quick note:
Map Name: ctf_tower_arena_b2
Authors: PackRat + Snillor
Release Date: 6th May, 2006
Number of Players: 6-16
Download URL: ctf_tower_arena_b2.zip
Update & Bugfix
--Turrets now face the wall when they spawn, so throwing them off the edge actually accomplishes something.
--Improved...
yeah, just as long as theyre effective :rolleyes:
remember the hornet gun?
that thing was the stupidest shit ever
(for singleplayer, anyway)
it was nice that it grew its own ammo, but it'd have been nicer if the ammo actually did something...
now snarks on the other hand... hehehehe good fun
thought I'd mention this here as its related:
Map Name: ctf_tower_arena_b1
Authors: PackRat + Snillor
Release Date: 15st Feb, 2006
Number of Players: 6-16
Screenshots: 1 2 3 4
Download URL: ctf_tower_arena_b1.zip
I've had a few requests for ports of this map, most of which were for...
2-14 basically
its got a shit load of spawn points (like 20-25) so you can load it up like an refugee boat if you want... but based on the size of the map it say 14 is the limit
some of you may remember dm_tower_arena from a loonng time ago...
i may have mentioned that it wasnt finished and i was gonna get around to completing it... har har har
well now, one year from its release (within like a week actually... wierd coincidence, i only just noticed) i present to...
heh, maybe, maybe not... i agree that the angles arent quite right and probably never will be (its surprisingly hard to do...)
however, the top of the revolver sits up like that because of the two points i chose for it to rest on - the end of the handle and the fat cylinder thats sticks out...
love the sculptures :E
ive tried my hand at a lot of different mediums before (and usually did pretty well i think :P) but one thing i was never able get right was sculpting of any kind
i especially like the head that looks like its lo-poly :P
its not like the combine are exactly scrambling for shelter either... :P
but i do agree, i didnt get the composition exactly as id planned when i took that shot... it was meant to give the impression that it was an unforseen/unintentional encounter (not quite an ambush), but i still didnt get...
bah... this one didnt turn out at all the way i planned...
Clicky-clicky
i feel it needs to be redone but screw it that took too long... time for something else...
im currently working on a firefight scene - its taking a little longer than i originally thought.
however i thought seeing im here i might as well show you this:
Some 3D I actually did produce.
His name is Giermo, and I made him ages ago, sort of on impulse, and i still haven't worked out...
Heh, don't worry, I wasnt defending myself - the renders are in fact rather shabby.
I was merely trying to explain that the 3D models werent the focus of the exercise. They were just something I could use to improve my photoshop skills with.
Incidently, I was originally gonna play around with...
actually very little of anything was done in 3D, i rigged up some reflection maps for the models, added lights and rendered with mental ray...
the majority of the work is done post-production in photoshop, as thats the bit im trying to get better at
...and as for hi-poly models... yeah if...
I had to move the pics, and I can't seem to edit my first post so here they are relisted:
Pet Headcrab
My Favourite Sidearm :)
'Coterminous'? You made that word up you leathery freak.
Another picture:
"What did I tell you about playing with that thing inside, young man?"
john: yeah that is my...
I've seen a lot of renderings of hl2 characters/models in the past, so i thought I'd have a go:
Pet Headcrab
My Favourite Sidearm :)
'Coterminous'? You made that word up you leathery freak.
...questions, comments?