L
Lazerraid
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I want sof2 style rag doll / bullet effects.. Ie: If i shoot their arm with a shogt gun i want it to fly off like it how hit with a shotgun.
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Q: Does Half-Life 2 have a Soldier of Fortune 2 style damage system?
A: No.
Nice, I tottaly agree!!Originally posted by Woggy
Ultra Realistic gore and exaggerated deaths. Makes using the shotgun a lot more satisfying.
I want the body to smash against the wall behind it, breaking its neck, causing the spine to rip through the throat and then choke it in its own filthy blood. But it would probably be dead by then.
(alright, im just kidding)
Originally posted by WiredShock
I'd like more drivable vehicles, better graphics, 3rd person mode.. to name a few
Originally posted by WARLORD
in the e3 movie we see a combine fly when hit by a grenade...
why doesn't he explode like in real life?
And the grenades from what I have heard are very weak. More like elaborate firecrackers right now.
Originally posted by FoB_Ed
well you heard wrong, the nades are very, very well done
I WANT A MECH TO RIDE IN!! more like power armor.. but heres to hoping.
Originally posted by Mr. Redundant
remember HL1's grenades? pretty useless in terms of anything than making the enemy move.
I understand what you're saying but I'm a bit of a realism fan, so I guess I'll wait for the mods and CS2 for that level of gameplay. The soruce engine is well suited for realistic simulations of land combat.Originally posted by Mr. Redundant
realistic fire patterns, recoil and damage are awesome.. but not really hl style... I dont really think valve really shoot for realism with half-life. its a design decision. I would seriously doubt seeing an realistic fire patterns, recoil, or damage in HL2, simply because its not what they want gameplay wise. the realistic stuff mentioned above will be probably locked and loaded in the CS2 dept.
the grenade however is more useful than HL1's grenade.. as mentioned earlier the grenade is a sight to behold, both graphically and to listen to (especially the satisfactory low toned pop and flash when thrown far.. gotta hear and see it)
as for damage wise... its still pretty weak for a grenade, but if your judging the beta grenade, who knows.. remember HL1's grenades? pretty useless in terms of anything than making the enemy move.
IM a realism fan, so I feel your pain. I honestly agree with you whole-heartedly.. I was just offering an opinion as to why Half-life may go the way it did in the first.Originally posted by ParaBellum
I understand what you're saying but I'm a bit of a realism fan, so I guess I'll wait for the mods and CS2 for that level of gameplay. The soruce engine is well suited for realistic simulations of land combat.
Right now, the beta ballisitics leave me a little underwhelmed.