Fiberawptic
Newbie
- Joined
- Jul 26, 2008
- Messages
- 557
- Reaction score
- 2
Ok, this could be extremely cliche, but honestly, just for the sake of discussion, i wonder what you guys think Valve could do with the story of the HL universe if they were to make a full-length game that would be the third full half life game...
Im aware Episode 3 hasn't been even revealed yet but still, we can discuss a half life 3 inspite of that.
heres my idea: because hl2 really felt so distinct from the original, and felt like a very different experience, i think hl3 should be like that to hl2. They should be very distinct, with new characters, weapons, enemies, environments.
I think valve should make a brand new engine, that would be top of the line, best graphics, best sound, best animation. Most importantly, the AI should be extremely extremely ground breaking, like on par with the visuals.
They would have to create really intriging and innovative gameplay aspects (ie, half life 2 had physics which was incredibly groundbreak for the time)
Utmost important: Story. My idea, and this is just my idea, and it may seem pretty wierd. I think gordon causes the downfall of the combine at the end of episode 3 and the gman puts him back into stasis because you had 'done your job'. In half life 3, to make it seem so its not using hl2s formula too much, i think you should just start off in a very futuristic world instead of the gman telling you to wake up. Then as you go further into the game, you start to remember how you got in this world and why you are here.
Ok so heres the story, you end up in this very utopian city/world that takes place hundreds of years ahead of half life 2 (so it would seem extremely different since hl2 was dystopian). You don't know why but you make your way through this huge city and meet a lot of people and try to gain status and relationships. You become quickly aquainted with the enemies forces (like combine police at half life 2), but theres a few of them , but the main one is the secret elite force that works for this government-type agency that is trying to gain total control of the world. They start to supress the people, and like in half life 2, you rebel against them. You meet the gman again towards the middle of the game and he tells you vague info on what going on. As you play more, you see him towards the end and he makes it clear that you were transported into a world after being in stasis for over 200 years because the world was starting to fall apart again in the arms of power hungry people trying to gain absolute control. he sends you in to essentially fix the problem. You continue to understand more and eventually find the individual most responsible and, well, he could turn out to be a cliche boss fight, or not get killed, or w.e, havent thought about it.
BTW, i kinda made it seem like an RPG game with the relationships and status thing, but basically the game would still be linear, but just really open ended. Like you can take multiple ways to get to an objective that you have to complete, and the environments should be pretty big to allow more possiblities in combat fights and such...
Whats your crazy ass idea?
Im aware Episode 3 hasn't been even revealed yet but still, we can discuss a half life 3 inspite of that.
heres my idea: because hl2 really felt so distinct from the original, and felt like a very different experience, i think hl3 should be like that to hl2. They should be very distinct, with new characters, weapons, enemies, environments.
I think valve should make a brand new engine, that would be top of the line, best graphics, best sound, best animation. Most importantly, the AI should be extremely extremely ground breaking, like on par with the visuals.
They would have to create really intriging and innovative gameplay aspects (ie, half life 2 had physics which was incredibly groundbreak for the time)
Utmost important: Story. My idea, and this is just my idea, and it may seem pretty wierd. I think gordon causes the downfall of the combine at the end of episode 3 and the gman puts him back into stasis because you had 'done your job'. In half life 3, to make it seem so its not using hl2s formula too much, i think you should just start off in a very futuristic world instead of the gman telling you to wake up. Then as you go further into the game, you start to remember how you got in this world and why you are here.
Ok so heres the story, you end up in this very utopian city/world that takes place hundreds of years ahead of half life 2 (so it would seem extremely different since hl2 was dystopian). You don't know why but you make your way through this huge city and meet a lot of people and try to gain status and relationships. You become quickly aquainted with the enemies forces (like combine police at half life 2), but theres a few of them , but the main one is the secret elite force that works for this government-type agency that is trying to gain total control of the world. They start to supress the people, and like in half life 2, you rebel against them. You meet the gman again towards the middle of the game and he tells you vague info on what going on. As you play more, you see him towards the end and he makes it clear that you were transported into a world after being in stasis for over 200 years because the world was starting to fall apart again in the arms of power hungry people trying to gain absolute control. he sends you in to essentially fix the problem. You continue to understand more and eventually find the individual most responsible and, well, he could turn out to be a cliche boss fight, or not get killed, or w.e, havent thought about it.
BTW, i kinda made it seem like an RPG game with the relationships and status thing, but basically the game would still be linear, but just really open ended. Like you can take multiple ways to get to an objective that you have to complete, and the environments should be pretty big to allow more possiblities in combat fights and such...
Whats your crazy ass idea?