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  1. FreemanHL2

    Cs:s Project

    lol thanx for actually making sense yorick lol anyway no ones interested so its all cool no problemos lol
  2. FreemanHL2

    What will look better ? (video setup option question)

    shader detail is perhaps the only thing that should be left at high always... shaders are the most important part of all gaming engines, SHADERS ON HIGH! lol I personally prefer to run everything at high with no anti-aliasing... its simply not worth lowering the texture res that much...
  3. FreemanHL2

    Cs:s Project

    ok first of 'the brick' thanx for the smart ass comment, **** you ;) and unfortunately I wasnt aware of another modding team in existence... But obviously there is another team... Thanx anyway PS: That link is broken
  4. FreemanHL2

    Cs:s Project

    Ok well... lots of big modding ideas and time consuming work is always being posted on these forums... My idea is a much smaller project. Valve seems very busy lately and there is a clear lack of counterstrike: source updates/maps being released to the public. I think we should put together a...
  5. FreemanHL2

    Cs:s

    Closed *error*
  6. FreemanHL2

    Can my PC handle HL2 and CS:S?

    Come to think of it, actually, yes an 8x card should work in a 4x socket, it will just run at a lower speed... Good thinking lol
  7. FreemanHL2

    Can my PC handle HL2 and CS:S?

    Oh ye and installing the card is really easy. You just 'push' the card into the appropriate slot on the motherboard and it will 'clip' into place by itself. Then all you have to do is screw it in and turn it on. Cheers.
  8. FreemanHL2

    Can my PC handle HL2 and CS:S?

    I can only assume that you have 8xAGP... If you have sumthing like 4x then unfortunately my friend you will not be able to purchase a new card. PCI express on the other hand is even better. I went onto eBays UK site for you and found 2 cheap cards: Asus NVIDIA GeForce N6200 128MB AGP8x card =...
  9. FreemanHL2

    Looking for someone who is able to make bump maps from textures

    lol I use the Nvidia Photoshop tools... there are a great deal of options avaliable to adjust the height of the map. you can easily desaturate the image and increase the contrast if you want to make it grayscale and raise the surface more. Its perhaps the easiest and simplest part of creating a...
  10. FreemanHL2

    Help Offered: Experienced Mapper

    Ye i need to expand on my level design skills but I kno my way around the editor very well, and im quite capable of creating wateva is nessassary... Just looking for a MOD to expand my skills on really, if anyone is offering. Or else I will just continue mapping in my spare time lol peace out dudes
  11. FreemanHL2

    Can my PC handle HL2 and CS:S?

    Well... You gotta remember counterstrike now has HDR and levels like de_nuke and cs_militia are extremely GPU intensive. Episode 1 is worse and... episode 2 will feature shadow-mapping and a greatly upgraded physics engine so I think the new year is a good time to move on from integrated...
  12. FreemanHL2

    Texture Artist: Seeking Work

    IF thats your work then you are already on a proffessional level in my books
  13. FreemanHL2

    Help Offered: Experienced Mapper

    Ive been mapping in HAMMER for awhile now, im looking to join a MOD team if anyone requires my help. Ive attached a few badly compressed screenshots of some levels ive created for CS:S... Let me know what you think.
  14. FreemanHL2

    Wanted: Mapper experienced in HDR

    lol ye... lighting isnt easy in source. none of them seem to work like real lights, u gotta place sum spare ones here and there and all around just to get it looking normal... cubemaps are stupid aswell, its annoying and inconvient way to render reflections, cant they just use the surface normal...
  15. FreemanHL2

    *sigh* wtf goes with my ropes?

    u just confused the shit out of me dude LOL
  16. FreemanHL2

    Wanted: Mapper experienced in HDR

    ok. I've finished a map for CS:S. I am having sum issues with lighting and cubemaps. The map itself is fully complete and functional, all I need is someone experienced with HDR to add lighting and cubemaps to the map. I do know how to do this but I've been having alot of technical problems...
  17. FreemanHL2

    *sigh* wtf goes with my ropes?

    ok i got sum rope entities attached to a dynamic light. first theres a rope_move entity at the top it is keyframed to a rope_keyframe entity the end of the rope is parented to a prop_phys_overide with a lamp model the lamp is listed in entity1 of a length constraint just above the model a...
  18. FreemanHL2

    Limits of Source?

    The source engine wont be able to render anymore then 20,000 polygons on a single model.
  19. FreemanHL2

    Problem with character models

    PS: If I compile the map and run it, will it be fully directx9 functional in-game?
  20. FreemanHL2

    Problem with character models

    Dude. You are a LEGEND! LOL It worked :D thx heaps :D
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