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blahblahblah said:How is it not impressive. Sounds more like a bias then an observation.
blahblahblah said:Substitute plastic demons with generic aliens and military and you get Half-Life and Half-Life2.
blahblahblah said:Lighting and shadows play a huge part in determining how a game looks. Go find a game that allows you to choose between software and hardware rendering. Notice a difference? I bet you do. The more advanced the lighting and shadowing that are used in the game the better the game will look.
Kadayi Polokov said:But they do look grey, pretty much every creature in the D³ videos was grey or a similar tone. Great skins, but no colour going on at all.
Dougy said:who cares is they look grey?
grey doesnt mean plastic.
saying they look plasticy is just the sign of a fanboy who cant take HL2 being blown away in the GFX department.
im not a D3 fan, i have no plans to buy it and i dont even know when its supposed to be released, im just saying that D3 looks way better than Hl2
Someone doesn't know his facts. You call the characters low-poly in HL2? What are Doom3 characters? Ultra-low-poly? Just look at the profiles of the characters. Almost every detail on the Doom3 characters is normal mapped on. The textures in Doom3 are also quite a bit less detailed because each model has to have 3 or 4 layers and normal maps can not be compressed very well... this is partially what gives it the "plastic" look that many people say it has (the other part is them over emphasizing the lighting).Caminante said:HL2 is going to be just great, the engine isn't all that from what i've seen thus far. Character are low polygon, the texture sux and the level's geometry levels are too simplistic as compare to STALKERs. The only thing that has impressed me so far from HL2 is the water effects, that is about it. The game inherrited the annoying edginess from the previous engine.
OCybrManO said:Someone doesn't know his facts. You call the characters low-poly in HL2? What are Doom3 characters? Ultra-low-poly? Just look at the profiles of the characters. Almost every detail on the Doom3 characters is normal mapped on. The textures in Doom3 are also quite a bit less detailed because each model has to have 3 or 4 layers and normal maps can not be compressed very well... this is partially what gives it the "plastic" look that many people say it has (the other part is them over emphasizing the lighting).
Doom 3's lighting is made for dark survival horror games with lots of tight corridors and almost entirely indoor levels... a genre in which HL2 does not reside. Why would Valve waste all those CPU/GPU resources on something their game doesn't even need? They designed their game to look great and (almost more importantly) be very well-rounded (good in many aspects instead of just one) without the requirements being off the charts. I think they did a good job from what I've seen so far.
If all you want is a survival horror game with survival horror mods (or whatever else requires that much dynamic lighting) then Doom3 is a great choice. If you want a highly varied experience Doom3 would probably be the last choice... whereas HL2 will (and, really, already does) have a huge and varied mod scene in addition to HL2 itself. I'm not sure what kind of mods STALKER and Far Cry will have... but if their engines work the way I'm almost positive they do (or at least Far Cry) then there will be more restrictions on their modding capabilities than those of HL2. Speaking of STALKER...
Personally, I think STALKER's environments look great, but I honestly don't see how they are so much better than HL2. Same with the player models. It looks great... but beyond that it's hard to judge.
Also, considering that the videos we have seen of HL2 had lots of placeholders and we were told that they don't even include DX9 effects (except for the HDR video) I don't see how people can say that it will look horrible.
Doom 3 looks great. Far Cry looks great. STALKER looks great. HL2 (or what we've seen of it) looks great. I don't know... HL2 just happens to look the best overall, in my opinion. I just like the way that it all fits together. There's something to be said about the feel of the movement and netcode, as well... both of which I would assume are at least as good in HL2 as they were in HL (I think this was a big factor in HL's, and its mods', survival). As for the other games... I have no idea how they will perform in those aspects. We can only hope for the best.
blahblahblah said:Asus, you're right about one thing, soft shadows look so much better than hard shadows.
Asus said:Although the HDR HL2 video is key.
OCybrManO said:There is only one way to make things looks like they are a higher polycount than they really are... normal/bump mapping. Doom3 has much better use of this technology.
The versatility of the engine is the range of different types of mods that are capable of being made using the engine... not how long it takes to make content for the games. That would be ease of use. Valve is known to have great support for the mod community and HL2 is supposed to be even better for modding than HL was... which will be awesome if it is true.
Doom 3's unified lighting architecture would not be suited to huge, highly detailed outdoor environments as seen in STALKER.
