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  1. Punisher454

    List of Upcoming mods?

    I've been using RTCW for testing. With it I've been able to look at character models, weapon models and map designs with it. No real play testing, but Acceptable for some concept testing. Just wish it has normal mapped characters. I've got so much to do and so little time to work on it that...
  2. Punisher454

    Hi

    the first thing to when trying to learn max at home is to download the VTM's from 3dbuzz. they have several hours of good video and you'll learn ALOT!! you should learn just about all you need to know for gun modeling from the VTM's alone.
  3. Punisher454

    stuff to model

    For a contest you need to set some criteria that needs to be met. Like, maximum number of verticies and triangles will the model will have a normal map applied or not will the model have Lod levels included does she need to be texture mapped what file format do you want? or will it...
  4. Punisher454

    What's going to happen to all the mods?

    The mod I've been working on wont realy be affected by the delay. It would have been nice to be able to do some testing of certian things, but I have ALOT to do anyhow. I have been tinkering with RTCW for some testing of model and map ideas, just to see what they look like during play, but...
  5. Punisher454

    Nice example of normal maps for those who don't know what they actually are

    Does anybody know the normal mapping procedure for halflife2 yet? will orb created normal maps work?
  6. Punisher454

    IF I wanted to go about making a Star Wars mod(licensing)...

    The Troopers mod looks cool, I looked at it earlier this year but had forgotten about it. I'm still very suprised they have been allowed to do it. Those guys must relay know the right things to say to lucasfilm. About George Lucas though, dont forget He's the one that tried to sue Glen...
  7. Punisher454

    hair

    The CPU drain problem could minimized somewhat by good use of a LOD system. Make the LOD that starts cranking up the polys be close enough so that you'd probably be hard pressed to create a situation where you that close to more than one character at a time. I dont think were going to have...
  8. Punisher454

    IF I wanted to go about making a Star Wars mod(licensing)...

    You could just make it yourself, all the way to completion. keep it secret, and then it somehow gets "leaked". Those darn leaks!
  9. Punisher454

    IF I wanted to go about making a Star Wars mod(licensing)...

    Always be VERY carefull when doing anything that might even remotly be considered related to Star Wars. Mr Lucas is VERY VERY sensitive about copyright infringments. He even goes after people who have whole new ideas, and even some whose written ideas pre-date the Star Wars release in 1977. As...
  10. Punisher454

    f40 (WIP)

    Do the rest of the body first and then check it against an actual photo. the nose may not be quite as short as you are thinking it is. when you look at car body panels without the rest of the car for reference youre eyes and brain will tell you its wrong when it may be right, and vice versa...
  11. Punisher454

    The Punisher's Invasion Earth:1987 mod

    I've been offling for a while, and have been super busy lately but My mod is still on track and hasnt been abandoned. I've been doing som e modeling when I get the time, but theres been little of that. In october I think I'll be able to get some more modding time. I have been working on som...
  12. Punisher454

    Never mind the M16 clones, here's the M96 Recon ;)

    Looks good to me. And I guess I missed the tri's part in the faq.
  13. Punisher454

    Never mind the M16 clones, here's the M96 Recon ;)

    My interpitation of the e-mails and interviews with valve. There was one in particular that said it, but I cant remember which one right at the moment. Seems like it was said that the Game engine dynamicly switches to a lower polycount model. The LOD systems that I've seen before ALWAYS...
  14. Punisher454

    Mod: Nuclear Dreams

    yep! that answered it. Sounds cool, but then almost all post apocalyptic themes sound cool to me.
  15. Punisher454

    New AK Renders

    OK, yes its looking better. One thing I seen that I think you'll want to remove is the small ridge thats sticking out on the left side of the receiver just above the pistolgrip. It looks like you might have been trying to make a selector lever or something. There are no moving controls on...
  16. Punisher454

    Mod: Nuclear Dreams

    Okay, so how would you compare it to the old GammaWorld rpg ?
  17. Punisher454

    ne one use maya?

    3DBUZZ!!!! Those video tut's rule! I first went there looking for tuts related to unreal2. The unreal2003 tuts were incredible. I've recently been watching ALL the 3dsmax video's, and will soon do so for Maya (since those two are whats used at the school I'll be attending this fall).
  18. Punisher454

    Never mind the M16 clones, here's the M96 Recon ;)

    Cool idea building an M96. As far as I am aware of its not used by the US military. I've seen a few a some gunshows and they seem nice. I had not however seen the Rav02, that sucker ROCKS!!
  19. Punisher454

    Never mind the M16 clones, here's the M96 Recon ;)

    As a general rule games use triangles. In the world of 3d art 4 sided polygons are very commonly used. But for games you should be dealing with 3 sided polys AKA triangles. And yes, I believe some people are going to be in for a rude HL2 modeling awakening regarding 2 things, triangles and...
  20. Punisher454

    UPDATE: M-16 by Hiro

    Looks like a fairly practical model for gaming. How many triangles?
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