WOW *final* stress test

yeah but paying 15$ a month for some patches???

other games make patches for free! :sleep:

i would think if u pay 15$ a month u should be getting the expansions for free, like thats what ur paying for all the time?

it just seems silly to pay 15$ a month for a patch! :eek:

or what exactly are patches in mooorrprg's does anybody know more about that?

guildwars u only have to buy the game, no monthly fee.
but u also need to buy the expansions.

so i was thinking if u pay a monthly fee u ARE paying for expansions etc? :imu:
 
You don't have any idea how much those servers cost for MMORPG's. They are very expensive and have to be custom made. Not custom like ordering from Dell, but custom like, you order it now and I will get it to you in 3 months.

Don't forget the bandwith costs they pay or the Admins they need to patrol the game. Or for the massive patching that usually is needed.

You don't need those things with a typical game.
 
Heh, level 9 undead Warlock named Nephtali here in Test 12. Fear me ;( :borg: :cool:
 
blahblahblah said:
You don't have any idea how much those servers cost for MMORPG's. They are very expensive and have to be custom made. Not custom like ordering from Dell, but custom like, you order it now and I will get it to you in 3 months.

Don't forget the bandwith costs they pay or the Admins they need to patrol the game. Or for the massive patching that usually is needed.

You don't need those things with a typical game.

but how come guild wars can do it without a monthly fee?
or are they gonna go bankrupt when they release the game? :D lol

but if everybody pays 15$ a month they would get a shitload of money a month, and i dont think those servers are THAT expensive :eek:

like with normal games or something they work on a game for like 5-6 years but they sell it for 50$

but with a moorppg they get like almost 50 in 3 months and u even give them money for the game itself :/

i dunno maybe ill try it a few months.
but im getting guildwars for sure :)
 
Letters said:
****ing ****planet and their ****ing **** ****ers...

God Dammit :flame:


Ya let's stress our servers with the people we've had all along and a few ****planet subscribers! OH MY GOD!

it's 8 bucks for a basic membership... 8 bucks... :/

I registered specifically for WOW stress test, my brother has an account too now (same reason)
 
Guildwars is a glorified Diablo 2 with an overdone bloom/vaseline effect.
 
Yuin on pvp test server 9 is my new charater, night elf warrior level 10
 
Gunner said:
Guildwars is a glorified Diablo 2 with an overdone bloom/vaseline effect.
Indeed. And judging by their system, it looks like it will be as hacked as D2 was not long after release.
 
Mr. Redundant said:
it's 8 bucks for a basic membership... 8 bucks... :/

I registered specifically for WOW stress test, my brother has an account too now (same reason)
Well on the topic of money. How much will the monthly fee for WoW be?
 
my question is:
Does wow have a main story or quest that i can folllow or is it just pvp and gathering special items?
 
Tropico said:
my question is:
Does wow have a main story or quest that i can folllow or is it just pvp and gathering special items?

It follows the warcraft universe. Yes, there is a story.

WOW is awesome.
 
B.Calhoun said:
Well on the topic of money. How much will the monthly fee for WoW be?

It will probably be around 13-16$ a month, and it has a great story line. And open beta should start next week, keep an eye on the WoW community website for updates :D
 
man, I wish I had the time and internet connection ;_; dont think ill be able to play at all until retail now
 
-=jt=- said:
man, I wish I had the time and internet connection ;_; dont think ill be able to play at all until retail now



awww :(

can't you play for a bit? we'll give you lots of money and help you power level :D and we'll slip in a few kegs of thunderbrew lager too :p
 
until i get internet in my room at uni, no can do. Theres a small chance I will play the open beta though :)
 
Gunner said:
It will probably be around 13-16$ a month, and it has a great story line. And open beta should start next week, keep an eye on the WoW community website for updates :D

Already said to be 14.99 for 1 month, 13.99 for 2, and 12.99 for a 3 month plan.

I cant wait to grab my key tomorrow /me is 'psyked" up!

Join us !!!! !!!!www.jazer.com
 
How long will the open beta be so non-FP subscribers can play?

Cause i wont really be able to play until nov. 22. I hope it lasts a little while i really really wanna try it out.
 
It comes out nov 23, I doubt the beta will be open till the 22nd.
 