Far Cry and STALKER are both primarily made to do outdoor scenes... games like that usually have trouble with other environments (This definately looks like the case for Far Cry from the screenshots and video I have seen of indoor areas. Though, I'm not sure about STALKER as I haven't actually seen any indoor areas other than one the size of a barn... but I hear it's also supposed to do indoor areas well).
HL2's Source is a brush-based engine (great for indoor maps) with displacement maps (generated by Hammer) used to make flat brushes into curved terrain. It's not the best way to make terrain but it allows more flexibility than traditional methods.
The X-Ray engine (STALKER) looks impressive... I just hope there are a lot of cool mods for it. I would hate for something like that to go to waste. I'm definately going to buy HL2, Doom3, and S.T.A.L.K.E.R. but I'm not sure about Far Cry (I'll probably end up getting it, unless I'm strapped for cash).
ElFuhrer said:Doom3 may have good tech, but they just did a pretty crap job in the artwork section if you ask me. The Doom3 world looks like it's been constructed out of 3 elements: Rubber, clay, and plastic. It looks all soft and fake, like action figures in a toy playset. They soft edges contrast the ugly sharp shadows and doesn't look real at all. A lot of the monsters don't scare me at all. I'm sorry, but I think they just look... well... stupid.
daveodeth said:what is the HL2 HDR?
Koldfire said:S.T.A.L.K.E.R for graphics and enviornment/atmosphere.
Hl2 has long since been outdated in the graphics department. should have came out in december like it was supposed to.
Even Painkiller looks betetr than hl2 and has better physics.
None of these games are out......screenshots and video give you a crappy presentation of a product. As far as I'm concerned Half-life 2 wins. it would win if they had everything they promised it to be and still used the halflife1 engine. Story, gameplay, and flat out IMMERSION is the key to the best game. Graphics is part of the immersion factor, but only part of it. If people say doom3 looks better...who cares....to me carmack and crew have always been focused on multiplayer and done crappy on story everytime. look at quake 1 ...all technology crappy game. doom ...weak story, but basically mindless killing...there has not been 1 single game carmike has done where the story was awesome....I can have a game completly top of the line graphics...complete photorealistic can't even tell I am in a game or looking out the window...if it doesnt have a good story or gameplay...it sucks and is incredibly boring...ok anyways let me get off my tangent and say...yes DEUS EX Invisible war is so far the best.....you know why???? graphics use the latest direct x9 features and its actually out in stores(not in beta version or whatever) and the story is incredible just like the first one.
Koldfire said:S.T.A.L.K.E.R for graphics and enviornment/atmosphere.
Hl2 has long since been outdated in the graphics department. should have came out in december like it was supposed to.
Even Painkiller looks betetr than hl2 and has better physics.
OCybrManO said:I have seen plenty of indoor screenshots of Far Cry and they don't look good. I have seen at most two indoor screenshots of STALKER even after hours of looking for STALKER media... both of which were very good (that and the fact that the developers said they designed it to do both indoor and outdoor scenes well is why I said "but I hear it's also supposed to do indoor areas well").
HL2 is "outdated"? Hehe... funny. It might not have the most amazing graphics of all video games... but it's far from outdated. I have no doubts that HL2 will be an incredible value in the long run... as much or even more than Half-Life. Half-Life, although it looked pretty good, was "outdated" (as you people seem to say if a couple of games look a bit better in certain areas) when it was released... that being said, it's still in use more than five years later.
How do we know that they aren't using this time to make some things look better? I mean, they aren't showing us anything new at all... and they haven't for months. I don't know... maybe it's just wishful thinking.
Caminante said:I'm trully glad you finally decided to watch some of the STALKER media - i hope you watched all the trailers. However, as usual you did not finish your homework, FarCry's indoors enviroments actually look pretty good, the contain a mixture of static and dynamic shadowing and lighting, that almost rivals Doom3, and haven't seen so far in any of HL2 media either being on Blink or .jph format.
PvtRyan said:The HL2 indoor scenes look better imho, due to the fact that HL2 uses indirect illumination which it bakes on the lightmaps, Doom 3 nor Far Cry have this because they render the lighting in realtime and indirect illumination is too heavy to do RT.
The lighting in Doom 3 and Far Cry is harsh, very hard and dark shadows. HL2 doesn't have this, but looks nice and smooth, altough not dynamic.