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Originally posted by Arno
It is possible that Valve reused parts of the HL1 grunt code as a base for the HL2 combine code.
I do beleive Valve said that modders wouldnt have full access to the renderer, if its the SDK source maybe it wont be in there...Originally posted by mrchimp
i havn't seen any spoilers yet because I'm not looking in the sections that contain information on weopons or enemys. i'm just looking for the renderer code which won't spoil anything.
As I already pointed out, that doesn't prove it's fake. A programmer at Valve has also access to the HL1 SDK and can reuse parts of it for HL2. Especially for quick testing purposes.Originally posted by qckbeam
As you can see the author of the fake SDK went ahead and changed some stuff here and there to make it look like the Half-Life 2 SDK. There is more but I'm not going to post it all here.
Originally posted by Arno
As I already pointed out, that doesn't prove it's fake. A programmer at Valve has also access to the HL1 SDK and can reuse parts of it for HL2. Especially for quick testing purposes.
Originally posted by rndhotdog
[ Who cares about hackers? Your gonna be playing with some one way or another right? ::sigh:: i wish i had a playable room with a stack of tin cans
Originally posted by wowyouareacow
Well Valve should open there mouth kinda soon?
And if it was real its kinda strange that they havent done anything yet.
Originally posted by qckbeam
Trust me, this Half-Life 2 SDK is a fake. It looks very convincing at first, but upon closer inspection it falls apart.
Originally posted by qckbeam
Ok, this bit of code is taken from the Half-Life SDK v2.3:
// Speak Sentence - say your cued up sentence.
//
// Some grunt sentences (take cover and charge) rely on actually
// being able to execute the intended action. It's really lame
// when a grunt says 'COVER ME' and then doesn't move. The problem
// is that the sentences were played when the decision to TRY
// to move to cover was made. Now the sentence is played after
// we know for sure that there is a valid path. The schedule
// may still fail but in most cases, well after the grunt has
// started moving.
And this is taken from the supposed Half-Life 2 SDK, from the npc_combine file:
// Speak Sentence - say your cued up sentence.
//
// Some grunt sentences (take cover and charge) rely on actually
// being able to execute the intended action. It's really lame
// when a grunt says 'COVER ME' and then doesn't move. The problem
// is that the sentences were played when the decision to TRY
// to move to cover was made. Now the sentence is played after
// we know for sure that there is a valid path. The schedule
// may still fail but in most cases, well after the grunt has
// started moving.
It's fake. Someone took the HL1 SDK and reworked it to make it look like the Half-Life 2 SDK
Heres another comment from the HL1 SDK:
// ISoundMask - Overidden for human grunts because they
// hear the DANGER sound that is made by hand grenades and
// other dangerous items.
And here is it's somewhat edited twin in the supposed Half-Life 2 SDK
Purpose: Overidden for human grunts because they hear the DANGER sound
As you can see the author of the fake SDK went ahead and changed some stuff here and there to make it look like the Half-Life 2 SDK. There is more but I'm not going to post it all here.
Originally posted by MrD
Yes, this idea worries me.
It is the single most likely thing to cause a further delay, since ID might catch on and deman license fees for the included Q code.