Why the hell doesnt this command work...

madcat75

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Everytime I type in sk_citizen_health 500000 it doesnt do anything. My squad dies easily on me. What's going on here!?
 
well...why don't you try experimenting with what health can be and then share it with us. :D
 
I also have a question on a command I can't get to work.
I'm trying to accomplish something with garrysmod and I can't get anyone to die and go to ragdoll form (freindly). I tried npc_kill while pointing at them. I tried npc_destroy and nothing happens. I even tried npc select before it. I can't get it to work with either freindlies or enemies. I can kill enemies normally though.
 
Gyder, I find a way to kill friendlies to to spawn a Manhack, take hold of it with the gravity gun, and walk up close to mr ally. Choppity chop, raggity flop.

Or make a car and run into them ;D
 
The problem is I'm trying to do this with dog and the only way he dies is from physics but then that snaps his head loose so I can't pose him.


Add: And just to let you all know this is from a spawned dog, npc_create npc_dog
And the other (good one) is from the dog that's spawned as a ragdoll is the garrysmod construction map.
 
I thought I saw a way to make all of the npcs become alive, thus fixing the dead problem...They have expresions, the just can't move due to the ragdoll.
 
Is there a way to get DOG to attack the combine and other things if you summon him?
 
itsmygame said:
Hmm...what does he do? Make sure the ai is on. :D

He just stands there like a moron... I think thats because everything he does in the game is scripted.
 
Thats interesting, I spawned antlion guards and he just ran away from them... :D
 
Although if you use garysmod you can make it look like he is attacking the combine. ;)
 
If you spawn Dog and then spawn a whole bunch of combine around him, they'll start shoot him for a long time, then he just dies. I thought it was pretty funny to see that he actually had a health limit and knew when to die.
 
I can't figure out how to give the spawned units weapons... D: So when I make them so its combine vs antlions vs zombies, the combine just kinda stand there... :dozey:
 
Dumb Dude said:
If you spawn Dog and then spawn a whole bunch of combine around him, they'll start shoot him for a long time, then he just dies. I thought it was pretty funny to see that he actually had a health limit and knew when to die.

Haha that is funny
 
itsmygame said:
I can't figure out how to give the spawned units weapons... D: So when I make them so its combine vs antlions vs zombies, the combine just kinda stand there... :dozey:

Try this:
bind "x" "npc_create_equipment weapon_ar2; wait; npc_create npc_combine_s"

Where "x" is, put any other letter of your choice.
 
Dumb Dude said:
Try this:
bind "x" "npc_create_equipment weapon_ar2; wait; npc_create npc_combine_s"

Where "x" is, put any other letter of your choice.

I still dont know how to force a citizen model to have the medic model when I do this:

npc_create_equipment weapon_ar2; wait; npc_create npc_citizen setmedicon
 
I tried it out and killing him in any way doesn't work. I really wanted to play with his position in other maps.
 
Hmm, odd that he didn't die. Even if he did die, I don't think you would have been able to move him around. However if you spawn Dog then use the Super Gravity gun from the end of the game, and right click on Dog, a ragdoll duplicate should appear. Then you'll be able to move that one around.

madcat75 said:
I still dont know how to force a citizen model to have the medic model when I do this:

npc_create_equipment weapon_ar2; wait; npc_create npc_citizen setmedicon

I think the models are random and it depends what part of the game you are in.
 
No I meant that he did die but not in the effect I want him too. I want him to be like the one you can spawn in gm_construction (something like that). It's the map that comes with garysmod that you can use to spawn objects and characters by pressing a button. Whenever I kill dog his head snaps loose and can't be used effectively. In gm_construction dog is spawned as a ragdoll and his head is not snapped loose. I think it is because he was not spawned as a character (sort of like the burned bodies you find around in HL2).
 
Dumb Dude said:
spawn Dog then use the Super Gravity gun from the end of the game, and right click on Dog, a ragdoll duplicate should appear.


Did you try that?
 
Dumb Dude said:
I think the models are random and it depends what part of the game you are in.

Yeah I figured as much. I just wish there was a way to force the medic model :D
 
Dumb Dude said:
Did you try that?
Yeah. Like I said, I don't think it has anything to do with how hes killed. I guess I'll have to settle with something else since dog's just not working out.
 
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