Just a question... if downloading it is so expensive and time consuming, how do you expect to play it? A week of playing an hour or two a day is probably the same bandwidth as downloading it...
Pvt Ryan: I apologize. HDR/HDRI are often interchangable. I didn't specify between the two. My original point being people are confused by the "HDR" when applied to game engines. The reason that label was picked is because it fakes an effect created by HDRI based lighting.
Dirk Pitt: that...
I hope you're just showing people what HDR can do and not suggesting Source can do this...
If that is an actual HDR render, it is a poor example. The sky is entirely 1 value, which defeats the purpose of HDR. That render also uses raytracing...
OK this is nuts. You guys eat marketing words without understanding what they are. Key word there, is LIGHTING. Game engines that support "HDR" are faking light bloom. If there is a high dynamic range image anywhere in the game, I guarentee you it is not controlling scene lighting. Crap...
No idea what architecture poly counts are. I think for characters around 4k would be a safe number. Normal maps for what? Architecture? Depends on if they are a tile map or not. Nothing above 1024 I would bet.
Ugh I hate this term. Whoever labeled the light bloom effect for video games "HDR" needs to be shot. It is not HDR. Realtime HDR lighting is years away. In fact, I'd be very, very surpised if any game engine even has the capability to use high bit depth images. This almost erks me as much as...
Man everybody forgets that this is still a PRE RELEASE REVIEW. It's not like the guy bought and played the final product. He played whatever Valve decided to give him, and although he reviewed it, that doesn't mean he's not under an NDA and can't talk about certain things. Gabe himself has...
Disregarding everything besides your last sentence:
What do I care if some magazine gives it a bad review? Is my game experience going to be affected? No. Then who cares!?
I saw a lot of reviews of Doom3 that were like, 90+, 9/10, etc. I thought that game was mediocre at best. Yes, amazing...
If you want to make a mod, at the bare minimum, you'd need some programming skills.
Anything somewhat complex would require good programming skills, art abilities (modeling, skinning, animation) sounds, etc.
Although modding is getting easier, it's still not something you can just pick up and...
OK first of all, there is absolutly no need to simulate fluids in a game. When you're fragging Combine do you care (or are even going to notice) that the water is flowing realistically? No. All that matters is it looks good, which requires a nice shader, not full simulation.
Second of all...
Man, for the last time, Vivendi Universal is only the HOLDING COMPANY for Vivendi Universal Games. So YES, VU is a media giant and the release of HL2 won't make a huge impact on them. It is VUG however that controls the release of Half Life 2. VUG has been in financial trouble for awhile now...
It just depends. I'd buy any game that Blizzard/Valve developed (Weird how they both distro through VUG...) I'd say that about id too but D3 was a big dissapointment for me. Besides, it's the gameplay, not the name associated with the IP that makes a developer famous. Before Half Life was...