frances_farmer
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vann7 said:Hl2 use to achieve realism..
1)very high quality Textures ,and Pixel shaders (for water and Fire ) and some fancy HDR effects.. because everthing in the lighting departments is mostly workaround or tricks here and there.
Doom3 use..
1)Advance lighting techniques to produce Dinamic Lighting in real time/ REal time Bumpmaps / Normal maps/Real time specular maps/Diffuse maps../realtime shadows. and as a bonus very detailed characters/weapons
err you missed:
specular maps
bump maps
normal maps
diffuse maps
for Half-Life 2. oh half-life 2 also has water refraction ^_^