the modelling is ok. but the gun doesnt represent the sweetness of the .50AE. i know it an oveused gun and its very popular. but i love it still. I'd like to see your reference pic.
the thing that looks weirdest is the grip
hmm.. thats about 4400 tryangles right. and thats what hl2 works with. not poly's so your gun is a bit heavy. i suggest removing the giggets. that can be textured
depends, if you count polys in editable mesh it's roughly twice the count in editable poly. The count in editable mesh is the same as counting faces. or at least thats waht i have experienced.
/probably should crit the gun. It's a good looking model. The grip could use some work flushing it out and rounding it. the grooves on the slide can be added with a texture so they are wasted polys ATM. The hole in the barrell is unneccesary since it can be textured in. other than that. looks good.
this was no question about wether you like the eagle or not
i wanted suggestions how to make it better... ok, i'll see what i can do about the grip... looks normal to me... got a real-life reference here... looks pretty similar, maybe rendered badly. i'll get up some wire-only pics.
and the poly-count... pfff... it's hl2 what do you expect?^^ maybe 400-500 polys comin with the rest. i like it detailed.
the barrel hole has to be i hate texture tricks...
na, i won't be wasting polies! can't you read that this is work in progress? i wanted sug's on the shape... will be optimized after all parts are complete
I think it's coming along nicely. Some wires would help us crit it a little more though.
I've actually been working of a DE as well, but there were a few parts I couldn't find refrences (under the slide and such). Your model helped clear that up a little. Thanks!
Don't use another person's model as reference unless you can't find any pictures of the gun... and that is definately not the case with the Desert Eagle: Desert Eagle Image Gallery
Also, the polycount seems quite high for a pistol considering that there are still several parts missing...
Here is a picture of some of the things that seem odd to me in the model's current state:
What I meant before is that I never had found a picture of it with the slide back, so I didn't know how exactly the barrel attached to the rest of the gun.
I know the hole is big... but it seems like the thickness of the side of the barrel is slightly lower on the model... but, as I said, it could very well be the render.
yeah. You dont need to model the hole @ the front because it isnt going to bee seen anyway. so thats wasted. and some parts are WAY to round. alot can be done with normal maps, bumpmaps and shaders.
It's a great model, but a lot of wasted poly's, most of them seem to be quads, so I guess 4000 tri's. A pistol doesn't even need that much, only detailed geometry and vehicles.
And besides DE AE.50 doesn't quite win the Nobel price for originality.
No offence though, good model but not (yet) for HL2.