Krynn72
The Freeman
- Joined
- May 16, 2004
- Messages
- 26,095
- Reaction score
- 926
I think you just wanted to tell us about this, and used the blahs to seem nonchalant. Nerd.
I would have told the story much better than that if I had wanted it to be the focus. You're right though, I did want to tell it. I was actually writing a more in-depth version until I realized how necessary it was towards exemplifying my point. I had to rewrite it to make it more concise, in fact.
EDIT:
the best argument you guys come up with is 'his argument is invalid;
I'm guessing this refers to my post? If so, then do you disagree with me about it? I think the Halflife vs Fallout issue is the most proper example of this. I don't think you can hold the two to the same principal, because of the very fact that in one the story is already decided, and in the other it is not.
As for your "perks for backstory" argument, I don't really think its necessary. The game already lets you construct your character's skills, stats and perks from the very beginning. You know, character generation. The gameplay IS affected by your character's backstory, as determined by the player.