Damn. I guess ill just have to decide on buying the game from everything else besides playing it.
 
Is this for anyone or just americans?

I wanna play WoW because im thinking about playing retail but im not so sure i really wanna buy it unless i play it.
 
Is there any place where i can look at a list of some of the weapons in WoW? Cause i havent been able to find any.
 
B.Calhoun said:
Is there any place where i can look at a list of some of the weapons in WoW? Cause i havent been able to find any.

Why would you want a list of weapons? it's classic Medieval fantasy stuff: maces, swords, axes, staves, etc... with one-handed and two-handed variations.
 
- World of Warcraft Client Patch (2004-11-07)
--------------------------------------------------------------------------------


Racial Traits
Racial traits are now available for all races. Each race receives at
least 4 traits (several passive and at least one active trait per
race). Undead racial traits have changed to be more consistent with
the new traits and Undead players are now considered Humanoid targets
rather than Undead targets. The following is a full list of traits:

Dwarf
Stoneform: Activate to gain immunity to poison, disease, and bleed
Gun Specialization: Increase Gun Skill
Frost Resistance: Increase Cold Resistance
Treasure Finding: Activate to see treasure chests on mini map -
lasts until canceled - no cooldown

Gnome
Escape Artist: Activate to break out of a Root or Snare effect
Expansive Mind: Increase Intelligence
Arcane Resistance: Increase Arcane Resistance
Engineering Specialist: Increase skill bonus to Engineering

Human
Perception: Activate to increase stealth detection radius
The Human Spirit: Increase Spirit
Diplomacy: Bonus to faction point gain
Sword Specialization: Increase Sword skill

Night Elf
Shadowmeld: Activate while immobile and out of combat to enter
stealth mode
Quickness: Dodge chance increased
Wisp Spirit: Become a wisp when dead with movement speed increase
Nature Resistance: Increase Nature Resistance

Orc
Blood Fury: Activate to increase Strength
Hardiness: Increase resistance to stun & knockout effects
Command: Pet melee damage increased
Axe Specialization: Increase to Axe skill

Tauren
War Stomp: Activate to stun opponents
Endurance: Max Health increased
Cultivation: Increase skill bonus to Herbalism
Nature Resistance: Increase Nature Resistance

Troll
Berserking: Activate when "Wounded" to increase melee &
spellcasting speed
Regeneration: Increase health regen bonus
Beast Slaying: Increase damage bonus to Beasts
Throwing Weapon Specialization: Increase Throwing Weapon skill.

Undead
Will of the Forsaken: Activate to become immune to fear, sleep,
and charm effects
Cannibalize: Increase health regeneration while consuming a corpse
Underwater Breathing: Underwater breath increased
Shadow Resistance: Increase Shadow Resistance


New Raid Encounters
Rumors of Onyxia, an enormous black dragon, have been heard through
out Azeroth. Be sure to bring many brave warriors for she won’t
take kindly to intruders in her lair. Both factions will need to
complete unique, and challenging quests to gain access to the
Onyxia encounter. **During the beta testing there will be a
temporary placeholder vendor who sells keys to Onyxia’s lair for
testing purposes.

Discovered in the heart of Blackrock Mountain beyond the Depths,
lies the Molten Core. Within the Molten Core lives a multitude of
ancient and powerful evil. Adventurers be ware, for the dangers found
within the Molten Core are many and takes many forms.

**Raid loot is being worked on and temporary loot has been placed in
raid encounters


New Kodo mounts!
There is but one creature in all of Kalimdor that possesses the
strength and stamina to bear a tauren rider into battle: the
majestic kodo beast. Swifter and slightly smaller than their
wild cousins, kodo mounts nevertheless demonstrate the same
resilience and fearlessness found in their untamed brethren, traits
that serve them well when bearing their equally resolute riders. It
is said that only the most virtuous of tauren can win the affection
of a kodo war mount, for these mighty beasts only serve those that
approach them with honor and respect in
their hearts.

Tauren players will no longer have the Plainsrunning ability, due
to the availability of Kodo mounts! Tauren players can purchase the
Kodo mount at Bloodhoof village.

**Currently there is an active bug that prevents players from
purchasing mounts from different races regarding of reputation, this
bug will be addressed in the next patch.


