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  1. [NW]FuriosD

    breens and gordons deal ?

    okay.... that explains it a bit for me!
  2. [NW]FuriosD

    breens and gordons deal ?

    hm..... "bargining chip" ??? dunno what that is... I'm from Sweden
  3. [NW]FuriosD

    breens and gordons deal ?

    dunno if this have been asked before or if it's me thats just dumb as hell... But when u have been "captured" inside the Citadel and transfered to Dr.Breens office and Alyx and Eli is showned.... Breen says something about a deal that him and gordon have made... I have no idea of what...
  4. [NW]FuriosD

    Alien Guy [WiP]

    well... it looks pretty nice actually... But i agree with the changin of the cloak-coat!
  5. [NW]FuriosD

    black&white skin for AntLion [help]

    well... cant u just try to make it work and the add me to MSN and tell me how u did ! That way i learn it! And btw here's the other skin i made wich actually worked beetle 1 beetle 2
  6. [NW]FuriosD

    black&white skin for AntLion [help]

    first of all i started GCFscape and opened source materials.gcf found model\*somewhere here*\AntLion\ And here i extracted the antlionhigh_sheet.vtf converted it with vtf2tga. opened it with Photoshop 7 and painted it like i wanted it (u can see it above) Saved it in 32 bits I didnt use the...
  7. [NW]FuriosD

    black&white skin for AntLion [help]

    well i actually made a skin work in game... and i looked in the .vmt file, and there was no such coding or anything like u wrote... the onlything was. "VertexLitGeneric" { "$baseTexture" "beetletex1 " } not sure about the beetle thing... but thats how it looked.. no other things and no...
  8. [NW]FuriosD

    black&white skin for AntLion [help]

    the .vmt isnt a model, its a skin... and i used VTFTool when i converte the .tga to .vtf but i'snt it possible u can download my TGA and see if u can get it to work... cause i cant!!!
  9. [NW]FuriosD

    black&white skin for AntLion [help]

    well in th .vmt file... its nothing i know about...as always.. it's just a thing that is created when u convert .tga to .vmt it's also .vmt files in the original material source file.... Well.. u know what!! can u please download the .TGA i have uploaded in my post and see fi u can fix it...
  10. [NW]FuriosD

    black&white skin for AntLion [help]

    uh... yes, i cant make a .vtf without a following .vmt! so yes, the vmt is there!
  11. [NW]FuriosD

    black&white skin for AntLion [help]

    Hi... i've started to make a new skin for the antlions... and i cant get it to work really! picture of the skin so far I've converted the .vtf to .tga and saved the edited .tga with 32bits... then it was converted to .vtf again and put in \half-life2\hl2\materials\models\AntLion...
  12. [NW]FuriosD

    the last hope is you!!

    well.... i could'nt see any reflections at all... but thanks anyway!
  13. [NW]FuriosD

    the last hope is you!!

    Hi.... I've made a skin for the buggy (it's currently in TGA format) And now i wanna put it into the game... But i cant figure out how to convert it to a .vtf file.. I've tried a converter but i didnt get it to work. i just tried to rename the file so that it had a .vtf in the end... wich...
  14. [NW]FuriosD

    Newbie seeking 2 start out

    well... i agree to that one :)
  15. [NW]FuriosD

    Newbie seeking 2 start out

    well i'm a noob mapper but i believe i can do something in my sparetime
  16. [NW]FuriosD

    n00biating question

    an e-mail is on its way :)
  17. [NW]FuriosD

    n00biating question

    Okay... i fixed this ***leaked*** problem by deleting some lights... and then i runned the map several times to see if there was anymore ***leaked*** problems left, but it wasnt.. So then i started the game loaded the map, and it did not work.... So WHAT IN HELL IS THE PROPBLEM... i'm getting...
  18. [NW]FuriosD

    n00biating question

    The log says like this fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity env_beam (-674.00 -60.00 270.00) leaked! What can i do to fix this???
  19. [NW]FuriosD

    n00biating question

    well.. finally some answers, i'll check it out soon and see if i understands what u guys mean.... i'll report back to u :)
  20. [NW]FuriosD

    Is it possible to make cooperative maps?

    well... this was pretty useful!
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