http://www.amazon.com/exec/obidos/ASIN/020170353X/qid=1094109304/sr=ka-1/ref=pd_ka_1/102-8516571-9254528
^ great book and writtin by people who know the lanuage and teach it daily
IchI something that i think people would find intresting is the development of a character, it could just be a plain one, but modelling them can be extremely differcult. Also cheers for all the effort you put into this :)
http://www.resistanceandliberation.com/media/ << try and get one of...
H2HSnake :: make an origional mod with aliens and other creatures in it dont steal an idea already created and saturated by so many films you will only get flamed :(
neozero :: steam in theory should be capable of it but no one really knows untill they get there hands on the SDK, also the way the RPG is set out is vital as the amount of pressure on the server running it can be massive if too much is put on the serverside of things cuase the steam engine was...
i would not consider it cyberpunk im currently working on the design doc, i would say its borderline, but there are great MP cyberpunk games like Corp Anarchy coming out and i dont want to infringe on them at all.
Here are some placeholder concepts that i have created, i plan todo mainly the coding but i will also dabble with some of the modelling, none of these models are complete all are around 70-80% done.
http://img29.exs.cx/my.php?loc=img29&image=glock.jpg...
The goals of the online mod, i was thinking would take advantage of the "Steam" aspect of the Source engine, where it can be updated whenever and pretty seemlessly as-seen with counter-strike.
Six Three :: I Will write up a design doc or a synopsis for the weekend so you can see what style of...
Just wondering what gameplay style would you prefer and continue to play
1. MMORPG, first/thurd person updated with new content pretty frequently - all information stored on a central server and what ever server you join, your status remains the same, items etc...
2. A CO-OPish ORPG...