General
- Higher level dungeon monsters (level 30+) have had their experience
values increased.
- Experience needed to gain levels from level 30+ has been increased
(to compensate for the dungeon monster change).
- On death, all eqipped items will lose 10% durability.
- Durability loss through fighting has been decreased (mainly to
accommodate the new penalty for dying)
- The penalty for using a Spirit Healer has been changed - there is no
longer any experience loss, instead all items (equipped and
inventory) will take 100% durability loss and the character will gain
resurrection sickness for a duration that scale according to level.
- Spells that activate (proc) on kill will work on all players, but only
monsters that would give experience points.
- All spears are now polearms.
- Polearm proficiency can now be learned by Hunters, Paladins,
Warriors.
- Spear proficiency has been removed.
- Minimum range on abilities now account for size of target and
attacker.
- Armor can't be swapped out while in combat. Other equipment
such as weapons and accessories can still be swapped out.
- Shift-click item info linking has been added to the auction
interface.
- You now get a 10% discount at high reputation for buying items,
item repair, training costs, and taxi flights.
- Line of sight calculation takes into account creature size.
- Creatures should be more adept at chasing players.
- Spawn animations for game objects are now visible.
- Skills will not increase from use while dueling or engaged in
PvP.
- Texture linear filtering is turned on for the user interface.
- Escort NPCs will assist players more often.
- Escort NPCs and guards will no longer follow enemy players
around.
- NPCs which are performing work emotes will pause them and turn to
you when you interact with them.
- The Reanimated Corpse actually falls down now when it plays dead.
- New graveyards have been added to many zones.
- Players will not be able to train and purchase non-race specific
mounts. In the next patch, we plan to implement a system in which
players can obtain mounts from other races once they have reached a
certain level of reputation with that race.


Quests
- Onyxia Key Quests for both the Horde and Alliance are in and
fully functional.
- Eastern and Western Plaguelands have dozens of new quests.
- Tirion Fordring's questline is now complete.
- New PvP, Raid, and PvP Raid quests are live.
- Quests for Molten Core have been added.
- The completion of a quest may now result in a reputation
adjustment of a faction or a group of factions.
- More quests added to Desolace, including several Horde
specific quests.
- Horde quests added to Ashenvale, ranging from levels 19-30.
- Hemet Nesingwary and his companions now like Horde players in
addition to Alliance players.
- More quests added to Stonetalon.
- More quests added to Blackfathom Deeps. Blackfathom has been
moved to Ashenvale and now has Horde quests.


PvP
- Mind Control and Hunter's Mark flag you for PvP when used on
enemy players.
- Healing and buffing NPCs will not flag you for PvP unless those
NPCs are in combat.
- NPCs no longer tap creatures they are fighting.


Talents
- Paladin talents are now available.
- Hunter talents are now available.


Auctions
- The current high-bidder's name no longer displays in the auction
interface.
- Each time a bid is made on an item, a small amount of time is
added to the remaining auction duration.
- Items you are the high bidder on will be indicated as such in the
interface.


Professions
- Leatherworking is now complete, you can make up to 300
leatherworking skill items.
- Enchanting is now complete, you can perform enchantments that
require up to 300 enchanting skill.
- Engineering is now complete, there are engineering recipes that
require up to 300 engineering skill.
- Epic player crafted items that require raiding are now available.
- Skeleton Keys added to blacksmithing. Smiths can now open locks
(though the keys are consumed)
- Expert and above skill tiers for secondary skills are no longer
available on trainers, you need to find the books to teach you them.
Expert level is on a vendor somewhere in the world, artisan level
requires a quest to be completed.
- Elixirs no longer stack with player spells that improve the same
attribute
- Enchanting recipes generally require more reagents for 200-250
skill items
- Limited Invulnerability Potion Re-added to Alchemy, but at a higher
level than it was previously.
- Leatherworking recipes added to let light leather be turned into
medium leather, medium leather into heavy and so on.
- Light leather requirements for some 15-20th leather level items
reduced to allow for faster skillup in that range.
- Leatherworking Scorpid Recipes now require 2x the scorpid scales,
but scorpids now drop the scales 4x as frequently.
- Light leather now only takes 3 scraps to make instead of 4.
- Starting Leatherworking recipe items improved.
- Medium and Heavy leather now sells for less to vendors.
- Pick pocketing now has a chance of getting you a locked Junkbox,
which is a locked item that generally has money in it.
- Ironweb Spider Silk now drops more often and some Tailoring
Recipes require less.
- The ingredients required to make some gnomish engineering items
were changed.
- Elixirs effects reduced somewhat for the higher level elixirs.
- Dark Iron Armor stats have been changed.
- Living Essence and Essence of Undeath drops decreased.
- Silk and Mageweave cloth now sell for less to vendors.
- All remaining profession trainers who train a single recipe
have been turned into vendors.
- Catseye Ultra Goggles and Catseye Elixir reduced in effectiveness.
- Requirements to make blacksmithing recipes annihilator and
invulnerable mail increased.
- Artisan Level Fishing, Cooking, and First Aid quests are in the
game. Trainers will no longer train artisan level in the
aforementioned professions. Players must complete quests to gain
artisan levels.


