil should be the same, and accuracy the same, since it have more bullets). Maybe doing so it depends on which char you choose as CT, on what gun you get.

Remove the PARA, dosn't belong in CS :) It's lame.

Improve TMP, MAC10, do them as usefull as MP5 so there is a variation of the selection.

...

Well thats all, for now...
 
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