I think the SMG is fine as it is now. The one weapon change I'd like to see is the shotgun's double blast. It should make a real boom and fly out of Freeman's grip like it does in Half-Life; at present it's more like an elastic band powered spud gun.
It makes a nice change from the usual post-apocalyptic industrial warfare setting of TF games, I can hardly watch the trailers without laughing. If it's as fun as it looks, it'll be great.
No mouse support? That's quite an impressive oversight when porting a game to PC. I just saw the remake of Dawn of the Dead last week and was on the verge of buying RE4 for PC, lucky I found this thread :\
That sort of thing always happens with different versions of Team Fortress. The only time I've ever considered myself being flamed was when I mentioned in IRC (in a small channel, mostly people I knew) that I was off to play TFC. What a mistake that was. From the flamer's reaction, you'd think...
I'm not sure that bunnyhopping requires that much skill anyway. Valve had just put in that patch which slowed bunnyhopping down after a certain speed when I started playing online, so I never found much use for it, but recently I installed my old Half-Life from CD, along with one of the older...
I tend to prefer this interpretation.
The only sure way to find out what it's made of will be when we hit it with the crowbar, if we get the chance to kill one. I'm guessing a metallic sound, although as with the striders and gunships I would prefer a squishy sound.
My favourite is still the "Forget about Freeman!" radio message, although I was playing Episode 1 again yesterday and became even more impressed at the script and voice acting.
One Lombardi unit of time has passed between Half-Life and HL2. So chaotic are the forces exerted upon Lombardis, they tend to shrink or expand in apparently random fashion, but I estimate 15 years to have gone by between the two games. Therefore Gordon was born 42 years ago, but maintains the...
I also thought the city view looked quite odd for what is supposed to be burning ruins. I didn't imagine the city to sprawl as far out as it appears from that view either.
Reading my post again, I think I was a bit unfair on the game; it has great gameplay, graphics, sound and characters, but I would stick by the comment of having a much harder difficulty level. I would like to see the striders in large scale physics-based catastrophes rather than pelting them...
They are certainly right about HL2 being too easy. I'm playing through it again and barely having to put in the slightest effort. At first I thought I'd accidentally set it to easy, and even allowing for improved knowledge of the game, not running out of health and ammo, knowing where the...
lol subs and lobster :0)
Whilst I'm no Physics expert (my knowledge extends to just beyond the basics) PrimalGod has a very interesting theory here, and although it might not have a lot of solid proof behind it, the concept itself makes for a good game. After all, the first game was based on...
I think they'll call him "the boss" or something similar; I'd expect the characters you see talking to him directly will call him "sir". Perhaps we will learn his surname though, something non-descript like Mr. Smith or Mr. Jones.
Maybe, but the wood they shot in the demo was only thin planks not wooden pillars - it would take some time for Gordon to hack through them :)
Like djkanuk said, there have to be some limitations on what we can do, and some linear elements to the game because overall we will still be playing...
Hmm, now I'd rather they left recoil similar to what it was in Half Life - realism is one thing, but excessive realism in a game like single player Half Life would ruin the gameplay. Besides, I expect that if they did make it as "realistic" as possible there would be always be someone...
In the demo where he is shooting at the Combine covering Barney it looks like there is some recoil, but maybe that was just the player not aiming properly :D
Personally I wouldn't mind whether there was recoil or not, but if there is I'd rather an Operation Flashpoint style rather than CS or...
Yep, the scripted scenes in OpFor are great, especially when you see Freeman jump in the portal (and attempting again and again to some how get through before him :o ) The aliens aren't quite as good as the Half Life ones though, but fighting the Black Ops is a laugh, especially with fellow AI...
That's an impressive theory Mullinator, and plausible :)
Although Valve have said that the city is more northern European based, and I suspect it could even be at Gordon's old university city (Innsbruck?) that is mentioned in the front of the HL manual.
The name City-17 might be a...