Pets
- Pets, summons and guardians are not susceptible to charm.
- Pets should be much better at chasing moving targets.
- Pets and summons will use their combat abilities as often as
possible.
- When your pet or demon learns new spells and abilities they will
show up on the pet action bar.
- Charmed creatures will no longer use their summon spells while
charmed.
- The pet action bar is greyed out while the pet is confused or fleeing
- Imps no longer run around aimlessly if you turn off auto-cast for
their firebolt.


Druid
- Removed facing direction requirement from Entangling Roots, Faerire
Fire, Hibernate, and Soothe Animal.
- New Spell: Rebirth (Level 20).
- New Ability: Feline Grace (Level 40).
- Bear Form abilities that target one or more enemies now generate
additional threat.
- Enrage: Cooldown increased.
- Growl: Now gives the target enough threat to attack you, cooldown
added.
- Hibernate: Increased the chance of breaking early.
- Mark of the Wild: Ranks 5, 6, and 7 now require reagents.
 
Hunter
- Glimpse of Instincts: Removed.
- Outdoorsmanship skill line renamed Survival.
- Ranged Combat skill line renamed Marksmanship.
- Removed facing requirement from Hunter's Mark and Scare Beast.
- Aspect of the Cheetah: Speed increased.
- Aspect of the Pack: Speed increased.
- Concussive Shot: No longer causes additional threat, duration and
cooldown slightly increased, mana cost reduced.
- Disengage: Effect boosted, cooldown added.
- Hunter's Mark: Duration increased, dispels itself if the Hunter dies.
- Mongoose Bite: Damage increased, mana cost increased.
- Scare Beast: Increased the chance of breaking early.
- Wing Clip: Slow effect now scales with level.
- Feign Death: Duration increased.
- New Spell: Track Beasts (Level 1).
- New Spell: Track Humanoids (Level 10).
- New Spell: Track Undead (Level 1Cool.
- New Spell: Track Hidden (Level 24).
- New Spell: Track Elementals (Level 26).
- New Spell: Track Demons (Level 32).
- New Spell: Track Giants (Level 40).
- New Spell: Track Dragonkin (Level 50).
- New Spell: Distracting Shot (Level 12).
- New Spell: Aspect of the Wild (Level 46).

Mage
- Blink should work much more reliably and will not stop your movement.
- Removed facing requirement from Counterspell, Detect Magic, and
Polymorph.
- Polymorph: Now dismounts the enemy target, increased the chance of
breaking early.
- Blizzard: Deals its damage in more frequent intervals.
- Arcane Intellect: Ranks 4 and 5 now require reagents.
- Teleport: Now requires a reagent.
- Portal: Now requires a reagent.
- Slow Fall: Now requires a reagent.

