If you have bought CZ or CS:S you can download and play the cracked nonsteam versions without any problems, since you paid for the content you are downloading off of torrents. You have to find the links yourself though.
Regardless. I dont pay for cable so that the DSL/56K line can get the same net ratios as me. If I have 30 ping, which I always do, I want to have 30 ping connected hits. There is no reason why I should be able to unload on someones head with 7 shots of a deagle and not kill them to about the 5th...
So you would rather have it with one black model and one white model and turn CS into a black vs white firefight? Let's keep "equal rights" out of a video game, eh?
No actually it is. All of the data for games gets put right on your computer for you so all they do is write a cracked executable and then decrypt the data. I have seen the emporio forums and VALVe is not stopping anything.
Yeah. I have heard millions of stories and have had many happen myself where you turn a corner into a guy and go full auto only to unload an entire clip into them with one hit detected. Even when compensating for recoil. The way guns really work, you should be abloe to kill a team of 15 with one...
How about VALVe just makes a game with features that actually do what they say to do. Im sick of a 10 year old gameplay style suffering from the same old bugs. Also I think this thread should be stickied with the included video .rar files so everyone can see just how bad the hits are.
That mod looks sick. I suggest you try and get the gun ballistics as close to thier real life counterparts as you can. I have yet to see a game with correct weapon damages.
I agree. Not that CS isnt a fun game but people need to get over the fact that you can upgrade. Everyone wants to keep the same 5 year old gameplay without any changes and playing a 5 year old game on new code doesnt change the fact that it's a 5 year old game. There are plenty of new, better...
If your on LAN your fine because of netcode. Why dont you guys read an FAQ on how games are written instead of flaming with your ill minded dribble. Any net game where you have over 20 ping will cause client to server lagg, hence dragging hitboxes. Which is once again WHY WE NEED PER POLY HITBOXES.
I have been complaining about this since day one. I even was banned from steampowered.com because I made threads like this and they became flamebait. I think we all at halflife2.net need to make a petition for per pixel hitboxes. It is time to start using this engine for nextgen coding instead...
I like gun jams too when they are done right, as in AA like you said. I don't know if this would work for CS though becuase it might slow the gameplay down.
Well I finally found the weapon jam bug that has been bothering me since day one of source. I submitted the bug with the following text:
"If you switch to a gun while shooting with fastswitch on. You will not be able to fire after pressing the shoot button again until you click it twice. This...