Paladin
- Retribution Aura: Moved to level 16.
- Judgement: Moved to level 50, renamed Holy Wrath.
- Removed facing requirement from Hammer of Justice and Turn Undead.
- Cleanse: Moved to level 42, mana cost increased.
- Holy Light: Causes less threat, heal effect and mana cost increased.
- Purify: Mana cost increased.
- Turn Undead: Increased the chance of breaking early.
- Holy Strike: Removed.
- Crusader Strike: Removed.
- Seal of Reckoning: Removed.
- Healing Aura: Removed.
- Dominance Aura: Removed.
- Wisdom Aura: Removed.
- Redemption: Removed.
- Resurrection: renamed Redemption, no longer useable in combat.
- **All Seals renamed Blessings. Several new spells have been added,
which now use the naming convention "Seal".
- New Spell: Seal of the Crusader (Level 12).
- New Spell: Seal of Justice (Level 22).
- New Spell: Seal of Light (Level 30).
- New Spell: Seal of Wisdom (Level 3Cool.
- New Spell: Flash of Light (Level 20).
- New Spell: Judgement (Level 10).
- New Spell: Blessing of Might (Level Cool.
- New Spell: Blessing of Wisdom (Level 14).
- New Spell: Blessing of Light (Level 40).
- New Spell: Concentration Aura (Level 22).
- New Spell: Divine Intervention (Level 30).
- Resistance Aura: Split up into 3 new spells...Shadow Resistance Aura
(Level 2Cool, Frost Resistance Aura (Level 32), and Fire Resistance Aura
(Level 36).
- Seal of Fury has changed significantly.
- Seal of Righteousness has changed significantly.
- Blessing of Sacrifice: Moved to level 46, now transfers a flat amount
of damage per hit, and has replacements.
- Blessing of Salvation: Moved to level 26, duration increased, cooldown
removed, effect reduced.
- Blessing of Freedom: Moved to level 18.
- Blessing of Protection: Moved to level 10.

Priest
- Resurrect spells now use the same timer as when reclaiming your corpse.
When a player is resurrected, they will have to wait for a set amount
before they can click the accept button.
- Resurrect now teleports you to the location at which the spell was cast,
not to the caster's present location.
- Removed facing requirement from Mind Control, Mind Soothe, Shackle
Undead and Shadow Word: Pain.
- Resurrection: No longer useable in combat.
- Levitate will now be cancelled if any damage is taken, now requires a
reagent.
- Power Word: Fortitude: Ranks 4, 5, and 6 now require reagents.
- Mind Control: Increased the chance of breaking early.
- Shackle Undead: Increased the chance of breaking early.
- New Spell: Desperate Prayer (Level 10). (Dwarf/Human only.) (Quest)
- New Spell: Starshards (Level 10). (Night Elf only.) (Quest)
- New Spell: Touch of Weakness (Level 10). (Undead only.) (Quest)
- New Spell: Hex of Weakness (Level 10). (Troll only.) (Quest)
- New Spell: Fear Ward (Level 20). (Dwarf only.) (Quest)
- New Spell: Feedback (Level 20). (Human only.) (Quest)
- New Spell: Elune's Grace (Level 20). (Night Elf only.) (Quest)
- New Spell: Devouring Plague (Level 20). (Undead only.) (Quest)
- New Spell: Shadowguard (Level 20). (Troll only.) (Quest)

Rogue
- Vanish will now cancel spells in progress and missiles in flight if
they are being cast at the vanished player.
- Poisons: Should now be resistable.
- Removed facing requirement from Blind and Pick Pocket.
- Lockpicking: No longer auto-ranks. It must be used to improve.
- Sap: Increased the chance of breaking early.
- New Poison: Wound Poison (Level 32).
- New Ability: Safe Fall (Level 40).

Shaman
- Removed facing requirement from Purge.
- Rebirth: Renamed Ancestral Spirit, no longer useable in combat.
- Water Walking: Now cancelled if any damage is taken, requires reagent.
- Water Breathing: Now requires a reagent.
- Earth Shock: Now causes additional threat.
- Healing Stream Totem: Heals in smaller, more frequent intervals
(roughly the same total over time).
- Mana Spring Totem: Restores mana in smaller, more frequent intervals
(roughly the same total over time).
- Rockbiter Weapon: Now also makes your melee attacks cause additional
threat.
- Windfury Weapon: Much more responsive.
- Windfury Totem: Much more responsive.

Warlock
- Only party members can participate in rituals.
- Voidwalkers will wait for enemies in the area before casting Suffering.
- Target of summoning ritual must already be in the same instance if
caster is in an instance.
- Summoning gives a confirmation dialog to person being summoned.
- Ghosts can no longer be summoned.
- A bug has been fixed in the calculation of total mana for Warlock pets.
- Lash of Pain (Succubus): no longer requires the succubus to be behind
the target.
- Seduction (Succubus): Mana cost reduced, increased the chance of
breaking early.
- Soulstones: Now soulbound when created, are consumed to store the
target's soul. When that target dies, he may resurrect himself any
time up until release. Cooldown added.
- Removed facing requirement from Banish, Corruption, all Curses,
Enslave Demon, and Fear.
- Demon spells are now available as Grimoires from the Demon Trainers in
the world. Purchase the Grimoire and read it while the appropriate
demon is summoned to teach it the spell.
- Enslave Demon once again requires a soul shard, increased the chance
of breaking early if cast repeatedly on the same target.
- Howl of Terror: Increased the chance of breaking early.
- Fear: Increased the chance of breaking early.
- Rain of Fire: Duration, mana cost, and damage slightly reduced, deals
its damage in more frequent intervals.
- New Spell (Imp): Phase Shift (Level 12).
- New Spell: Summon Felhunter (Level 30). (Quest)
- New Spell: Inferno (Level 50). (Monster Loot)
- New Spell: Curse of Doom (Level 60).
- New Spell: Ritual of Doom (Level 60). (Monster Loot)

Warrior
- Inner Rage: Removed.
- Pummel: Removed.
- Heroic Strike: Now available in all Stances, damage increased on some
ranks, decreased on others.
- Sunder Armor: Now available in all Stances.
- Shield Bash: Now available in all Stances.
- Hamstring: Now available in Battle and Berserker Stance.
- Rend: Now available in Battle and Defensive Stance, damage slightly
increased on some ranks.
- Recklessness: Moved to level 50, moved to Berserker Stance, can be
cancelled early, now causes the Warrior to take extra damage instead
of decreasing armor.
- Bloodrage: Available in all Stances, cooldown increased.
- Cleave: Moved to level 20, available in all Stances, damage reduced.
- Mocking Blow: Moved to level 16, damage increased, replaced more
frequently.
- Shield Wall: Moved to level 28.
- Slam: Available in all Stances, damage reduced, casting is pushed back
when hit.
- Thunder Clap: Damage increased.
- Defensive Stance: Now reduces damage taken and damage caused instead
of increasing Defense skill.
- Intimidating Shout: Moved to level 22, no longer causes the targeted
enemy to run in fear, but will cower in fear. The cowering effect is
broken by damage.
- Warrior abilities that target one or more enemies now generate
additional threat.
- Taunt: Now gives the target just enough threat to attack you.
Cooldown added.
- Berserker Rage: Moved to level 32.
- New Ability: Retaliation (Level 20).
- New Ability: Execute (Level 24).
- New Ability: Intercept (Level 30).
- New Ability: Whirlwind (Level 40).


Mac
Shader based options are still disabled on the Mac client and are
awaiting release of driver bug fixes from Apple and GPU vendors. We will
release a patch to re-enable shader based graphic effects in Mac WoW when
that becomes feasible


Bug Fixes
- Monsters with extra dodge chances have been corrected.
- Abilities that activate off critical hits work off critical hits from
abilities as well (Blood Craze, Enrage).
- Blessing of salvation correctly affects healing over time spells.
- If you tame the leader of a herd of Kodo with the Kodo Kombobulator the
whole herd won't follow you.
- If you close the disenchanting loot pane without looting the item, the
Dust or Essence or Shard is automatically looted for you. (You no
longer destroy the enchanted item if you close the loot pane with the
results of the disenchantment)


Miscellaneous
- Vocal emotes now display a normal emote to the chat window, instead of
the "Player says..." text. Voice Emote Audio is unchanged.
- There is now a checkbox to turn off audio emotes.
- Many boxes and crates ready to be looted have been added around the
world.
- Many new rare vendors selling weapons/armor/potions have been added
around the world.


From what I am reading in the worldofwarcraft.com beta testing forums, EVERYONE is pissed off about this patch, seems like EVERYONE got nerfed somehow... I really hope Blizzard rolls this patch back or something, or they are going to lose alot of fans.
 
Thats some big ass patch :O

How did/do the europeans on this forum get a CD-key for open beta?

Did someone from america etc sign up for a CD-key for you or did you fool the system into thinking your american? if so i would'nt mind knowing how to do it :D

....Why do they call it open beta when it isn't exactly "open" to a good portion of the world. :(
 
Arseface, Lv8 Warrior. I think I'm on PVP 9 but I know I have a lv7 Paladin called Quasar on test 16.
 
whats wrong with the patch? i tried my paladin out thismorning, ittl take some getting used to but overall hes better. i cant wait to try my hunter :)
 
they nerfed the paladin :| i've hardly got any attack abilities now :(
 
Tropico said:
my question is:
Does wow have a main story or quest that i can folllow or is it just pvp and gathering special items?

yep there are also class specific quests, that branch into whole new stories.


each race starts with an intro (in-game ala WC3, it flies through the starting town and floats up to behind you while some dude does story voice over)

there seem to be THOUSANDS of quests.. and they all work together to tell a story.

its like a single player game in that respect... you can play it as a MMORPG or you could simply solo and play through a MASSIVE SP experience, well with tons of other people that is.


this game is the best rpg/action rpg/mmorpg I have ever played, damn WoW just kills me with enjoyment.
 
I am becoming very anxious for them to release the Keys... arrrrrrrrrr
 
NA NA NA NA NA NAAAAAAAAA
du dud ud dduuuuuuuuuu
NANANNAN NA!!!! NA ANA NA!!!!!!1

in case you cant tell, im humming the MGS theme.

cant wait to play my level 26 paladin
 
Alig said:
Thats some big ass patch :O

How did/do the europeans on this forum get a CD-key for open beta?

Did someone from america etc sign up for a CD-key for you or did you fool the system into thinking your american? if so i would'nt mind knowing how to do it :D

....Why do they call it open beta when it isn't exactly "open" to a good portion of the world. :(

Fileplanet doesn't really care and doesn't check where you live to give you a key, they just want your money hehe. It was a great month to be a FP member, I got in three MMO betas and the last one (WoW) is really the best of all three, all for just 6€ :D

And I'd 330 000 is a good portion of the world hehe, wait just a few more days for the massive open beta.
 
Well i hope i can get in :( I wanna buy this game, i can't be a real gamer without an MMO and i just quit the last one i played after 2 years hard work.

So the fileplanet stress test is for the aussies/americans etc and the public open beta is for anyone??

I would sign up for fileplanet but i don't do credit cards.
 
sorry to post this here, but I couldn't help myself

I just got my internet (ADSL) service Upgraded.. my bandwidth went from

UP: 125kbs
DOWN: 16kbs

to
UP: 300kbs
DOWN: 400kbs

yeah Im pretty stoked

why post it in this thread?
well I didn't think it warranted it's own thread, and because I am playing WoW :D
 
The one thing that kinda bothers me a little bit is that they took away plainsrunning from the tauren that seemed really cool.

And i have a question: Once you buy a mount is it yours permantally or do you have to buy a new one everytime you wanna summon it?

And do hunters die often? because it sounds like a cool class but since they only get leather armor (correct me if im wrong) they might be really weak, and instead i might like warrior better because i hate dieing.
 
B.Calhoun said:
The one thing that kinda bothers me a little bit is that they took away plainsrunning from the tauren that seemed really cool.

And i have a question: Once you buy a mount is it yours permantally or do you have to buy a new one everytime you wanna summon it?

And do hunters die often? because it sounds like a cool class but since they only get leather armor (correct me if im wrong) they might be really weak, and instead i might like warrior better because i hate dieing.

yeah, but in place of plainsrunning, they can ride Kodos.. cmon how kickass is that?

I believe once you buy a mount its yours, you simply have to stable it at various places.

Hunters, dont know havent been one just yet.. however I doubt it.. since Im a rogue and I kickass.. and I make my own leather armor to boot ;D

oh on the topic of mounts, you wont be getting one for a long time... they are quite expensive to buy, and probably to maintain...
 
thks for the notes deadline :)

mounts are free to maintain at the moment, and they get summoned by an item in your inventory so you dont have to stable it (so why did they introduce durability before that? does anyone know?)

also kodo mounts > plainsrunning

and they made huge changes this patch, considering we have 2 weeks until release day. oh well, in Blizzard we trust ;)

edit: I see what you mean Dedalus, they turned palys into a buffing class.
 
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